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NVIDIA Quadro P600 Mobile

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1620
MHz Boost
40W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,620 MHz
Shaders 384
Bus Width 128-bit
TDP 40W
Memory Type GDDR5
Architecture Pascal
nm
Process 14 nm
Released Feb 2017

NVIDIA Quadro P600 Mobile Specifications

Quadro P600 Mobile GPU Core

Shader units and compute resources

The NVIDIA Quadro P600 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
16
SM Count
3

Quadro P600 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro P600 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro P600 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1430 MHz
Base Clock
1,430 MHz
Boost Clock
1620 MHz
Boost Clock
1,620 MHz
Memory Clock
1252 MHz 5 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro P600 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro P600 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
80.13 GB/s

Quadro P600 Mobile by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro P600 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SM)
L2 Cache
1024 KB

Quadro P600 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro P600 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1,244.2 GFLOPS
FP64 (Double)
38.88 GFLOPS (1:32)
FP16 (Half)
19.44 GFLOPS (1:64)
Pixel Rate
25.92 GPixel/s
Texture Rate
38.88 GTexel/s

Pascal Architecture & Process

Manufacturing and design details

The NVIDIA Quadro P600 Mobile is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro P600 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Pascal
GPU Name
GP107
Process Node
14 nm
Foundry
Samsung
Transistors
3,300 million
Die Size
132 mm²
Density
25.0M / mm²

NVIDIA's Quadro P600 Mobile Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro P600 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro P600 Mobile to maintain boost clocks without throttling.

TDP
40 W
TDP
40W
Power Connectors
None

Quadro P600 Mobile by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro P600 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro P600 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
6.1
Shader Model
6.8

Quadro P600 Mobile Product Information

Release and pricing details

The NVIDIA Quadro P600 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro P600 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2017
Production
End-of-life
Predecessor
Quadro Maxwell-M
Successor
Quadro Turing-M

Quadro P600 Mobile Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro P600 Mobile

The NVIDIA Quadro P600 Mobile is a Pascal-architecture professional mobile GPU built on a 14 nm Samsung process. It integrates 3,300 million transistors onto a 132 mm² die, achieving a transistor density of 25.0M / mm². Released in 2017, this part is now end-of-life, and the data places it at the 50th percentile of all GPUs, indicating a strictly mid-pack standing. With 384 shading units, 24 texture mapping units, and 16 raster output units, it is a compact, low-power part aimed at professional laptops rather than desktop workstations.

Power and Cooling

The Quadro P600 Mobile carries a TDP of 40 W, which is the single most defining power characteristic in the data. This low thermal envelope allows for slim, lightweight chassis designs that rely on modest cooling solutions, such as a single heat pipe or a small blower fan. Because the TDP is so low, the GPU does not require auxiliary power connectors; the power connectors field is listed as "None," meaning it draws all its operating current from the PCIe 3.0 x16 slot. There is no suggested PSU listed in the data, which is typical for a mobile part where the system's power delivery is fixed by the laptop's own design. The 14 nm process node helps keep leakage and heat in check, and the 40 W figure means sustained loads in a professional application will not cause excessive thermal throttling in a well-ventilated mobile chassis. The absence of a dedicated power connector also simplifies integration into existing laptop designs, as the motherboard only needs to supply slot power. For a builder or technician replacing a failed GPU in a mobile workstation, the 40 W TDP means the cooling solution already in place should be sufficient, provided it was originally rated for this class of part.

Ray Tracing and Feature Set

This GPU has no dedicated ray tracing cores and no tensor cores, as both fields are null in the data. Consequently, any ray tracing workload must be executed via compute shaders on the general-purpose shading units, which is inefficient on Pascal architecture. The FP16 throughput is listed at 19.44 GFLOPS, a 1:64 ratio to FP32, which indicates that mixed-precision compute is severely handicapped; this is not a part for AI inference or machine learning tasks that rely on half-precision acceleration. The API support, however, is modern for its time: DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4 are all present. This means the GPU can run contemporary applications that require these APIs, but it will do so without the hardware acceleration features found in later generations. For professional workloads that depend on OpenGL for CAD or DirectX for simulation, the feature set is adequate. Ray tracing, if attempted, will produce very low performance due to the lack of dedicated hardware. The absence of tensor cores also means no DLSS or similar AI upscaling features are available, limiting its utility in modern gaming or real-time rendering contexts.

Benchmark Performance

The benchmark data for the Quadro P600 Mobile is sparse: the average benchmark score is 0, and the benchmarks array is empty. However, the percentileVsAllGpus field provides a critical data point: it sits at the 50th percentile of all GPUs in the database. This means it performs at the exact median level, outperforming half of the GPUs tracked and trailing the other half. The theoretical peak FP32 performance is 1,244.2 GFLOPS, which is modest by modern standards. The texture fill rate is 38.88 GTexel/s, and the pixel fill rate is 25.92 GPixel/s. These figures, combined with the base clock of 1430 MHz and boost clock of 1620 MHz, suggest a part that can handle entry-level professional tasks but will struggle with heavy 3D rendering or complex shader workloads. The memory clock is 1252 MHz, translating to 5 Gbps effective, which is typical for GDDR5. Without any nearest rivals listed in the data, a direct percentage delta comparison is impossible; the only comparative metric is the 50th percentile rank. This indicates that, relative to the entire GPU landscape, the P600 Mobile is an average performer, neither a high-end workstation part nor a low-end integrated solution.

How It Compares

The nearestRivals list in the data pack is empty, meaning no direct competitive comparisons with specific GPU names, scores, or deltaPct values are available. Therefore, a positional analysis must rely on the 50th percentile rank and the product lineage. Relative to its own family, the Quadro P600 Mobile succeeds the Quadro Maxwell-M and is succeeded by the Quadro Turing-M. This places it in the Pascal generation, between two distinct architectures. The Maxwell predecessor would have lacked the Pascal improvements in power efficiency and API support, while the Turing successor would bring dedicated ray tracing cores and tensor cores, which are absent here. Without rival data, the 50th percentile serves as the primary benchmark anchor. In the absence of direct rivals, the practical comparison is to the broader database of GPUs, where the P600 Mobile holds a middle-of-the-road position. The lack of a launch MSRP also means no price-based positioning is possible, so the analysis is purely performance-driven.

Memory Subsystem

The Quadro P600 Mobile is equipped with 4 GB of GDDR5 memory on a 128-bit bus, yielding a bandwidth of 80.13 GB/s. The memory clock is 1252 MHz, which translates to 5 Gbps effective. For high-resolution workloads, the 4 GB capacity is a hard limiting factor. Modern professional applications, such as complex CAD assemblies or high-resolution texture mapping, can easily exceed 4 GB of VRAM, leading to texture swapping or outright crashes. The 128-bit bus width further constrains performance, as the 80.13 GB/s bandwidth is modest. At high resolutions, such as those used in digital content creation or large-scale visualization, the bandwidth will become a bottleneck, particularly when rendering scenes with high polygon counts or large framebuffers. The 80.13 GB/s figure is sufficient for 1080p-class workloads, but for higher resolutions, the memory subsystem will struggle to feed the shading units. The 4 GB capacity also limits the use of large datasets in GPU-accelerated compute tasks, as the working set must fit entirely within the VRAM.

Who Should Consider It

Given the 50th percentile rank and the 4 GB memory configuration, the Quadro P600 Mobile is best suited for users with moderate, resolution-constrained workloads. The data suggests it can handle entry-level CAD, light 3D modeling, and general productivity applications that rely on OpenGL or DirectX 12. For high-resolution work, the 4 GB VRAM and 80.13 GB/s bandwidth will cause performance degradation, so it is not recommended for 4K-class rendering or heavy texture streaming. The 40 W TDP makes it ideal for thin-and-light mobile workstations where power and thermal budgets are tight. However, because the part is end-of-life, it is only relevant for replacement in existing systems or for legacy applications that do not require newer hardware features. Users who need ray tracing or AI acceleration will find the absence of RT and tensor cores a dealbreaker. For those running older professional software that is not heavily multi-threaded, the 1,244.2 GFLOPS FP32 throughput may be sufficient. In summary, the Quadro P600 Mobile is a capable entry-level professional mobile GPU for low-to-mid resolution tasks, but its 4 GB memory and lack of dedicated acceleration features make it a poor choice for demanding high-resolution or modern AI workloads.

The AMD Equivalent of Quadro P600 Mobile

Looking for a similar graphics card from AMD? The AMD Radeon RX 460 1024SP offers comparable performance and features in the AMD lineup.

AMD Radeon RX 460 1024SP

AMD • 2 GB VRAM

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