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NVIDIA Quadro T1000 Mobile

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1455
MHz Boost
50W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,455 MHz
Shaders 896
Bus Width 128-bit
TDP 50W
Memory Type GDDR5
Architecture Turing
nm
Process 12 nm
Released May 2019

NVIDIA Quadro T1000 Mobile Specifications

Quadro T1000 Mobile GPU Core

Shader units and compute resources

The NVIDIA Quadro T1000 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
896
Shaders
896
TMUs
56
ROPs
32
SM Count
14

Quadro T1000 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro T1000 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro T1000 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1395 MHz
Base Clock
1,395 MHz
Boost Clock
1455 MHz
Boost Clock
1,455 MHz
Memory Clock
2001 MHz 8 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro T1000 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro T1000 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
128.1 GB/s

Quadro T1000 Mobile by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro T1000 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
1024 KB

Quadro T1000 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro T1000 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.607 TFLOPS
FP64 (Double)
81.48 GFLOPS (1:32)
FP16 (Half)
5.215 TFLOPS (2:1)
Pixel Rate
46.56 GPixel/s
Texture Rate
81.48 GTexel/s

Turing Architecture & Process

Manufacturing and design details

The NVIDIA Quadro T1000 Mobile is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro T1000 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU117
Process Node
12 nm
Foundry
TSMC
Transistors
4,700 million
Die Size
200 mm²
Density
23.5M / mm²

NVIDIA's Quadro T1000 Mobile Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro T1000 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro T1000 Mobile to maintain boost clocks without throttling.

TDP
50 W
TDP
50W
Power Connectors
None

Quadro T1000 Mobile by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro T1000 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro T1000 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8

Quadro T1000 Mobile Product Information

Release and pricing details

The NVIDIA Quadro T1000 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro T1000 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2019
Production
End-of-life
Predecessor
Quadro Pascal-M
Successor
Ampere-MW

Quadro T1000 Mobile Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro T1000 Mobile

NVIDIA Quadro T1000 Mobile is a Turing-architecture mobile workstation GPU built on TSMC's 12 nm process, featuring the TU117 chip with 4,700 million transistors on a 200 mm² die. As an end-of-life product released in May 2019, it occupies a specific niche in the professional mobile graphics segment, positioned between the previous Quadro Pascal-M generation and the subsequent Ampere-MW line. The GPU is characterized by its modest specifications, with a base clock of 1395 MHz and a boost clock of 1455 MHz, delivering a peak FP32 throughput of 2.607 TFLOPS. Its 896 shading units, 56 texture mapping units, and 32 ROPs form the computational core, while the 50th percentile ranking among all GPUs places it squarely in the middle of the performance distribution, indicating neither exceptional capability nor significant deficiency.

Benchmark Performance

The Quadro T1000 Mobile's raw compute throughput of 2.607 TFLOPS in FP32 represents its primary performance metric, though the benchmark data shows an average score of 0 with no specific workload results available. This positioning at the 50th percentile across all GPUs suggests that while the card is not a top-tier performer, it remains relevant for entry-level professional tasks. The FP16 performance of 5.215 TFLOPS, achieved through a 2:1 ratio, indicates that the architecture can double its throughput when operating with reduced precision, a feature that can benefit certain compute workloads but does not translate directly to gaming or standard professional rendering performance.

The texture fill rate of 81.48 GTexel/s and pixel fill rate of 46.56 GPixel/s, derived from the TMU and ROP counts respectively, provide additional context for how the card handles texture-heavy and resolution-intensive scenes. These figures suggest that the T1000 Mobile is suited for 1080p-class workloads rather than high-resolution or high-refresh-rate applications, as the ROP count of 32 limits pixel throughput in demanding scenarios. The absence of nearest rivals in the data means that direct percentage comparisons cannot be drawn, but the overall profile indicates a GPU designed for basic CAD and light content creation rather than intensive 3D rendering or simulation tasks.

The clock behavior, with a boost of only 60 MHz above the base, suggests limited thermal headroom and a conservative power envelope, which is consistent with its mobile IGP form factor. This narrow boost range means that sustained workloads will likely see performance plateau quickly, as the card cannot aggressively ramp clocks to improve throughput. The 12 nm process node, while not leading-edge even at launch, contributes to the power characteristics but also limits the maximum achievable clock speeds compared to more modern fabrication technologies.

Ray Tracing and Feature Set

The Quadro T1000 Mobile contains no dedicated RT cores and no tensor cores, as these fields are null in the specifications. Consequently, hardware-accelerated ray tracing is entirely absent, meaning any ray-traced workloads must be processed on the traditional shading units, which would incur substantial performance penalties. This omission places the card firmly in the pre-RTX era of NVIDIA's lineup, where ray tracing was not a feature of the professional mobile segment.

The API support includes DirectX 12 with feature level 12_1, OpenGL 4.6, and Vulkan 1.4. The DirectX 12_1 support indicates compatibility with conservative rasterization and rasterizer-ordered views, features that are relevant for certain professional visualization applications. OpenGL 4.6 provides comprehensive support for modern CAD and DCC software, which is the primary target market for this GPU. Vulkan 1.4 compatibility ensures that the card can run applications leveraging this low-overhead API, though the lack of ray tracing extensions in hardware means that Vulkan ray tracing features would not be accelerated.

Without tensor cores, any AI-accelerated features such as DLSS or neural network-based denoising are unavailable. This is a significant limitation for modern workloads that increasingly rely on these capabilities, but for the 2019 timeframe, this was acceptable for entry-level professional use. The feature set is therefore complete for traditional rasterization-based workflows but lacks the forward-looking capabilities that would extend its relevance into later years.

Memory Subsystem

The memory configuration consists of 4 GB of GDDR5 VRAM connected via a 128-bit bus, yielding a memory bandwidth of 128.1 GB/s. The memory operates at 2001 MHz, translating to 8 Gbps effective data rate per pin, which is standard for GDDR5 of this generation. This bandwidth figure is adequate for 1080p professional workloads but becomes a limiting factor when handling large textures or high-resolution displays.

The 4 GB capacity is the most restrictive aspect, as modern professional applications, particularly those involving 3D modeling, texture-heavy scenes, or large datasets, can exceed this limit quickly. At 1440p or 4K resolutions, the memory would likely be insufficient, causing the GPU to spill to system memory and degrade performance significantly. The 128-bit bus width further compounds this issue, as it limits the maximum theoretical bandwidth regardless of the memory type used.

For high-resolution work, the combination of 128.1 GB/s bandwidth and 4 GB capacity suggests that the card is best suited for single-display 1080p configurations with moderate texture quality settings. The bandwidth is sufficient for the FP32 throughput, as the ratio between compute and memory is balanced for the intended use case, but any workload that stresses memory capacity will see disproportionate performance drops. The IGP form factor means no dedicated VRAM cooling is mentioned, relying instead on the system's thermal solution.

Power and Cooling

The Quadro T1000 Mobile has a thermal design power of 50 W, which is modest for a discrete GPU and reflects its positioning as a low-power mobile solution. The slot width is listed as IGP (Integrated Graphics Processor), indicating that this is designed to be soldered onto a motherboard rather than installed as a separate card, which is typical for mobile workstations. No power connectors are required, as the card draws its power exclusively from the PCIe slot, consistent with its power envelope.

No suggested PSU figure is provided, and given the IGP form factor, this is not applicable in the traditional sense—the system's power delivery is designed by the OEM. The 50 W TDP allows for relatively thin and light laptop designs, as the cooling solution does not need to handle excessive heat output. The boost clock of 1455 MHz, only 60 MHz above the base, suggests that thermal headroom is limited, and sustained loads will likely cause the card to settle at or near its base clock.

The lack of a dedicated power connector and the IGP slot width indicate that this is not a user-serviceable or upgradeable component, but rather a fixed part of a mobile workstation's design. The power characteristics align with the performance profile: sufficient for entry-level tasks but not designed for sustained high-intensity workloads that would push the thermal limits. The 12 nm process, while not as efficient as later nodes, is adequate for this power level.

How It Compares

The data for nearest rivals is empty, meaning no direct comparative analysis can be performed against specific competing GPUs. The percentile rank of 50 places this card exactly at the median of all GPUs in the database, suggesting that it performs equivalently to the typical GPU in the dataset. This is a neutral positioning—not a standout performer, but not a laggard either.

The predecessor, Quadro Pascal-M, represents the prior generation, and the T1000 Mobile's Turing architecture brings improvements in shading efficiency and feature support, such as DirectX 12_1 and Vulkan 1.4, over the older Pascal-based parts. However, without specific benchmark scores, the magnitude of this generational improvement cannot be quantified. The successor, Ampere-MW, would presumably offer more capable ray tracing and tensor core support, but again, no data is available to make specific claims.

Given the lack of rival data, the T1000 Mobile's value is defined by its absolute specifications rather than relative performance. Its 50 W TDP makes it a power-efficient choice for mobile workstations where battery life and thermal management are priorities, and the 2.607 TFLOPS FP32 throughput is sufficient for basic professional tasks. The GPU is not competitive for high-end workloads, but for users with modest requirements, it offers a balanced set of features within its power and thermal constraints. The end-of-life status suggests that it has been superseded by more capable parts, and the null launch MSRP means no pricing context is available to frame its market position.

The AMD Equivalent of Quadro T1000 Mobile

Looking for a similar graphics card from AMD? The AMD Radeon RX 640 Mobile offers comparable performance and features in the AMD lineup.

AMD Radeon RX 640 Mobile

AMD • 2 GB VRAM

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