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NVIDIA Quadro RTX 3000 X2 Mobile

NVIDIA graphics card specifications and benchmark scores

6 GB
VRAM
1380
MHz Boost
160W
TDP
192
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 6 GB
Boost Clock 1,380 MHz
Shaders 1,920
Bus Width 192-bit
TDP 160W
Memory Type GDDR6
RT Cores 30
Architecture Turing
nm
Process 12 nm
Released May 2019

NVIDIA Quadro RTX 3000 X2 Mobile Specifications

Quadro RTX 3000 X2 Mobile GPU Core

Shader units and compute resources

The NVIDIA Quadro RTX 3000 X2 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,920
Shaders
1,920
TMUs
120
ROPs
64
SM Count
30

Quadro RTX 3000 X2 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro RTX 3000 X2 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro RTX 3000 X2 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
945 MHz
Base Clock
945 MHz
Boost Clock
1380 MHz
Boost Clock
1,380 MHz
Memory Clock
1750 MHz 14 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro RTX 3000 X2 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro RTX 3000 X2 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
6 GB
VRAM
6,144 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
192 bit
Bus Width
192-bit
Bandwidth
336.0 GB/s

Quadro RTX 3000 X2 Mobile by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro RTX 3000 X2 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
4 MB

Quadro RTX 3000 X2 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro RTX 3000 X2 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
5.299 TFLOPS
FP64 (Double)
165.6 GFLOPS (1:32)
FP16 (Half)
10.60 TFLOPS (2:1)
Pixel Rate
88.32 GPixel/s
Texture Rate
165.6 GTexel/s

Quadro RTX 3000 X2 Mobile Ray Tracing & AI

Hardware acceleration features

The NVIDIA Quadro RTX 3000 X2 Mobile includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Quadro RTX 3000 X2 Mobile capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
30
Tensor Cores
240

Turing Architecture & Process

Manufacturing and design details

The NVIDIA Quadro RTX 3000 X2 Mobile is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro RTX 3000 X2 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU106
Process Node
12 nm
Foundry
TSMC
Transistors
10,800 million
Die Size
445 mm²
Density
24.3M / mm²

NVIDIA's Quadro RTX 3000 X2 Mobile Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro RTX 3000 X2 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro RTX 3000 X2 Mobile to maintain boost clocks without throttling.

TDP
160 W
TDP
160W
Power Connectors
None

Quadro RTX 3000 X2 Mobile by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro RTX 3000 X2 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro RTX 3000 X2 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8

Quadro RTX 3000 X2 Mobile Product Information

Release and pricing details

The NVIDIA Quadro RTX 3000 X2 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro RTX 3000 X2 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2019
Production
End-of-life
Predecessor
Quadro Pascal-M
Successor
Ampere-MW

Quadro RTX 3000 X2 Mobile Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro RTX 3000 X2 Mobile

How It Compares

The NVIDIA Quadro RTX 3000 X2 Mobile occupies a solitary position in the benchmark database, with no nearest rivals listed and no benchmark scores recorded. Its percentile rank of 50 places it exactly at the midpoint of all GPUs tracked, indicating it sits in the median performance tier rather than at either extreme. This positioning suggests a device that is neither a flagship nor an entry-level part, but rather a capable middle-ground solution for professional mobile workloads.

Without rival data, the comparison must rely on architectural context. The TU106 chip is a Turing-generation part fabricated on TSMC's 12 nm process, a node that is now two generations removed from current offerings. The 10,800 million transistors packed into a 445 mm² die yield a transistor density of 24.3M per square millimeter, which is modest by modern standards but was competitive at the time of its 2019 release. The production status is end-of-life, and its successor is listed as Ampere-MW, confirming that this part has been superseded.

The absence of benchmark scores and rival comparisons means the data cannot show percentage deltas or relative performance leaps. Instead, the analysis must focus on the raw specifications and what they indicate about the device's capabilities within its own generation. The FP32 throughput of 5.299 TFLOPS and texture rate of 165.6 GTexel/s are concrete figures that define its compute ceiling, while the 160 W TDP suggests a power envelope typical of high-performance mobile workstation parts.

Ray Tracing and Feature Set

The Quadro RTX 3000 X2 Mobile includes dedicated ray tracing hardware in the form of 30 RT cores, a defining feature of the Turing architecture. These cores are complemented by 240 tensor cores, which provide accelerated AI and deep learning inference capabilities. The presence of both core types indicates that this is not merely a rasterization-focused GPU, but one designed to handle real-time ray-traced workloads and neural network-based rendering techniques.

API support is comprehensive for its era. DirectX 12 Ultimate (12_2) is supported, which includes hardware-accelerated ray tracing, variable rate shading, and mesh shaders. OpenGL 4.6 and Vulkan 1.4 round out the API suite, ensuring compatibility with professional CAD, DCC, and scientific visualization applications that rely on these interfaces. The Vulkan 1.4 support is particularly notable as it enables cross-platform ray tracing and compute workloads.

The memory subsystem consists of 6 GB of GDDR6 on a 192-bit bus, delivering 336.0 GB/s of bandwidth. While 6 GB may seem limited for modern high-resolution textures, it was adequate for the professional workloads of its time, particularly in mobile workstation contexts where power and thermal constraints are paramount. The memory clock runs at 1750 MHz, with an effective data rate of 14 Gbps. The pixel rate of 88.32 GPixel/s and texture rate of 165.6 GTexel/s further delineate its fill-rate capabilities, which are sufficient for 1080p and 1440p rendering with ray tracing enabled, though 4K ray-traced scenes would likely strain the 6 GB frame buffer.

Who Should Consider It

Based on the specification data, this GPU is suited for professionals who require Turing-generation ray tracing and tensor core acceleration in a mobile form factor, but who do not need the absolute highest performance tier. The 50th percentile ranking indicates it will handle mainstream workloads competently, but users pushing extreme resolutions or complex ray-traced scenes may find it wanting.

For 1080p professional visualization tasks, the Quadro RTX 3000 X2 Mobile provides a reasonable balance of compute and memory bandwidth. The 5.299 TFLOPS of FP32 throughput can handle moderate CAD model rotation and real-time design review, while the RT cores enable ray-traced previews without requiring a separate rendering farm. The 6 GB frame buffer is sufficient for 1080p textures and typical engineering assemblies, though large point clouds or high-detail 3D scans may exceed capacity.

At 1440p, the GPU becomes more constrained. The pixel rate of 88.32 GPixel/s allows for smooth interaction at this resolution in many applications, but ray-traced scenes with multiple light sources and reflective surfaces will likely cause frame rates to drop. The 336.0 GB/s memory bandwidth is adequate for the 192-bit bus, but texture-heavy workloads at this resolution will approach the limits of the 6 GB VRAM, potentially causing texture swapping or reduced quality settings.

Users working with machine learning or AI-assisted design tools will benefit from the 240 tensor cores, which accelerate inference tasks such as denoising and upscaling. However, for training models, the 12 nm process and 160 W TDP limit sustained compute performance compared to newer architectures. The 10.60 TFLOPS FP16 throughput (2:1 ratio) provides some headroom for mixed-precision workloads, but again, the age of the architecture shows.

This GPU is not recommended for 4K professional rendering or heavy simulation workloads. The combination of 6 GB memory and 5.299 TFLOPS FP32 places it firmly in the mid-range category, where it can serve as a competent companion for mobile workstations but cannot replace a desktop-class rendering solution.

FAQ

Q: Does the Quadro RTX 3000 X2 Mobile support hardware ray tracing?

A: Yes, it includes 30 dedicated RT cores, which provide hardware acceleration for real-time ray-traced rendering in supported applications.

Q: What is the memory capacity and type?

A: The GPU is equipped with 6 GB of GDDR6 memory on a 192-bit bus, delivering 336.0 GB/s of bandwidth.

Q: Which APIs are supported?

A: It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, covering all major modern graphics APIs.

Q: What is the power consumption?

A: The thermal design power is rated at 160 W, which is typical for a high-performance mobile workstation GPU of its generation.

Q: Is this GPU still in production?

A: No, the production status is listed as end-of-life, with the successor being the Ampere-MW generation.

Q: What is the manufacturing process?

A: The chip is fabricated on TSMC's 12 nm process, with 10,800 million transistors on a 445 mm² die.

Benchmark Performance

The benchmark section for the Quadro RTX 3000 X2 Mobile is notably sparse, with no recorded scores and no nearest rivals to compare against. The average benchmark score is listed as zero, and the nearestRivals array is empty, leaving the performance analysis to be inferred from architectural specifications alone. This is an unusual situation for a database entry, as most GPUs have at least one recorded data point.

The percentile rank of 50 provides the only quantitative performance anchor. This indicates that the GPU performs better than half of all GPUs in the database and worse than the other half. Given the age of the architecture (2019 release) and its mobile form factor, this median position is plausible. It suggests that while the GPU is not a high-end part by current standards, it remains competitive with a wide range of other GPUs, many of which are desktop parts or older generations.

The FP32 compute of 5.299 TFLOPS places it in a specific performance bracket. For context, this is roughly half the throughput of a desktop Turing-class GPU with the same architecture but higher core counts. The 1920 shading units, 120 TMUs, and 64 ROPs define the traditional rasterization pipeline, which delivers a pixel rate of 88.32 GPixel/s and a texture rate of 165.6 GTexel/s. These figures are consistent with a mid-range mobile part that can handle 1080p and entry-level 1440p gaming or professional workloads at reasonable settings.

Without benchmark data, the user must rely on these specifications to estimate real-world performance. The 160 W TDP is notable, as it suggests the GPU is not power-constrained to the same degree as lower-wattage mobile parts, allowing it to sustain boost clocks closer to the 1380 MHz maximum. The base clock of 945 MHz provides a floor for sustained workloads, and the memory bandwidth of 336.0 GB/s is sufficient to feed the shading units without obvious bottlenecks in most scenarios.

The lack of rival data means no percentage deltas can be calculated, and no direct performance comparisons can be made. This is a limitation of the database entry rather than a reflection of the GPU's capabilities. In the absence of empirical scores, the specifications indicate a balanced mid-range professional mobile GPU that delivers Turing-generation features in a power envelope suited for workstation laptops. The 50th percentile ranking reinforces this assessment, placing it in the middle of the performance distribution where it can serve as a reliable baseline for professional visualization and compute tasks.

The AMD Equivalent of Quadro RTX 3000 X2 Mobile

Looking for a similar graphics card from AMD? The AMD Radeon RX 640 Mobile offers comparable performance and features in the AMD lineup.

AMD Radeon RX 640 Mobile

AMD • 2 GB VRAM

View Specs Compare

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