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NVIDIA Quadro RTX 4000 Mobile

NVIDIA graphics card specifications and benchmark scores

8 GB
VRAM
1560
MHz Boost
110W
TDP
256
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 8 GB
Boost Clock 1,560 MHz
Shaders 2,560
Bus Width 256-bit
TDP 110W
Memory Type GDDR6
RT Cores 40
Architecture Turing
nm
Process 12 nm
Released May 2019

NVIDIA Quadro RTX 4000 Mobile Specifications

Quadro RTX 4000 Mobile GPU Core

Shader units and compute resources

The NVIDIA Quadro RTX 4000 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
2,560
Shaders
2,560
TMUs
160
ROPs
64
SM Count
40

Quadro RTX 4000 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro RTX 4000 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro RTX 4000 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1110 MHz
Base Clock
1,110 MHz
Boost Clock
1560 MHz
Boost Clock
1,560 MHz
Memory Clock
1750 MHz 14 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro RTX 4000 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro RTX 4000 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
8 GB
VRAM
8,192 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
448.0 GB/s

Quadro RTX 4000 Mobile by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro RTX 4000 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
4 MB

Quadro RTX 4000 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro RTX 4000 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
7.987 TFLOPS
FP64 (Double)
249.6 GFLOPS (1:32)
FP16 (Half)
15.97 TFLOPS (2:1)
Pixel Rate
99.84 GPixel/s
Texture Rate
249.6 GTexel/s

Quadro RTX 4000 Mobile Ray Tracing & AI

Hardware acceleration features

The NVIDIA Quadro RTX 4000 Mobile includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Quadro RTX 4000 Mobile capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
40
Tensor Cores
320

Turing Architecture & Process

Manufacturing and design details

The NVIDIA Quadro RTX 4000 Mobile is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro RTX 4000 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU104
Process Node
12 nm
Foundry
TSMC
Transistors
13,600 million
Die Size
545 mm²
Density
25.0M / mm²

NVIDIA's Quadro RTX 4000 Mobile Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro RTX 4000 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro RTX 4000 Mobile to maintain boost clocks without throttling.

TDP
110 W
TDP
110W
Power Connectors
None

Quadro RTX 4000 Mobile by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro RTX 4000 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro RTX 4000 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8

Quadro RTX 4000 Mobile Product Information

Release and pricing details

The NVIDIA Quadro RTX 4000 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro RTX 4000 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2019
Production
End-of-life
Predecessor
Quadro Pascal-M
Successor
Ampere-MW

Quadro RTX 4000 Mobile Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro RTX 4000 Mobile

The NVIDIA Quadro RTX 4000 Mobile is a professional mobile graphics solution built on the Turing architecture, targeting workstations where certified performance and stability are prioritized over raw gaming metrics. The data sheet indicates an end-of-life product from the Quadro Turing-M generation, fabricated on TSMC’s 12 nm process, with a die size of 545 mm² containing 13,600 million transistors. This analysis walks through the memory subsystem, power characteristics, benchmark positioning, and feature set, relying strictly on the provided technical specifications.

Memory Subsystem

The Quadro RTX 4000 Mobile is equipped with 8 GB of GDDR6 memory, organized across a 256-bit bus. The memory clock is listed at 1750 MHz, which translates to a 14 Gbps effective data rate. This configuration yields a memory bandwidth of 448.0 GB/s. For a professional mobile GPU, this bandwidth is a critical specification, as it directly influences performance in texture-heavy workloads, large dataset manipulation, and high-resolution rendering tasks.

At high resolutions, such as 4K, the 8 GB frame buffer can become a limiting factor in extreme scenarios, but the 448.0 GB/s bandwidth ensures that data transfer is not a bottleneck for typical workstation applications. The 256-bit bus width is a substantial interface, allowing for efficient parallel data flow between the GPU cores and the memory array. In practical terms, the combination of 8 GB capacity and 448.0 GB/s bandwidth positions this GPU to handle complex 3D scenes and multi-layer compositing without stalling on memory fetches. The 14 Gbps effective speed is a mature GDDR6 implementation, offering a balance between capacity and throughput. The data indicates this is a dedicated memory subsystem, not a shared or unified memory architecture, which is standard for discrete mobile GPUs in this class.

Power and Cooling

The thermal design power (TDP) for the Quadro RTX 4000 Mobile is specified at 110 W. This is a modest power envelope for a mobile workstation GPU, suggesting it is designed for laptops that balance performance with thermal management and battery life. The slot width is listed as "IGP," indicating an integrated graphics processor form factor, which typically means the GPU is mounted directly onto the motherboard rather than as a removable MXM module. This integration has implications for repairability and upgradeability, but it also allows for a thinner chassis design.

The power connector requirement is listed as "None," which is consistent with the IGP form factor. This means the GPU draws its power exclusively from the motherboard's power delivery system, rather than requiring a supplementary 6-pin or 8-pin PCIe power connector. Consequently, there is no suggested PSU specification in the data, as the power supply is integrated into the laptop's overall design. The 110 W TDP is a reference point for system integrators, indicating that the cooling solution must dissipate this amount of heat to maintain sustained boost clocks. The data does not provide specific cooling requirements, but the 110 W figure suggests a capable air cooler is necessary, as passive cooling would be insufficient under sustained load. The lack of a dedicated power connector simplifies the installation process for manufacturers and reduces cable clutter inside the chassis.

Benchmark Performance

The benchmark data for the Quadro RTX 4000 Mobile is sparse, with the avgBenchmarkScore field set to 0 and an empty benchmarks array. However, the percentileVsAllGpus field provides a crucial data point: this GPU sits at the 50th percentile. This indicates that, in the broader database of all GPUs, it performs better than half of the entries and worse than the other half. This is a median position, suggesting that the Quadro RTX 4000 Mobile is neither a top-tier performer nor a low-end part; it holds a middle-ground position in the overall performance distribution.

The FP32 performance is listed at 7.987 TFLOPS, which is a measure of single-precision floating-point throughput, a key metric for general compute and graphics workloads. The FP16 performance is 15.97 TFLOPS, operating at a 2:1 ratio relative to FP32, indicating support for half-precision compute, which is beneficial in AI inference and certain rendering techniques. The texture rate is 249.6 GTexel/s, and the pixel rate is 99.84 GPixel/s, derived from the 160 TMUs and 64 ROPs, respectively. These figures, combined with the 2560 shading units, define the raw rasterization and compute capabilities. The 50th percentile ranking contextualizes these numbers: the GPU is competitive within its generation but does not lead the field. Without nearest rivals data, the analysis must rely on the percentile as the primary comparative metric, indicating that half of all GPUs in the database outperform this model, while half underperform it.

How It Compares

The nearestRivals array is empty in the provided FACT PACK, which means there is no direct comparative data against specific competing models. In the absence of rival names, scores, or deltaPct values, the comparison must be framed at a categorical level. The Quadro RTX 4000 Mobile is positioned within the Quadro Turing-M generation, succeeding the Quadro Pascal-M line and preceding the Ampere-MW architecture. This generational placement implies a performance step up from Pascal-based predecessors, primarily through the addition of dedicated RT and Tensor cores, which are absent in the older architecture.

Against its own generation, the 50th percentile ranking suggests it sits in the middle of the performance spectrum. It is likely outperformed by higher-tier Quadro models with more shading units or higher clock speeds, but it also outpaces lower-tier models with reduced core counts. The 12 nm process node, while mature, is less efficient than newer 7 nm or 8 nm processes, which may put it at a power efficiency disadvantage compared to newer competitors. The 8 GB memory capacity is a defining characteristic; some rivals in the same class may offer 16 GB, which would be advantageous for very large datasets. The bus width of 256 bit is standard for this class, but the 448.0 GB/s bandwidth is a specific figure that can be compared to rivals only if their specifications were available. The data suggests a balanced mid-pack performer, but precise percentage deltas cannot be stated without the nearestRivals information.

Ray Tracing and Feature Set

The Quadro RTX 4000 Mobile includes 40 RT cores and 320 Tensor cores, which are dedicated hardware units for ray tracing and AI-accelerated workloads, respectively. The RT cores enable hardware-accelerated ray tracing, a feature that was a major addition in the Turing architecture. The Tensor cores support DLSS (Deep Learning Super Sampling) and other AI-based features, which can improve performance in ray-traced scenes by rendering at lower resolutions and upscaling via AI algorithms.

The API support is comprehensive: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. DirectX 12 Ultimate ensures compatibility with the latest Windows games and applications that leverage features like variable rate shading and mesh shaders. OpenGL 4.6 is crucial for professional applications like CAD and 3D modeling software, which often rely on this API for legacy support. Vulkan 1.4 provides a low-overhead, cross-platform API that is increasingly used in both gaming and compute. The architecture is Turing, and the chip is designated TU104, which is a high-end die, but the mobile variant is power-limited by the 110 W TDP. The display outputs are listed as "Portable Device Dependent," meaning the outputs are determined by the laptop manufacturer, not a fixed set of ports. The bus interface is PCIe 3.0 x16, which is a previous-generation interconnect but still provides sufficient bandwidth for most professional workloads.

Who Should Consider It

Given the 50th percentile ranking and the 8 GB memory capacity, the Quadro RTX 4000 Mobile is suited for professionals who require certified drivers and reliable performance in ISV applications, but who do not need the absolute highest-end performance. The 110 W TDP indicates it is designed for mobile workstations, not desktop replacements, making it suitable for professionals who need to work on the go. The 8 GB VRAM is adequate for 1080p and 1440p workloads, including complex 3D modeling, video editing with multiple streams, and moderate machine learning tasks. At 4K resolution, the 8 GB capacity may be a constraint for extremely large textures or render scenes, but the 448.0 GB/s bandwidth helps mitigate performance degradation.

The 7.987 TFLOPS of FP32 performance is a baseline for compute tasks; users with heavy simulation or rendering needs may find this sufficient, while those requiring massive parallel compute might look to higher-tier models. The presence of Tensor cores makes this GPU viable for AI inference and training of smaller models, leveraging the 15.97 TFLOPS FP16 throughput. The end-of-life production status suggests that this GPU is a legacy part, so new purchases should consider the successor, Ampere-MW, for newer features. However, for existing systems or specific professional certifications, the Quadro RTX 4000 Mobile remains a functional choice. The profile of the ideal user is a mobile professional working in architecture, engineering, or media creation who needs a dependable, certified GPU with balanced performance across rasterization and compute, but who does not require extreme frame rates or the latest hardware features. The 50th percentile ranking is a clear signal: it is a mid-range performer, and the data supports that expectation across all measured metrics.

The AMD Equivalent of Quadro RTX 4000 Mobile

Looking for a similar graphics card from AMD? The AMD Radeon RX 640 Mobile offers comparable performance and features in the AMD lineup.

AMD Radeon RX 640 Mobile

AMD • 2 GB VRAM

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