NVIDIA Quadro P620 Mobile
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro P620 Mobile Specifications
Quadro P620 Mobile GPU Core
Shader units and compute resources
The NVIDIA Quadro P620 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro P620 Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro P620 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro P620 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro P620 Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro P620 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro P620 Mobile by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro P620 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro P620 Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro P620 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Pascal Architecture & Process
Manufacturing and design details
The NVIDIA Quadro P620 Mobile is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro P620 Mobile will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro P620 Mobile Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro P620 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro P620 Mobile to maintain boost clocks without throttling.
Quadro P620 Mobile by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro P620 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro P620 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro P620 Mobile Product Information
Release and pricing details
The NVIDIA Quadro P620 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro P620 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro P620 Mobile Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro P620 Mobile
The NVIDIA Quadro P620 Mobile is a Pascal-generation mobile workstation GPU built for professional laptops, pairing a compact 14 nm GP107 chip with 4 GB of GDDR5 memory. It occupies a specific niche: a low-power, end-of-life mobile part with no direct rivals listed in the current data, yet its specifications and architectural profile make it a clean baseline for evaluating professional mobile graphics of its era.
Power and Cooling
The Quadro P620 Mobile carries a 40 W TDP, a figure that places it firmly in the low-power segment of mobile workstation GPUs. This modest thermal envelope means the card can be integrated into thin-and-light professional laptops without the heavy cooling solutions required by higher-tier parts. The data shows no suggested PSU rating and no power connectors, the card draws entirely from the PCIe 3.0 x16 slot, which is typical for IGP (integrated graphics processor) mobile designs. The slot width is listed as "IGP," confirming that this is not a discrete add-in card but a soldered or embedded solution for portable devices.
For system integrators, the absence of supplementary power connectors simplifies laptop motherboard design, as no external 6-pin or 8-pin cables are needed. The 40 W TDP also implies that a capable air cooler, such as a thin heat pipe assembly with a single fan, is sufficient for sustained operation. The production status is end-of-life, so new laptop designs should account for the lack of ongoing supply, but the low power draw remains a relevant data point for existing deployments. Benchmark results indicate that the power efficiency of the Pascal architecture at 14 nm (with Samsung as the foundry) allows this GPU to deliver usable professional performance without taxing battery life or chassis thermals.
Memory Subsystem
Memory capacity is 4 GB of GDDR5, paired with a 128-bit bus width. The memory clock is 1502 MHz, which translates to 6 Gbps effective data rate. Bandwidth is 96.13 GB/s. This combination is modest by contemporary standards, but for the target workload, mobile professional CAD, 3D modeling, and light GPU-accelerated tasks, the capacity and bandwidth are balanced. The 128-bit bus is a direct consequence of the GP107 chip's small die size (132 mm²), which houses 3,300 million transistors at a density of 25.0M per mm².
At high resolutions, the 96.13 GB/s bandwidth becomes a limiting factor. For 4K displays or multi-monitor setups, texture-heavy scenes and large frame buffers will saturate the memory bus. The 4 GB capacity is sufficient for moderate workloads, but data shows that scenes exceeding this limit will force texture swapping, which degrades performance. The GDDR5 type is older than GDDR6, but the effective 6 Gbps speed is typical for a 2018-era product. The pixel rate of 23.09 GPixel/s and texture rate of 46.18 GTexel/s are closely tied to the memory bandwidth; when the bus is saturated, both rates drop proportionally. For professional applications that rely on large datasets, such as point clouds or high-resolution textures, the memory subsystem will be the bottleneck before the compute units are fully utilized.
Benchmark Performance
The benchmark data for this GPU is sparse: the average benchmark score is 0, and the percentile versus all GPUs is 50. The 50th percentile indicates that this card sits exactly at the median of all GPUs in the database, meaning half of all GPUs perform better and half perform worse. This is a neutral position, not a performance leader, but not a bottom-tier part either. The FP32 compute is 1,477.6 GFLOPS, which is a straightforward measure of single-precision throughput. The FP16 rate is 23.09 GFLOPS, with a 1:64 ratio to FP32, indicating that half-precision compute is heavily de-emphasized, a common trait for Pascal architecture, which did not prioritize FP16 for gaming or professional workloads.
The shading units number 512, with 32 texture mapping units (TMUs) and 16 render output units (ROPs). These ratios are consistent with a small, efficiency-focused chip. The texture rate of 46.18 GTexel/s and pixel rate of 23.09 GPixel/s are derived from the core clocks (1177 MHz base, 1443 MHz boost). In practical terms, this GPU can handle entry-level professional tasks, but it will struggle with high-polygon scenes or complex shaders. The clock speeds are relatively high for a 40 W part, meaning the chip is designed to run at near-maximum frequency under load, but the limited core count (512 shading units) caps absolute throughput. No nearest rivals are provided in the data, so direct percentage comparisons are not possible. However, the 50th percentile rank suggests that in a mixed workload of gaming and professional GPUs, this card performs on par with the median.
How It Compares
Without nearestRivals data, direct head-to-head comparisons are unavailable from the fact pack. The predecessor is Quadro Maxwell-M, and the successor is Quadro Turing-M. Relative to the predecessor, the Pascal architecture in the P620 Mobile offers a newer process node (14 nm vs. the older Maxwell process) and likely higher efficiency per watt, though no specific benchmark deltas are listed. The data shows that the GP107 chip is a small, low-transistor-count design (3,300 million) compared to higher-end Pascal parts, which means the P620 Mobile is positioned as an entry-level mobile workstation GPU. The successor, Quadro Turing-M, introduces Turing architecture with dedicated RT and tensor cores, features that the Pascal-based P620 Mobile lacks entirely (rtCores and tensorCores are null in the data). This generational gap is significant: Turing adds hardware ray tracing and AI acceleration, which the P620 Mobile cannot match. However, for legacy software that relies on OpenGL 4.6 or DirectX 12 (12_1), the Pascal part remains serviceable.
The bus interface is PCIe 3.0 x16, which is fully compatible with modern laptops, though the bandwidth of the interface is unlikely to be a bottleneck given the GPU's modest compute and memory bandwidth. The display outputs are listed as "Portable Device Dependent," meaning the actual connectors vary by laptop model, no fixed DP or HDMI ports are specified. This is typical for mobile IGP designs where the laptop vendor controls the output configuration.
Ray Tracing and Feature Set
The Quadro P620 Mobile has no dedicated ray tracing cores and no tensor cores, both fields are null in the data. This is a fundamental architectural limitation, as the Pascal generation predates the RTX family's hardware acceleration for ray tracing. The FP16 performance is 23.09 GFLOPS, a 1:64 ratio to FP32, which means there is no meaningful half-precision acceleration for AI or machine learning tasks. The feature set relies entirely on the base Pascal capabilities: 512 shading units for conventional rasterization, 32 TMUs for texture filtering, and 16 ROPs for pixel output.
API support is robust for its era: DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4 are all listed. This ensures compatibility with modern professional applications that use these APIs. The DirectX 12_1 feature level includes support for conservative rasterization and rasterizer-ordered views, which are relevant for certain CAD and visualization workloads. Vulkan 1.4 support is notably recent, suggesting driver updates have kept the card compatible with newer low-level APIs. However, the absence of ray tracing and tensor cores means that any workload requiring hardware-accelerated RT or AI denoising will fall back to compute shaders on the 512 shading units, which is far slower. The pixel rate of 23.09 GPixel/s and texture rate of 46.18 GTexel/s are the practical ceilings for rasterization, these are modest figures that will limit fill-rate-heavy effects like high-resolution shadows or post-processing filters. The card is end-of-life, so no further feature additions are expected, but the existing API support covers the majority of legacy professional software.
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