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NVIDIA Quadro RTX 3000 Max-Q

NVIDIA graphics card specifications and benchmark scores

6 GB
VRAM
1215
MHz Boost
60W
TDP
192
Bus Width
Ray Tracing 🤖Tensor Cores

NVIDIA Quadro RTX 3000 Max-Q Specifications

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Quadro RTX 3000 Max-Q GPU Core

Shader units and compute resources

The NVIDIA Quadro RTX 3000 Max-Q GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,920
Shaders
1,920
TMUs
120
ROPs
64
SM Count
30
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Quadro RTX 3000 Max-Q Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro RTX 3000 Max-Q's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro RTX 3000 Max-Q by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
600 MHz
Base Clock
600 MHz
Boost Clock
1215 MHz
Boost Clock
1,215 MHz
Memory Clock
1500 MHz 12 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro RTX 3000 Max-Q Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro RTX 3000 Max-Q's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
6 GB
VRAM
6,144 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
192 bit
Bus Width
192-bit
Bandwidth
288.0 GB/s
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Quadro RTX 3000 Max-Q by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro RTX 3000 Max-Q, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
3 MB
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Quadro RTX 3000 Max-Q Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro RTX 3000 Max-Q against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
4.666 TFLOPS
FP64 (Double)
145.8 GFLOPS (1:32)
FP16 (Half)
9.331 TFLOPS (2:1)
Pixel Rate
77.76 GPixel/s
Texture Rate
145.8 GTexel/s

Quadro RTX 3000 Max-Q Ray Tracing & AI

Hardware acceleration features

The NVIDIA Quadro RTX 3000 Max-Q includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Quadro RTX 3000 Max-Q capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
30
Tensor Cores
240
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Turing Architecture & Process

Manufacturing and design details

The NVIDIA Quadro RTX 3000 Max-Q is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro RTX 3000 Max-Q will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU106
Process Node
12 nm
Foundry
TSMC
Transistors
10,800 million
Die Size
445 mm²
Density
24.3M / mm²
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NVIDIA's Quadro RTX 3000 Max-Q Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro RTX 3000 Max-Q determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro RTX 3000 Max-Q to maintain boost clocks without throttling.

TDP
60 W
TDP
60W
Power Connectors
None
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Quadro RTX 3000 Max-Q by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro RTX 3000 Max-Q are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro RTX 3000 Max-Q. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8
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Quadro RTX 3000 Max-Q Product Information

Release and pricing details

The NVIDIA Quadro RTX 3000 Max-Q is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro RTX 3000 Max-Q by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2019
Production
End-of-life
Predecessor
Quadro Pascal-M
Successor
Ampere-MW

Quadro RTX 3000 Max-Q Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA Quadro RTX 3000 Max-Q

The NVIDIA Quadro RTX 3000 Max-Q packs a Turing‑based GPU with 6 GB of GDDR6 memory, delivering a base clock of 600 MHz that can boost up to 1215 MHz, which feels surprisingly snappy for a mobile workstation card. Its 60 W TDP keeps power draw modest while still offering enough compute horsepower to tackle CUDA‑accelerated workloads and AI inference tasks without choking a laptop’s thermal envelope. When you fire up a 3D scene in Blender or Maya, the RTX‑enabled ray tracing cores give you a respectable preview speed, though you’ll notice the limits compared to desktop‑class beasts. Professional certifications from ISV partners such as Autodesk and Adobe mean the driver stack is tuned for stability, so you can trust the card in mission‑critical pipelines. If you’re thinking about linking two of these together, the PCIe 3.0 x16 interface and Max‑Q power envelope make multi‑GPU scaling a bit of a gamble, but the driver does support SLI‑like configurations for specific workloads.

Gamers who dabble in content creation will find the RTX 3000 a solid compromise between raw rasterization and the occasional ray‑traced effect, especially when paired with a high‑refresh display. Its Turing architecture still benefits from DLSS‑style upscaling tricks, letting you push higher frame rates in supported titles while keeping the heat in check. The card’s certification badge also unlocks optimized OpenGL and Vulkan paths in professional apps, which can translate into smoother viewport navigation. While you won’t be stacking a massive GPU farm, the Quadro RTX 3000 can still be paired with another unit for a modest lift in CUDA cores, though you’ll need to manage power and cooling carefully. Overall, the NVIDIA RTX 3000 delivers a balanced mix of compute muscle and rendering finesse that feels right at home in a mobile workstation that also wants to game on the side.

The AMD Equivalent of Quadro RTX 3000 Max-Q

Looking for a similar graphics card from AMD? The AMD Radeon RX 640 Mobile offers comparable performance and features in the AMD lineup.

AMD Radeon RX 640 Mobile

AMD • 2 GB VRAM

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