NVIDIA Quadro P520 Max-Q
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro P520 Max-Q Specifications
Quadro P520 Max-Q GPU Core
Shader units and compute resources
The NVIDIA Quadro P520 Max-Q GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro P520 Max-Q Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro P520 Max-Q's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro P520 Max-Q by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro P520 Max-Q Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro P520 Max-Q's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro P520 Max-Q by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro P520 Max-Q, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro P520 Max-Q Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro P520 Max-Q against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Pascal Architecture & Process
Manufacturing and design details
The NVIDIA Quadro P520 Max-Q is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro P520 Max-Q will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro P520 Max-Q Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro P520 Max-Q determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro P520 Max-Q to maintain boost clocks without throttling.
Quadro P520 Max-Q by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro P520 Max-Q are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro P520 Max-Q. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro P520 Max-Q Product Information
Release and pricing details
The NVIDIA Quadro P520 Max-Q is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro P520 Max-Q by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro P520 Max-Q Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro P520 Max-Q
Power and Cooling — TDP, PSU recommendation, connector requirements
The NVIDIA Quadro P520 Max-Q is an exceptionally power-efficient mobile workstation GPU, with a TDP of just 18 W. This low thermal envelope is a direct consequence of its Pascal architecture being built on a 14 nm process from Samsung, which allows the GP108 chip—containing 1,800 million transistors on a 74 mm² die—to operate with minimal heat generation. The transistor density works out to 24.3 million transistors per square millimeter, a figure that underscores how tightly packed this small chip is.
For power delivery, the card requires no external power connectors. It draws all its power from the PCIe 3.0 x16 slot itself, which simplifies integration into thin-and-light laptops and mobile workstations. Because of the minimal power draw, the data does not include a suggested PSU rating, and none is needed for a system using this GPU—the host laptop’s existing power delivery is sufficient. The lack of a slot width specification and the "Portable Device Dependent" display output field further confirm that this is a soldered-down mobile part, not a discrete add-in card.
The clock behavior is modest but consistent with the power target. The base clock is 1303 MHz, boosting to 1493 MHz under load. Memory runs at 1375 MHz, which translates to 5.5 Gbps effective for the GDDR5 VRAM. These figures are not headline-grabbing, but they are sustainable within an 18 W envelope, making this GPU suitable for passively cooled or lightly cooled chassis designs. The production status is end-of-life, and the release date is May 22, 2019, placing it in the late-Pascal era. Its predecessor was the Quadro Maxwell-M, and its successor is the Quadro Turing-M, which gives context for its feature set and performance tier.
Ray Tracing and Feature Set — RT/tensor cores, API support from facts
The Quadro P520 Max-Q does not include dedicated ray tracing cores or tensor cores. The FACT PACK lists both as null, meaning the hardware lacks the specialized accelerators found in later Turing and Ampere parts. This is consistent with its Pascal architecture, which predates NVIDIA’s RTX push. Consequently, any ray-traced workloads would run on the general-purpose shading units, with all 384 of them handling the computation in a brute-force manner. There is no hardware-accelerated DLSS or AI denoising available here.
The API support is more modern than the architecture might suggest. DirectX 12 is supported at feature level 12_1, which includes conservative rasterization and rasterizer-ordered views but not the mesh shaders or variable-rate shading found in DX12 Ultimate. OpenGL 4.6 is fully supported, and Vulkan 1.4 is listed, which is a surprisingly recent version for a 2019 Pascal part. This Vulkan support means the GPU can run modern Vulkan titles, though performance will be limited by the underlying hardware capabilities.
The pixel rate is 23.89 GPixel/s, and the texture rate is 35.83 GTexel/s. Floating-point performance is 1,146.6 GFLOPS for FP32, while FP16 runs at 17.92 GFLOPS with a 1:64 ratio—meaning FP16 throughput is drastically reduced, so half-precision compute is not a practical acceleration path. The absence of RT and tensor cores means this is purely a rasterization and compute GPU, with no ray tracing or AI inference acceleration. Benchmark results indicate that its overall percentile rank is 50, placing it exactly at the median of all GPUs tracked in the database.
Benchmark Performance — analyze scores vs rivals with exact % deltas
The FACT PACK lists no benchmark scores and no nearest rivals for the Quadro P520 Max-Q, and the average benchmark score is 0. The percentile vs all GPUs is 50, which suggests it sits in the middle of the performance distribution—but without actual score data or deltas, a quantitative comparison against specific competitors is impossible from the provided facts. The data simply does not include any rival names, scores, or deltaPct values to analyze.
What can be said is that the FP32 throughput of 1,146.6 GFLOPS, combined with the 44.00 GB/s memory bandwidth, positions this GPU for light to moderate graphics workloads. The 384 shading units, 24 texture mapping units, and 16 ROPs form a small but balanced configuration. The texture rate of 35.83 GTexel/s and pixel rate of 23.89 GPixel/s are consistent with a 1080p-class entry-level mobile GPU. In the absence of direct benchmark deltas, the percentile rank of 50 implies that half of all GPUs in the database are faster and half are slower, which is a reasonable expectation for a low-power mobile part from 2019.
The FP16 performance is severely limited at 17.92 GFLOPS (1:64 ratio), so any workload relying on half-precision will see negligible acceleration. The FP32 figure is the primary compute metric. For gaming, the 23.89 GPixel/s fill rate suggests it can handle older or less demanding titles at lower settings, but modern AAA games at high resolutions would likely exceed its capabilities. Without rival scores, the analysis must rely on these raw throughput numbers and the percentile placement.
FAQ — 4-6 Q&A pairs, each answerable from FACT PACK data
Q: Does the Quadro P520 Max-Q support hardware ray tracing?
A: No. The FACT PACK lists both RT cores and tensor cores as null, meaning the Pascal-based GPU has no dedicated ray tracing or AI acceleration hardware.
Q: What is the power consumption of this GPU?
A: The TDP is 18 W, and it requires no external power connectors—it draws power solely from the PCIe 3.0 x16 slot.
Q: What is the memory configuration?
A: The GPU has 4 GB of GDDR5 VRAM on a 64-bit bus, yielding a bandwidth of 44.00 GB/s. The memory clock is 1375 MHz, effective at 5.5 Gbps.
Q: What APIs does it support?
A: It supports DirectX 12 (feature level 12_1), OpenGL 4.6, and Vulkan 1.4.
Q: What is the production status and release timeline?
A: The production status is end-of-life, and the release date was May 22, 2019. Its predecessor was the Quadro Maxwell-M, and its successor is the Quadro Turing-M.
Q: How many shading units does it have?
A: It has 384 shading units, along with 24 texture mapping units and 16 ROPs. FP32 performance is 1,146.6 GFLOPS.
Who Should Consider It — resolution/settings-based recommendations grounded in the scores
Given the FP32 throughput of 1,146.6 GFLOPS and the 23.89 GPixel/s pixel rate, this GPU is best suited for 1080p resolution with conservative settings. The 44.00 GB/s memory bandwidth is a limiting factor for high-resolution textures, so users should expect to lower texture quality in modern games. The 4 GB VRAM capacity is adequate for 1080p but will be strained at 1440p or higher, especially with high-detail assets.
The percentile rank of 50 indicates it is an average performer relative to all GPUs, which means it is not a high-end part. For workstation use, the Pascal architecture and 384 CUDA cores can handle light CAD or 2D design workloads, but complex 3D rendering or video editing would be slow. The 18 W TDP makes it ideal for ultra-thin laptops where battery life and thermals take priority over raw performance. Users targeting 720p or older games at medium settings will find it acceptable, while those expecting 1440p high-refresh gaming should look elsewhere.
The lack of RT cores means ray-traced effects are not feasible, so users should disable such features in games. The FP16 performance at 17.92 GFLOPS (1:64 ratio) rules out any compute tasks relying on half-precision. This is a GPU for light productivity, web browsing, and modest gaming—not for enthusiasts or professionals requiring high-end compute. The 5.5 Gbps effective memory speed is modest, but the 64-bit bus limits total bandwidth to 44.00 GB/s, which is the primary bottleneck for memory-intensive workloads.
Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions
The memory subsystem is one of the most constrained aspects of the Quadro P520 Max-Q. It features 4 GB of GDDR5 memory on a 64-bit bus, which is half the bus width of many desktop parts from the same era. The memory clock is 1375 MHz, translating to 5.5 Gbps effective, and the resulting bandwidth is 44.00 GB/s. This is a low figure by modern standards—many entry-level desktop GPUs exceed 100 GB/s.
For high resolutions, this bandwidth is a significant limitation. At 1440p, the pixel throughput demand increases, and the 44.00 GB/s pipe will struggle to feed the shading units with texture data and frame buffer writes. The 4 GB capacity is also a concern; modern games at 1440p with high textures can easily exceed 4 GB of VRAM usage, leading to stuttering or texture pop-in. At 1080p, the capacity is adequate, but the bandwidth still caps performance in scenes with heavy post-processing or high-resolution shadows.
The pixel rate of 23.89 GPixel/s further reinforces this constraint—it is sufficient for 1080p at moderate frame rates but not for 4K. The texture rate of 35.83 GTexel/s means texture-heavy scenes will be limited by how quickly the GPU can sample and filter textures, which depends on the available bandwidth. In summary, the memory subsystem is the primary bottleneck for this GPU, and users should treat 1080p as the practical maximum resolution for gaming, with lower settings recommended for texture quality.
How It Compares — position vs each nearest rival, one short paragraph per rival
The FACT PACK lists no nearest rivals, no scores, and no deltaPct values for the Quadro P520 Max-Q. Therefore, a direct comparison against specific competing GPUs is not possible from the provided data. The percentile rank of 50 indicates it sits at the median of all GPUs in the database, but without named rivals, the analysis cannot quantify how much faster or slower it is relative to any particular product.
What can be inferred from the architecture is that it is a Pascal-generation part, and its successor is the Quadro Turing-M, which would offer newer features like ray tracing (if applicable) and possibly higher performance. Its predecessor, the Quadro Maxwell-M, would be slower based on generational improvements. But without explicit benchmark numbers or deltaPct values, any numerical comparison would be speculation. The data simply does not include the necessary fields to perform a rival-by-rival analysis. As such, the only positional statement that can be made is that the GPU ranks at the 50th percentile among all GPUs, meaning an equal number of GPUs are above and below it in terms of performance.
The AMD Equivalent of Quadro P520 Max-Q
Looking for a similar graphics card from AMD? The AMD Radeon RX 640 Mobile offers comparable performance and features in the AMD lineup.
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