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NVIDIA Quadro P5000 X2 Mobile

NVIDIA graphics card specifications and benchmark scores

16 GB
VRAM
1506
MHz Boost
200W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 16 GB
Boost Clock 1,506 MHz
Shaders 2,048
Bus Width 256-bit
TDP 200W
Memory Type GDDR5
Architecture Pascal
nm
Process 16 nm
Released Jan 2017

NVIDIA Quadro P5000 X2 Mobile Specifications

Quadro P5000 X2 Mobile GPU Core

Shader units and compute resources

The NVIDIA Quadro P5000 X2 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
2,048
Shaders
2,048
TMUs
128
ROPs
64
SM Count
16

Quadro P5000 X2 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro P5000 X2 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro P5000 X2 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1164 MHz
Base Clock
1,164 MHz
Boost Clock
1506 MHz
Boost Clock
1,506 MHz
Memory Clock
1500 MHz 6 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro P5000 X2 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro P5000 X2 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
16 GB
VRAM
16,384 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
192.0 GB/s

Quadro P5000 X2 Mobile by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro P5000 X2 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SM)
L2 Cache
2 MB

Quadro P5000 X2 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro P5000 X2 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
6.169 TFLOPS
FP64 (Double)
192.8 GFLOPS (1:32)
FP16 (Half)
96.38 GFLOPS (1:64)
Pixel Rate
96.38 GPixel/s
Texture Rate
192.8 GTexel/s

Pascal Architecture & Process

Manufacturing and design details

The NVIDIA Quadro P5000 X2 Mobile is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro P5000 X2 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Pascal
GPU Name
GP104
Process Node
16 nm
Foundry
TSMC
Transistors
7,200 million
Die Size
314 mm²
Density
22.9M / mm²

NVIDIA's Quadro P5000 X2 Mobile Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro P5000 X2 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro P5000 X2 Mobile to maintain boost clocks without throttling.

TDP
200 W
TDP
200W
Power Connectors
None

Quadro P5000 X2 Mobile by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro P5000 X2 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-B (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro P5000 X2 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
6.1
Shader Model
6.8

Quadro P5000 X2 Mobile Product Information

Release and pricing details

The NVIDIA Quadro P5000 X2 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro P5000 X2 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2017
Production
End-of-life
Predecessor
Quadro Maxwell-M
Successor
Quadro Turing-M

Quadro P5000 X2 Mobile Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro P5000 X2 Mobile

The NVIDIA Quadro P5000 X2 Mobile is an end-of-life mobile workstation GPU built on the Pascal architecture. Fabricated by TSMC on a 16 nm process, it integrates 7,200 million transistors on a 314 mm² die, yielding a transistor density of 22.9M per mm². The card holds a 50th percentile rank among all GPUs in the database, though its average benchmark score is recorded as 0, and no nearest rival entries are provided. Its release date is 2017-01-10, and it succeeds the Quadro Maxwell-M line while being succeeded by the Quadro Turing-M.

Benchmark Performance

The database lists no benchmark scores for this GPU; the average benchmark score is 0, and the nearestRivals array is empty. Consequently, direct percentage deltas against specific competitors cannot be computed. What the data does provide is the raw compute profile. The FP32 throughput is 6.169 TFLOPS, a measure of single-precision floating point performance. The pixel fill rate is 96.38 GPixel/s, and the texture fill rate is 192.8 GTexel/s. These figures derive from 2048 shading units, 128 texture mapping units, and 64 render output units. The 50th percentile ranking places it exactly at the median of all GPUs in the database, meaning half of all recorded GPUs are above it and half are below. Without benchmark scores, the percentile is the only relative performance indicator available. The base clock is 1164 MHz, and the boost clock is 1506 MHz. The FP16 performance is 96.38 GFLOPS, which is a 1:64 ratio relative to FP32, indicating that half-precision workloads are not a strength of this architecture. The 6.169 TFLOPS figure suggests a capable mid-range compute device, but the absence of any rival deltaPct values prevents a quantitative positioning. The 50th percentile is a stark indicator: this is neither a flagship nor a low-end part, but a middle-of-the-road solution. The pixel and texture rates are consistent with a GPU designed for balanced rasterization rather than extreme fill-rate dominance.

How It Compares

The nearestRivals field is empty in the FACT PACK, so no specific rival comparisons can be drawn. The only comparative metric is the percentileVsAllGpus of 50, which positions it at the midpoint of the database's GPU population. This suggests that while it is not a top-tier performer, it is also not a bottom-tier part. Without rival names or deltaPct values, any attempt to name a competitor would violate the rule to use only provided facts. Therefore, the analysis must rely on the absolute specifications to infer its standing. The 6.169 TFLOPS FP32 throughput and 16 GB memory capacity indicate a workstation-oriented design, but the absence of benchmark scores prevents any quantitative comparison against other mobile or desktop parts. The 50th percentile is the sole relational data point. It implies that the GPU sits in the middle of the performance distribution, which is plausible given its 2017 release and Pascal architecture. Users seeking a high-end mobile workstation GPU would likely look above this percentile, while those needing basic compute might look below. The empty rival list means the database has not yet recorded any direct competitors for this specific SKU, leaving the percentile as the only comparative anchor.

Memory Subsystem

The memory configuration is a significant part of this GPU's identity. It ships with 16 GB of GDDR5 memory, a 256-bit bus width, and a bandwidth of 192.0 GB/s. The memory clock is 1500 MHz, which translates to 6 Gbps effective. For high-resolution workloads, the 16 GB capacity is generous, allowing large datasets and textures to reside on the GPU. However, the 192.0 GB/s bandwidth is modest by modern standards. A 256-bit bus at 6 Gbps yields this exact figure. The balance between capacity and bandwidth is worth noting: the capacity supports very high resolutions and large framebuffers, but the bandwidth may become a limiting factor when moving large amounts of data per frame. The pixel rate of 96.38 GPixel/s and texture rate of 192.8 GTexel/s are consistent with the memory subsystem's capabilities. For multi-monitor or high-density pixel setups, the 16 GB pool is a strong asset. The 256-bit bus width is a mid-range specification, and the 192.0 GB/s bandwidth is a direct consequence of that bus and the 6 Gbps effective memory speed. In scenarios where textures exceed 16 GB, the GPU would need to spill to system memory, but for most professional applications, the capacity is ample.

FAQ

Q: What is the memory size and type?

A: The GPU features 16 GB of GDDR5 memory.

Q: What is the memory bus width and bandwidth?

A: The memory bus is 256-bit, providing a bandwidth of 192.0 GB/s.

Q: What is the TDP of this GPU?

A: The TDP is rated at 200 W.

Q: Does it support DirectX 12?

A: Yes, it supports DirectX 12 (12_1), along with OpenGL 4.6 and Vulkan 1.4.

Q: What is the process node and transistor count?

A: It is fabricated on a 16 nm process at TSMC, with 7,200 million transistors on a 314 mm² die.

Q: What is the boost clock?

A: The boost clock is 1506 MHz, while the base clock is 1164 MHz.

Ray Tracing and Feature Set

The FACT PACK lists no RT cores and no tensor cores. This means the GPU has no dedicated hardware for ray tracing or tensor operations. The architecture is Pascal, which predates the dedicated RT and tensor core hardware found in later generations. The API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. These APIs allow for modern graphics features, but without RT cores, any ray tracing would be handled through compute shaders, which is less efficient. The FP16 performance is 96.38 GFLOPS, which is a 1:64 ratio of FP32, indicating that half-precision compute is heavily de-emphasized. The feature set is therefore focused on traditional rasterization and compute workloads, not on ray-traced or AI-accelerated tasks. The lack of tensor cores also means no dedicated hardware for deep learning inference or training acceleration. The DirectX 12_1 support indicates a feature level that includes conservative rasterization and rasterizer-ordered views, but not the DirectX Raytracing (DXR) API that requires RT cores. Vulkan 1.4 support is present, but again, without RT cores, ray tracing via Vulkan would be software-based. For professional users relying on OpenGL 4.6, this GPU offers full compatibility, but the absence of dedicated RT hardware is a clear limitation for modern ray-traced workflows.

Power and Cooling

The TDP is 200 W, which is a significant power draw for a mobile module. The slot width is listed as MXM Module, and the bus interface is MXM-B (3.0). The power connectors field is "None", meaning the module does not require external power connectors; power is delivered through the MXM slot. The suggested PSU is not specified in the data. The production status is end-of-life, and the release date is 2017-01-10. The predecessor is Quadro Maxwell-M, and the successor is Quadro Turing-M. For cooling, the data does not specify a cooler size, but a 200 W TDP in a mobile form factor implies a robust thermal solution is necessary. The lack of a suggested PSU means the host system's power delivery must be capable of handling the 200 W draw. The MXM-B (3.0) interface is a standard for mobile modules, and the absence of external power connectors simplifies installation but places a heavy burden on the motherboard's power delivery circuitry. The 200 W TDP is a high figure for a mobile part, indicating that the chassis must have adequate cooling and power regulation. The end-of-life status suggests that this GPU is no longer in production, so it is likely found in refurbished or existing systems. The display outputs are listed as "Portable Device Dependent", meaning the connectivity depends on the laptop or mobile workstation's design.

Who Should Consider It

Given the 50th percentile ranking and the absence of benchmark scores, the target user is someone who needs a large memory footprint. The 16 GB GDDR5 pool is the standout feature, suitable for high-resolution rendering, large simulation data, or multi-application workflows. The 6.169 TFLOPS FP32 throughput provides solid compute capability for professional applications that are not heavily dependent on half-precision. The lack of RT cores and tensor cores means it is not suited for ray-traced workflows or AI inference acceleration. The 192.0 GB/s bandwidth may limit performance in bandwidth-bound scenarios, but for capacity-bound workloads, it is a viable option. Users who require DirectX 12_1, OpenGL 4.6, or Vulkan 1.4 support will find it compatible. Since it is end-of-life, it is likely to be found in existing systems rather than new builds. The 200 W TDP requires a capable mobile chassis. In summary, it is for professionals prioritizing VRAM capacity and standard rasterization performance over modern features like ray tracing. The 50th percentile indicates a mid-tier standing, so it is not for users seeking top-tier compute or the latest feature set. Its 16 GB memory is its primary selling point, making it a candidate for tasks that demand large framebuffers or datasets, such as 3D modeling, CAD, and scientific visualization. The 256-bit bus and 192.0 GB/s bandwidth are adequate for these workloads, though not exceptional. The 2017 release date means it is an older part, but for legacy applications or budget-conscious upgrades, it remains a functional option.

The AMD Equivalent of Quadro P5000 X2 Mobile

Looking for a similar graphics card from AMD? The AMD Radeon RX 460 1024SP offers comparable performance and features in the AMD lineup.

AMD Radeon RX 460 1024SP

AMD • 2 GB VRAM

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