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NVIDIA Quadro RTX 4000 Max-Q

NVIDIA graphics card specifications and benchmark scores

8 GB
VRAM
1380
MHz Boost
80W
TDP
256
Bus Width
โœจRay Tracing ๐Ÿค–Tensor Cores

NVIDIA Quadro RTX 4000 Max-Q Specifications

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Quadro RTX 4000 Max-Q GPU Core

Shader units and compute resources

The NVIDIA Quadro RTX 4000 Max-Q GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
2,560
Shaders
2,560
TMUs
160
ROPs
64
SM Count
40
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Quadro RTX 4000 Max-Q Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro RTX 4000 Max-Q's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro RTX 4000 Max-Q by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
780 MHz
Base Clock
780 MHz
Boost Clock
1380 MHz
Boost Clock
1,380 MHz
Memory Clock
1500 MHz 12 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro RTX 4000 Max-Q Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro RTX 4000 Max-Q's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
8 GB
VRAM
8,192 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
384.0 GB/s
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Quadro RTX 4000 Max-Q by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro RTX 4000 Max-Q, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
4 MB
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Quadro RTX 4000 Max-Q Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro RTX 4000 Max-Q against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
7.066 TFLOPS
FP64 (Double)
220.8 GFLOPS (1:32)
FP16 (Half)
14.13 TFLOPS (2:1)
Pixel Rate
88.32 GPixel/s
Texture Rate
220.8 GTexel/s
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Quadro RTX 4000 Max-Q Ray Tracing & AI

Hardware acceleration features

The NVIDIA Quadro RTX 4000 Max-Q includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Quadro RTX 4000 Max-Q capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
40
Tensor Cores
320
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Turing Architecture & Process

Manufacturing and design details

The NVIDIA Quadro RTX 4000 Max-Q is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro RTX 4000 Max-Q will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU104
Process Node
12 nm
Foundry
TSMC
Transistors
13,600 million
Die Size
545 mmยฒ
Density
25.0M / mmยฒ
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NVIDIA's Quadro RTX 4000 Max-Q Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro RTX 4000 Max-Q determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro RTX 4000 Max-Q to maintain boost clocks without throttling.

TDP
80 W
TDP
80W
Power Connectors
None
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Quadro RTX 4000 Max-Q by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro RTX 4000 Max-Q are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro RTX 4000 Max-Q. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8
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Quadro RTX 4000 Max-Q Product Information

Release and pricing details

The NVIDIA Quadro RTX 4000 Max-Q is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro RTX 4000 Max-Q by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2019
Production
End-of-life
Predecessor
Quadro Pascal-M
Successor
Ampere-MW

Quadro RTX 4000 Max-Q Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA Quadro RTX 4000 Max-Q

So, you're looking at the NVIDIA Quadro RTX 4000 Max-Q, a card that really blurs the line between pro work and play, right? Built on the Turing architecture, this GPU was a pretty big deal back in mid-2019, bringing ray tracing to mobile workstations. It runs on a 12nm process and connects via PCIe 3.0 x16, which was standard for its time, though we're seeing PCIe 4.0 and 5.0 take over now. With a base clock of 780 MHz and a boost up to 1380 MHz, itโ€™s tuned for efficiency rather than raw speed, especially with that 80W TDP. This Max-Q design means it's meant for thinner, powerful laptops, but does that lower power limit hold it back for gaming? The 8GB of GDDR6 VRAM was solid back then, but modern titles are starting to push that boundary pretty hard. When it comes to gaming performance, the Quadro RTX 4000 is a bit of a mixed bag depending on what you're expecting. You're getting 8GB of VRAM which is decent for 1080p or 1440p gaming, but the memory bandwidth and the lower TDP compared to its GeForce cousins might make you wonder how it stacks up. Since there are no specific benchmarks for this exact configuration, you have to look at the architecture; Turing brought DLSS and ray tracing to the table, but was the RTX 4000 really ready for heavy RT workloads? The boost clock of 1380 MHz is respectable, but in a laptop chassis, thermal throttling could easily drop that down during long sessions. Itโ€™s fascinating how NVIDIA positioned this card for creators who also game, but you might find that a dedicated gaming GPU would offer better raw performance for the price. The 80W power draw is efficient, sure, but does that efficiency come at the cost of the frames per second you really want? Itโ€™s a classic trade-off that makes you question if "Pro" cards are ever the best choice for pure gaming setups. Thinking about what to actually play on the NVIDIA Quadro RTX 4000, you'll probably want to stick to titles from around its release window or esports games. Games like *Fortnite* or *Apex Legends* should run smoothly at high settings, but asking for Ultra settings in 2024 AAA titles might be pushing your luck. The Turing architecture's support for DLSS is a huge plus here, potentially giving you a lifeline in more demanding games by upscaling from a lower resolution. However, the 8GB frame buffer means you'll need to watch those texture settings, as stuttering can creep in if you push VRAM usage too high. The RTX 4000 Max-Q is a neat piece of kit for a portable setup, but it really makes you think about how much GPU power you actually need when you're away from a desktop. It handles light ray tracing, but don't expect miracles; the performance hit is real on a mobile chip with an 80W limit. Ultimately, itโ€™s a capable card for a balanced experience, but you have to manage your expectations regarding resolution and ray tracing intensity.

The AMD Equivalent of Quadro RTX 4000 Max-Q

Looking for a similar graphics card from AMD? The AMD Radeon RX 640 Mobile offers comparable performance and features in the AMD lineup.

AMD Radeon RX 640 Mobile

AMD โ€ข 2 GB VRAM

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