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NVIDIA Quadro P500 Mobile

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
1519
MHz Boost
18W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 1,519 MHz
Shaders 256
Bus Width 64-bit
TDP 18W
Memory Type GDDR5
Architecture Pascal
nm
Process 14 nm
Released Jan 2018

NVIDIA Quadro P500 Mobile Specifications

Quadro P500 Mobile GPU Core

Shader units and compute resources

The NVIDIA Quadro P500 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
256
Shaders
256
TMUs
16
ROPs
16
SM Count
2

Quadro P500 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro P500 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro P500 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1455 MHz
Base Clock
1,455 MHz
Boost Clock
1519 MHz
Boost Clock
1,519 MHz
Memory Clock
1253 MHz 5 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro P500 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro P500 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
40.10 GB/s

Quadro P500 Mobile by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro P500 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SM)
L2 Cache
512 KB

Quadro P500 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro P500 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
777.7 GFLOPS
FP64 (Double)
24.30 GFLOPS (1:32)
FP16 (Half)
12.15 GFLOPS (1:64)
Pixel Rate
24.30 GPixel/s
Texture Rate
24.30 GTexel/s

Pascal Architecture & Process

Manufacturing and design details

The NVIDIA Quadro P500 Mobile is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro P500 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Pascal
GPU Name
GP108
Process Node
14 nm
Foundry
Samsung
Transistors
1,800 million
Die Size
74 mm²
Density
24.3M / mm²

NVIDIA's Quadro P500 Mobile Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro P500 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro P500 Mobile to maintain boost clocks without throttling.

TDP
18 W
TDP
18W
Power Connectors
None

Quadro P500 Mobile by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro P500 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro P500 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
6.1
Shader Model
6.8

Quadro P500 Mobile Product Information

Release and pricing details

The NVIDIA Quadro P500 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro P500 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2018
Production
End-of-life
Predecessor
Quadro Maxwell-M
Successor
Quadro Turing-M

Quadro P500 Mobile Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro P500 Mobile

The NVIDIA Quadro P500 Mobile is an end-of-life mobile workstation graphics processor built on the Pascal architecture. Fabricated on Samsung's 14 nm process, the GP108 chip integrates 1,800 million transistors on a 74 mm² die, yielding a transistor density of 24.3M per square millimeter. With a base clock of 1455 MHz and a boost clock of 1519 MHz, the GPU occupies the 50th percentile of all GPUs in the database, indicating a median level of performance among tracked parts. This mobile solution is designed for portable workstations, with its display outputs being entirely dependent on the host device.

Benchmark Performance

The P500 Mobile's theoretical compute throughput is defined by its 256 shading units, 16 texture mapping units, and 16 ROPs. Peak FP32 performance is 777.7 GFLOPS, while FP16 performance is severely restricted at 12.15 GFLOPS, reflecting a 1:64 ratio. This indicates the architecture is optimized for standard single-precision workloads, not half-precision compute. The pixel rate is 24.30 GPixel/s and the texture rate is 24.30 GTexel/s, both driven by the 1519 MHz boost clock. In the database, the GPU sits at the 50th percentile, meaning exactly half of all tracked GPUs score higher and half score lower. Without nearest rivals listed, the absolute numbers provide the only reference points.

The 777.7 GFLOPS FP32 figure is modest for a workstation part, suggesting it handles entry-level CAD and light 3D modeling rather than heavy simulation or AI training. The 1:64 FP16 ratio is a notable weakness; any workload relying on half-precision will see a dramatic slowdown. The texture and pixel rates are identical, which is typical for a balanced rasterization pipeline at this scale. The boost clock of 1519 MHz is high for a low-power mobile chip, but the small number of execution units limits overall throughput. The data shows a GPU designed for efficiency over brute force, prioritizing consistent performance within a constrained power envelope. The 24.30 GPixel/s fill rate is adequate for simple scenes but will struggle with complex geometry or heavy overdraw. The 24.30 GTexel/s texture rate similarly caps the speed at which textures can be applied, which becomes a bottleneck in texture-rich applications. The FP32 throughput of 777.7 GFLOPS is roughly a quarter of what a high-end desktop part from the same era would offer, but this is a deliberate trade-off for the 18 W power envelope. The 50th percentile ranking reinforces that this is a middle-of-the-road performer, not a specialist in any particular metric.

Who Should Consider It

Given its 2 GB GDDR5 frame buffer and 64-bit memory bus, the P500 Mobile is best suited for portable workstations where space and power are at a premium. The 40.10 GB/s bandwidth is sufficient for 1080p-class workloads with moderate texture sizes, but high-resolution assets will quickly exceed the frame buffer. The 50th percentile ranking places it in the middle of the database, meaning it is not a top-tier performer but is far from the bottom. For users running legacy CAD applications or 2D drafting tools, the 777.7 GFLOPS FP32 throughput and 24.30 GPixel/s fill rate are adequate. However, for modern 3D rendering with large scenes, the 2 GB capacity becomes a bottleneck.

The 18 W TDP and absence of power connectors indicate it is intended for thin-and-light mobile devices, not desktop replacements. Users who need to run OpenGL 4.6 or Vulkan 1.4 applications will find full API support. The GPU's end-of-life status suggests it is now a legacy option, but for existing mobile workstations, it can still handle entry-level tasks. The 64-bit bus width is a clear limiter; texture-heavy games or professional apps will see performance drop when memory bandwidth is saturated. For users prioritizing battery life and low heat output, this GPU's modest specifications align well with those goals. It is not recommended for high-end simulation, large-scale rendering, or any workload requiring more than 2 GB of frame buffer. The 24.30 GTexel/s texture rate means that heavily textured environments will cause frame pacing issues. The 50th percentile ranking also implies that a wide range of alternative GPUs offer similar or better performance, so this part is only relevant for specific legacy systems.

Ray Tracing and Feature Set

The P500 Mobile does not include dedicated ray tracing cores or tensor cores, as both fields are null in the specification. This means the GPU relies entirely on traditional rasterization techniques. The Pascal architecture predates the ray tracing hardware found in later NVIDIA generations. API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, providing broad compatibility with modern graphics frameworks. However, the absence of tensor cores means no hardware acceleration for AI-based features such as DLSS or neural rendering. The 1:64 FP16 ratio further confirms that the chip is not optimized for compute-heavy workloads.

For professional applications that use OpenGL 4.6, such as certain CAD and visualization tools, the P500 Mobile offers full compliance. DirectX 12 (12_1) support allows access to feature level 12_1, but without ray tracing or mesh shaders, the experience is limited to standard rasterization. The lack of tensor cores also means no hardware-accelerated denoising or super-resolution. In summary, the feature set is functional but dated, aligning with its 2018 release date. Users needing ray tracing will have to look to the successor generation, the Quadro Turing-M, which is listed as the successor but not detailed here. The predecessor is the Quadro Maxwell-M, indicating a clear generational progression. The Pascal architecture's strengths lie in its efficiency and mature driver support, not in cutting-edge features. The absence of RT and tensor cores is a significant limitation for modern AI-assisted workflows, but for traditional rasterization, the feature set remains competent.

Power and Cooling

The P500 Mobile has a thermal design power of just 18 W, making it one of the more power-efficient mobile GPUs in its class. It requires no external power connectors, as the slot provides all necessary power. The bus interface is PCIe 3.0 x16, which is a standard connection for mobile workstations. The 18 W TDP means a simple cooling solution, such as a small heat pipe and fan, is sufficient to maintain the 1519 MHz boost clock. There is no suggested PSU listed, but given the low power draw, a typical laptop power adapter is adequate.

The 14 nm Samsung process contributes to the low power consumption, with a die size of 74 mm² and 1,800 million transistors. The transistor density of 24.3M / mm² is relatively high for the era, indicating efficient use of the silicon area. The lack of power connectors simplifies system integration, making the GPU suitable for ultraportable designs. The 18 W envelope allows for sustained operation without thermal throttling under most workloads, assuming adequate chassis cooling. For mobile users, the low TDP translates to longer battery life during light tasks. The absence of a slot width specification is irrelevant for a mobile part, as it is soldered or mounted on a module. Overall, the power and cooling profile is a key strength, enabling deployment in compact devices. The 1455 MHz base clock and 1519 MHz boost clock are close together, indicating that the GPU can hold near-boost speeds under load. The 18 W TDP is a fraction of what desktop GPUs consume, making it an excellent choice for fanless or passively cooled designs in some cases.

FAQ

Q: Does the NVIDIA Quadro P500 Mobile support hardware ray tracing?

A: No. The specification lists null for both RT cores and tensor cores, indicating no dedicated ray tracing or tensor acceleration hardware.

Q: What is the memory bandwidth of the P500 Mobile?

A: The memory bandwidth is 40.10 GB/s, derived from a 64-bit bus running GDDR5 memory at 1253 MHz (5 Gbps effective).

Q: What is the FP32 compute performance?

A: The FP32 performance is 777.7 GFLOPS, while FP16 performance is only 12.15 GFLOPS, reflecting a 1:64 ratio.

Q: What is the thermal design power (TDP)?

A: The TDP is 18 W, and the GPU requires no external power connectors.

Q: Which graphics APIs are supported?

A: The GPU supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.

Q: What is the process node and die size?

A: The chip is fabricated on Samsung's 14 nm process, with a die size of 74 mm² and 1,800 million transistors.

Memory Subsystem

The P500 Mobile is equipped with 2 GB of GDDR5 memory on a 64-bit bus, yielding a bandwidth of 40.10 GB/s. The memory clock runs at 1253 MHz, translating to 5 Gbps effective data rate. This configuration is notably narrow; a 64-bit bus is common in entry-level parts, and the 40.10 GB/s bandwidth is modest by modern standards. For high-resolution workloads, the 2 GB capacity is the primary constraint. Large textures, high-resolution framebuffers, and multi-sample anti-aliasing will quickly consume the available memory.

The 64-bit bus width also limits the rate at which data can be transferred, potentially causing stuttering in memory-intensive applications. In professional contexts, such as 3D modeling or video editing, the 2 GB capacity means users must manage assets carefully. The bandwidth of 40.10 GB/s is adequate for 1080p gaming at moderate settings, but 4K or multi-monitor setups will likely exceed the memory subsystem's capabilities. The pixel rate of 24.30 GPixel/s is consistent with the memory bandwidth, indicating a balanced design for its intended segment. The 16 ROPs and 16 TMUs are paired with the 64-bit memory bus, which is a typical configuration for a low-power mobile GPU.

The memory type, GDDR5, is standard for the 2018 era, but the capacity and bus width place it in the entry-level tier. For users upgrading from an older integrated GPU, this discrete solution offers a significant improvement, but it is not designed for heavy compute or high-end gaming. The 40.10 GB/s bandwidth is a bottleneck for any workload that requires frequent data movement, such as large particle systems or high-resolution textures. The 2 GB capacity is the first constraint encountered at higher resolutions, as modern applications often require more than 2 GB for complex scenes. The 64-bit bus width means that even if the capacity were larger, the bandwidth would still be a limiting factor. The memory clock of 1253 MHz is moderate, and the 5 Gbps effective rate is typical for GDDR5. In summary, the memory subsystem is the most limiting factor of this GPU, and the 2 GB capacity will be the first constraint encountered at higher resolutions. The 24.30 GTexel/s texture rate is directly tied to the memory bandwidth, so any texture-heavy workload will suffer from the narrow bus. This configuration is a deliberate compromise to achieve the 18 W TDP, prioritizing power efficiency over raw memory throughput.

The AMD Equivalent of Quadro P500 Mobile

Looking for a similar graphics card from AMD? The AMD Radeon RX 570 Mobile offers comparable performance and features in the AMD lineup.

AMD Radeon RX 570 Mobile

AMD • 8 GB VRAM

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