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NVIDIA Quadro RTX 3000 Mobile Refresh

NVIDIA graphics card specifications and benchmark scores

6 GB
VRAM
1380
MHz Boost
80W
TDP
192
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 6 GB
Boost Clock 1,380 MHz
Shaders 1,920
Bus Width 192-bit
TDP 80W
Memory Type GDDR6
RT Cores 30
Architecture Turing
nm
Process 12 nm
Released May 2019

NVIDIA Quadro RTX 3000 Mobile Refresh Specifications

Quadro RTX 3000 Mobile Refresh GPU Core

Shader units and compute resources

The NVIDIA Quadro RTX 3000 Mobile Refresh GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,920
Shaders
1,920
TMUs
120
ROPs
64
SM Count
30

Quadro RTX 3000 Mobile Refresh Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro RTX 3000 Mobile Refresh's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro RTX 3000 Mobile Refresh by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
945 MHz
Base Clock
945 MHz
Boost Clock
1380 MHz
Boost Clock
1,380 MHz
Memory Clock
1750 MHz 14 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro RTX 3000 Mobile Refresh Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro RTX 3000 Mobile Refresh's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
6 GB
VRAM
6,144 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
192 bit
Bus Width
192-bit
Bandwidth
336.0 GB/s

Quadro RTX 3000 Mobile Refresh by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro RTX 3000 Mobile Refresh, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
4 MB

Quadro RTX 3000 Mobile Refresh Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro RTX 3000 Mobile Refresh against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
5.299 TFLOPS
FP64 (Double)
165.6 GFLOPS (1:32)
FP16 (Half)
10.60 TFLOPS (2:1)
Pixel Rate
88.32 GPixel/s
Texture Rate
165.6 GTexel/s

Quadro RTX 3000 Mobile Refresh Ray Tracing & AI

Hardware acceleration features

The NVIDIA Quadro RTX 3000 Mobile Refresh includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Quadro RTX 3000 Mobile Refresh capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
30
Tensor Cores
240

Turing Architecture & Process

Manufacturing and design details

The NVIDIA Quadro RTX 3000 Mobile Refresh is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro RTX 3000 Mobile Refresh will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU106
Process Node
12 nm
Foundry
TSMC
Transistors
10,800 million
Die Size
445 mm²
Density
24.3M / mm²

NVIDIA's Quadro RTX 3000 Mobile Refresh Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro RTX 3000 Mobile Refresh determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro RTX 3000 Mobile Refresh to maintain boost clocks without throttling.

TDP
80 W
TDP
80W
Power Connectors
None

Quadro RTX 3000 Mobile Refresh by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro RTX 3000 Mobile Refresh are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro RTX 3000 Mobile Refresh. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8

Quadro RTX 3000 Mobile Refresh Product Information

Release and pricing details

The NVIDIA Quadro RTX 3000 Mobile Refresh is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro RTX 3000 Mobile Refresh by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2019
Production
End-of-life
Predecessor
Quadro Pascal-M
Successor
Ampere-MW

Quadro RTX 3000 Mobile Refresh Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro RTX 3000 Mobile Refresh

The NVIDIA Quadro RTX 3000 Mobile Refresh is a professional mobile GPU built on the Turing architecture, fabricated on TSMC's 12 nm process and released in May 2019. Now marked as end-of-life, it sits at the 50th percentile of all GPUs in the benchmark database, with no benchmark scores recorded. This MXM module carries an 80 W TDP, 6 GB of GDDR6 memory on a 192-bit bus, and 1920 shading units, while supporting DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4.

Who Should Consider It

This card is designed for mobile workstations that require certified drivers and Turing-specific features without top-tier performance. Its 6 GB VRAM and 336.0 GB/s bandwidth are well suited for 1080p and 1440p professional workloads such as CAD, 3D modeling, and GPU-accelerated rendering. The 80 W TDP allows it to fit into laptops that balance performance with power efficiency, and the MXM form factor means it is a replaceable module in high-end portable systems. Because the card is end-of-life, prospective users will be looking at refurbished or existing machines, and its 50th percentile ranking indicates a mid-range position relative to all GPUs tracked. For tasks that demand more than 6 GB of memory, such as large simulation datasets or 4K texture work, this card may fall short, but for standard professional applications at 1080p and 1440p, it provides a capable foundation. The absence of a launch MSRP prevents any cost discussion, but the specification profile clearly targets the professional segment rather than consumer gaming.

Memory Subsystem

The Quadro RTX 3000 Mobile Refresh is equipped with 6 GB of GDDR6 memory on a 192-bit bus. The memory operates at 1750 MHz, yielding an effective data rate of 14 Gbps and a total bandwidth of 336.0 GB/s. This bandwidth is sufficient to feed the 1920 shading units at 1080p and 1440p resolutions, but it may become a bottleneck at 4K or when handling very large textures and datasets. The 6 GB capacity is modest by modern standards, and while it handles typical professional applications, users working with multi-GPU setups or extremely large scenes might find it limiting. The 192-bit bus width is a middle-ground configuration, more bandwidth than 128-bit parts, but less than 256-bit or 384-bit designs. In practice, the memory subsystem is balanced for the card's compute throughput: 5.299 TFLOPS FP32, 165.6 GTexel/s texture fill rate, and 88.32 GPixel/s pixel rate. The pixel rate indicates the card can drive high refresh rates at lower resolutions, but at 4K the pixel throughput will be a limiting factor, and the 336 GB/s bandwidth will be the first constraint when using high-resolution textures that exceed the 6 GB frame buffer.

Ray Tracing and Feature Set

This card includes 30 ray tracing cores and 240 tensor cores, which are part of the Turing architecture's hardware acceleration for ray-traced effects and AI-based features. The tensor cores enable AI-accelerated workflows such as DLSS, although specific DLSS support is not listed in the fact pack. The card supports DirectX 12 Ultimate (feature level 12_2), OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with modern graphics APIs and features like variable rate shading, mesh shaders, and ray tracing when exposed by applications. The 30 RT cores provide hardware acceleration for ray-traced shadows, reflections, and global illumination, which is a key selling point for professional visualization and rendering tasks. The 240 tensor cores can accelerate machine learning inference and training, making the card suitable for AI-assisted content creation. The combination of RT and tensor cores distinguishes this card from older Pascal-generation Quadros, which lacked dedicated hardware for these features. The 12 nm process node and 10,800 million transistors on a 445 mm² die indicate a relatively large chip, typical for professional-grade parts. The power connector is listed as "None," suggesting it draws all power from the MXM slot, and its display outputs are portable-device dependent, meaning they vary by laptop model.

FAQ

Q: What is the memory capacity and type of the Quadro RTX 3000 Mobile Refresh?

A: It has 6 GB of GDDR6 memory on a 192-bit bus, with a bandwidth of 336.0 GB/s.

Q: What architecture is this GPU based on?

A: It is based on the Turing architecture, using the TU106 chip, and is fabricated on a 12 nm process at TSMC.

Q: Does it support ray tracing?

A: Yes, it includes 30 ray tracing cores, providing hardware acceleration for ray-traced effects.

Q: What is the TDP of this mobile GPU?

A: The TDP is 80 W, and it is designed as an MXM module.

Q: What is the production status?

A: It is marked as end-of-life, with a release date of May 26, 2019, and a successor in the Ampere-MW line.

Q: What is the card's performance percentile?

A: It sits at the 50th percentile of all GPUs in the benchmark database.

Benchmark Performance

The fact pack for this GPU lists no benchmark scores, and its average benchmark score is zero. This indicates that no standardized performance measurements are available in the database for this specific card. However, we can derive theoretical performance from its specifications. The card delivers 5.299 TFLOPS of FP32 compute, 10.60 TFLOPS of FP16 (with a 2:1 ratio), and texture and pixel rates of 165.6 GTexel/s and 88.32 GPixel/s respectively. These figures place it in the mid-range of professional mobile GPUs. Its 50th percentile ranking confirms that it sits exactly in the middle of the performance distribution of all GPUs tracked by the database. Without rival scores, we cannot compute exact percentage deltas, but the theoretical throughput suggests it is suitable for 1080p and 1440p gaming and professional workloads, though not for extreme 4K or high-refresh-rate scenarios. The 1920 shading units, 120 TMUs, and 64 ROPs are typical for a TU106-based part. The memory bandwidth of 336.0 GB/s is a crucial factor for performance at higher resolutions; at 4K, the pixel rate of 88.32 GPixel/s becomes a bottleneck, as the card must process a large number of pixels per second, and with heavy shading and memory traffic, the card may struggle. The FP32 throughput of 5.299 TFLOPS is modest compared to high-end desktop cards, but for a mobile 80 W part, it represents a reasonable balance. The card's performance is further influenced by its memory subsystem; the 192-bit bus and 336 GB/s bandwidth are sufficient for the compute capability, but not overprovisioned. In terms of feature set, the 30 RT cores and 240 tensor cores provide dedicated hardware for ray tracing and AI, which can offload work from the shader units. The card's support for DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4 ensures compatibility with modern APIs. Because there are no benchmark entries, we cannot provide a comparative analysis against specific rivals. The 50th percentile ranking is the only quantitative performance indicator available. That ranking implies that the card outperforms half of all GPUs in the database and underperforms the other half, which is a neutral position. For users seeking a professional mobile GPU with Turing features, this card offers a balanced set of specifications, but its end-of-life status and lack of benchmark data make it a less attractive option compared to newer parts. The absence of a launch MSRP prevents any cost analysis, but the specifications alone indicate a mid-tier professional product.

The AMD Equivalent of Quadro RTX 3000 Mobile Refresh

Looking for a similar graphics card from AMD? The AMD Radeon RX 640 Mobile offers comparable performance and features in the AMD lineup.

AMD Radeon RX 640 Mobile

AMD • 2 GB VRAM

View Specs Compare

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