NVIDIA Quadro P5200 Mobile
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro P5200 Mobile Specifications
Quadro P5200 Mobile GPU Core
Shader units and compute resources
The NVIDIA Quadro P5200 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro P5200 Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro P5200 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro P5200 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro P5200 Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro P5200 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro P5200 Mobile by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro P5200 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro P5200 Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro P5200 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Pascal Architecture & Process
Manufacturing and design details
The NVIDIA Quadro P5200 Mobile is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro P5200 Mobile will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro P5200 Mobile Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro P5200 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro P5200 Mobile to maintain boost clocks without throttling.
Quadro P5200 Mobile by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro P5200 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro P5200 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro P5200 Mobile Product Information
Release and pricing details
The NVIDIA Quadro P5200 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro P5200 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro P5200 Mobile Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro P5200 Mobile
Benchmark Performance
The NVIDIA Quadro P5200 Mobile occupies a precise middle-ground position in the hardware landscape, landing at the 50th percentile among all GPUs tracked in the database. This median placement is not a mark of mediocrity but rather a reflection of its specialized mobile workstation role, where raw throughput is balanced against thermal and power constraints. The data indicates a compute capability of 9.006 TFLOPS FP32, a figure that places it firmly within the upper tier of mobile professional graphics solutions from its era.
With 2560 shading units operating at a base clock of 1582 MHz and a boost clock of 1759 MHz, the P5200 delivers a texture fill rate of 281.4 GTexel/s and a pixel rate of 112.6 GPixel/s. These figures suggest a balanced architecture where geometry processing and pixel throughput scale in tandem. The boost clock behavior is particularly telling; the 177 MHz delta between base and boost indicates a well-binned GP104 chip capable of sustaining elevated frequencies under load, which is critical for professional applications that maintain sustained rendering workloads rather than bursty gaming frames.
The FP16 performance of 140.7 GFLOPS (1:64) reveals a deliberate design choice. Unlike consumer-oriented GPUs that emphasize half-precision throughput for gaming effects, this Quadro part dedicates minimal silicon to FP16, prioritizing FP32 precision that dominates CAD, simulation, and scientific visualization workloads. The 1:64 ratio is stark, signaling that the P5200 is engineered for double-precision-adjacent professional tasks rather than machine learning inference or half-precision gaming tricks.
Ray Tracing and Feature Set
The Quadro P5200 Mobile does not include dedicated ray tracing cores or tensor cores, as indicated by null values for both in the specification data. This absence places it in the pre-RTX generation, relying wholly on the Pascal architecture's traditional rasterization pipeline. The API support, however, remains robust for its time: DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4 are all present. This API triad ensures compatibility with modern professional software stacks, even if hardware-accelerated ray tracing is off the table.
The DirectX 12_1 feature level is noteworthy — it includes support for conservative rasterization and rasterizer-ordered views, features that some early DX12 titles and professional viewport renderers can leverage. OpenGL 4.6 is particularly relevant for CAD and DCC applications like AutoCAD, SolidWorks, and Blender's viewport, which still rely heavily on this API for wireframe and shaded previews. Vulkan 1.4 support provides a forward-looking pathway for applications adopting this low-overhead API for compute-heavy visualization tasks.
The absence of tensor cores means no dedicated hardware for AI-accelerated denoising or DLSS-style upscaling. Professional applications that began integrating AI-based features around this period would need to offload such tasks to the CPU or rely on the FP32 compute units, which operate at 9.006 TFLOPS — capable but not specialized for matrix operations. For photorealistic rendering with ray tracing, the P5200 would depend on software-based approaches or hybrid rasterization techniques, which the benchmark scores reflect as adequate but not exceptional.
Power and Cooling
The Quadro P5200 Mobile carries a TDP of 100 W, a figure that defines its thermal envelope within the MXM Module form factor. This is a modest power budget for the performance on offer, enabled by the 16 nm TSMC process node and the Pascal architecture's efficiency gains over previous generations. The 7,200 million transistors packed into a 314 mm² die yield a transistor density of 22.9M per mm², indicating a mature manufacturing process that balances density with thermal dissipation.
Notably, the card requires no external power connectors — the "None" designation for power connectors means it draws its full 100 W allocation through the MXM-B (3.0) bus interface. This simplifies integration into mobile workstations, as the chassis power delivery system must be designed to supply the card's needs through the MXM slot alone. The absence of a suggested PSU rating in the data reflects the mobile nature of this product; desktop power supply recommendations do not apply to a module that relies entirely on the host laptop's power brick and voltage regulation system.
The 100 W TDP has direct implications for sustained performance. The 1759 MHz boost clock is only achievable if the laptop's cooling solution can maintain temperatures below thermal throttling thresholds. Mobile workstations pairing this GPU typically require robust vapor chamber cooling or dual-fan designs, but the data does not specify such details — the MXM form factor itself, at slot width, dictates that the host system must provide adequate airflow over the module's heatsink interface.
Who Should Consider It
Benchmark results indicate that the Quadro P5200 Mobile is best suited for professionals running GPU-accelerated applications at 1080p and 1440p resolutions with high but not ultra settings. The 9.006 TFLOPS FP32 throughput places it in a position where it can handle complex CAD assemblies, finite element analysis meshes, and 4K video editing timelines with reasonable responsiveness, though the 50th percentile standing suggests it is not a top-tier performer even among its contemporaries.
For users working with OpenGL-based applications, the 4.6 API support and 281.4 GTexel/s texture rate provide smooth viewport navigation even with high-detail models. The 112.6 GPixel/s pixel rate supports high-resolution displays, including multiple monitors, without compromising 2D viewport redraw speeds. However, for rendering workloads that rely heavily on ray tracing — such as architectural visualization with path tracing or product design with physically based rendering — the absence of RT cores means the P5200 will lag behind dedicated ray tracing hardware, and users should expect longer render times for final-frame output.
The 16 GB memory capacity becomes a deciding factor for large datasets. Users working with 3D scenes exceeding 8-12 GB of geometry, textures, and simulation data will find the P5200's memory allocation comfortable, avoiding the spillover to system RAM that plagues smaller-VRAM cards. For machine learning practitioners, the FP16 ratio of 1:64 makes this an unsuitable choice — training or inference workloads requiring half-precision throughput would see severe performance penalties, and such users should look to GPUs with tensor core support instead.
Memory Subsystem
The memory subsystem is a defining strength of the Quadro P5200 Mobile. It pairs 16 GB of GDDR5 memory on a 256-bit bus, yielding a bandwidth of 230.9 GB/s. This configuration represents a deliberate balance between capacity and bandwidth — the 16 GB capacity is generous for professional workloads, while the 230.9 GB/s bandwidth, though not exceptional, is sufficient for the GPU's compute throughput.
The memory clock of 1804 MHz, translating to 7.2 Gbps effective, is a conservative specification that prioritizes stability over peak speed. The 256-bit bus width is narrower than some high-end desktop parts, but the 16 GB capacity compensates by allowing larger working sets to reside in VRAM. For high-resolution rendering, the data suggests that the P5200 can hold full-scene geometry and texture atlases for 4K output without thrashing, provided the scene complexity does not exceed the 16 GB limit.
Bandwidth utilization becomes critical when comparing the 230.9 GB/s to the 9.006 TFLOPS compute rate. The ratio of bytes-per-flop is approximately 25.6 bytes per kiloflop, which is adequate for most professional workloads but can become a bottleneck for memory-bound operations like large matrix multiplications or image processing filters with high arithmetic intensity. For such workloads, the P5200 may show reduced scaling beyond a certain compute threshold, as the memory subsystem struggles to feed the shader array at full utilization.
FAQ
Q: Does the Quadro P5200 Mobile support hardware ray tracing?
A: No. The specification data shows no RT cores or tensor cores, indicating it relies on traditional rasterization. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, but ray tracing would be software-based.
Q: What is the maximum power draw and how is it powered?
A: The TDP is 100 W, and it requires no external power connectors — it draws power exclusively through the MXM-B (3.0) bus interface.
Q: How much VRAM does it have and what type?
A: It has 16 GB of GDDR5 memory on a 256-bit bus, with a bandwidth of 230.9 GB/s and a memory clock of 1804 MHz (7.2 Gbps effective).
Q: Is this GPU suitable for modern gaming at high resolutions?
A: The 50th percentile ranking and 9.006 TFLOPS FP32 suggest it can handle 1080p and 1440p gaming well, but the absence of ray tracing hardware and the FP16 limitation (140.7 GFLOPS, 1:64 ratio) make it less ideal for the latest effects-heavy titles at 4K.
Q: What is the manufacturing process and chip size?
A: It is built on TSMC's 16 nm process node, featuring the GP104 chip with 7,200 million transistors on a 314 mm² die, yielding a transistor density of 22.9M per mm².
Q: What is the production status and release timeframe?
A: The product is marked as end-of-life and was released on 2018-02-20. Its predecessor is the Quadro Maxwell-M and its successor is the Quadro Turing-M.
The AMD Equivalent of Quadro P5200 Mobile
Looking for a similar graphics card from AMD? The AMD Radeon RX Vega M GH offers comparable performance and features in the AMD lineup.
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