NVIDIA Quadro P520 Mobile
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro P520 Mobile Specifications
Quadro P520 Mobile GPU Core
Shader units and compute resources
The NVIDIA Quadro P520 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro P520 Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro P520 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro P520 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro P520 Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro P520 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro P520 Mobile by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro P520 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro P520 Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro P520 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Pascal Architecture & Process
Manufacturing and design details
The NVIDIA Quadro P520 Mobile is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro P520 Mobile will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro P520 Mobile Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro P520 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro P520 Mobile to maintain boost clocks without throttling.
Quadro P520 Mobile by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro P520 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro P520 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro P520 Mobile Product Information
Release and pricing details
The NVIDIA Quadro P520 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro P520 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro P520 Mobile Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro P520 Mobile
The NVIDIA Quadro P520 Mobile is an end-of-life mobile workstation GPU from NVIDIA’s Quadro Pascal-M (Px200) generation. It uses the GP108 Pascal chip, manufactured by Samsung on a 14 nm process, with 1,800 million transistors on a 74 mm² die, giving a transistor density of 24.3M / mm². The GPU is specified with 384 shading units, 24 texture mapping units, and 16 ROPs. Its base clock is 1303 MHz, boost clock is 1493 MHz, and memory clock is 1502 MHz with 6 Gbps effective GDDR5 signaling. Display outputs are listed as portable-device dependent, meaning the output configuration belongs to the host notebook rather than a fixed board layout.
Benchmark Performance
The benchmark record for the Quadro P520 Mobile contains no workload entries: the benchmarks array is empty and the average benchmark score is 0. Consequently, there are no exact deltaPct values to report against rivals, because the nearestRivals list is also empty. The only global placement is percentileVsAllGpus 50, which puts the SKU at the median of the database’s GPU distribution. That percentile should be treated as a registry position rather than a measured performance result, since the associated average score is 0.
The raw throughput limits are stated directly in the specification: FP32 compute is 1,146.6 GFLOPS, texture rate is 35.83 GTexel/s, and pixel rate is 23.89 GPixel/s. These are peak rates, not application-level benchmark results. The FP16 throughput is 17.92 GFLOPS, a 1:64 ratio against FP32, which indicates that the architecture is heavily optimized toward FP32 work rather than FP16 throughput. The 384 shading units, 24 TMUs, and 16 ROPs define the balance between arithmetic, texturing, and rasterization, and those counts are consistent with a small Pascal die sized for 18 W mobile operation. The base clock of 1303 MHz and boost clock of 1493 MHz describe the engine frequency envelope under which those fill rates are specified.
Since there are no benchmark submissions and no nearestRivals entries, no percentage-based comparison to individual competitor parts can be constructed from the data. The only comparative metric is the 50th percentile overall, which places the device at the middle of all GPUs in the database, but this is not a substitute for a measured workload score.
Memory Subsystem
The memory subsystem is a 2 GB GDDR5 configuration on a 64-bit bus. Memory clock is 1502 MHz with 6 Gbps effective signaling, and the resulting memory bandwidth is 48.06 GB/s. The 64-bit interface is narrow, and the 48.06 GB/s bandwidth is the key upper bound for data-intensive rendering. With 2 GB of VRAM, high-resolution workloads have a limited frame-buffer capacity; large render targets, textures, and intermediate surfaces can easily press against that ceiling. The 2 GB capacity and 48.06 GB/s bandwidth together define a memory subsystem that favors light workstation usage and mobile power behavior over large working sets.
The 18 W TDP and absence of power connectors indicate that this GPU is meant to run entirely on mobile platform power. The memory clock of 1502 MHz is listed alongside the 6 Gbps effective rate, and the bandwidth of 48.06 GB/s is a direct consequence of the 64-bit data path. In raw terms, the pixel rate of 23.89 GPixel/s and texture rate of 35.83 GTexel/s can only be fully exercised when memory bandwidth is not the limiting resource. At high resolution, the 2 GB capacity and 64-bit bus are the metrics most likely to constrain performance.
Ray Tracing and Feature Set
The fact pack records null values for both RT cores and tensor cores. As such, no dedicated ray tracing core count or tensor core count is specified for this GPU. The API support list includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. DirectX 12 is listed with feature level 12_1, which is the DirectX feature tier present in the data. OpenGL 4.6 and Vulkan 1.4 provide the graphics API coverage.
The bus interface is PCIe 3.0 x16, and power connectors are listed as none, consistent with the 18 W TDP. Display outputs are portable-device dependent, so monitor connections are defined by the laptop rather than the graphics board. The absence of tensor core counts means no tensor throughput can be quantified from this entry. Likewise, with no RT core count listed, hardware ray tracing performance cannot be derived from the provided facts.
How It Compares
The nearestRivals array is empty. Therefore, this database provides no rival names, no rival benchmark scores, and no deltaPct values for the NVIDIA Quadro P520 Mobile. No direct per-rival comparison can be written from the FACT PACK because there are no nearest rivals to compare against. The only position metric is percentileVsAllGpus 50, which is a database-wide percentile rather than a competitor-specific comparison.
In product-generation terms, the Quadro P520 Mobile belongs to the Quadro Pascal-M (Px200) generation. Its predecessor is listed as Quadro Maxwell-M, and its successor is listed as Quadro Turing-M. The release date is 2019-05-22T17:00:00.000Z, and production status is end-of-life. Those generation boundaries are the clearest context available for positioning this SKU. Because no nearestRivals data is populated, no exact percentage delta can be stated against any named competing GPU.
FAQ
Q: What architecture and process node does the NVIDIA Quadro P520 Mobile use?
A: It uses the Pascal architecture with the GP108 chip, manufactured by Samsung on a 14 nm process. The die contains 1,800 million transistors over 74 mm², for a transistor density of 24.3M / mm².
Q: What memory configuration is specified?
A: The GPU is specified with 2 GB of GDDR5 on a 64-bit bus. Memory clock is 1502 MHz with 6 Gbps effective signaling, yielding 48.06 GB/s of bandwidth.
Q: Does it have ray tracing cores or tensor cores?
A: The fact pack lists null for both RT cores and tensor cores, so no dedicated ray tracing core count or tensor core count is provided for this GPU.
Q: What graphics APIs are supported?
A: The API list includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.
Q: What is the power configuration?
A: The TDP is 18 W, and power connectors are listed as none.
Q: When was the GPU released and what is its production status?
A: The release date is 2019-05-22T17:00:00.000Z. The production status is end-of-life, with Quadro Maxwell-M as predecessor and Quadro Turing-M as successor.
The AMD Equivalent of Quadro P520 Mobile
Looking for a similar graphics card from AMD? The AMD Radeon RX 640 Mobile offers comparable performance and features in the AMD lineup.
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