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NVIDIA Quadro P4000 Max-Q

NVIDIA graphics card specifications and benchmark scores

8 GB
VRAM
1228
MHz Boost
100W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 8 GB
Boost Clock 1,228 MHz
Shaders 1,792
Bus Width 256-bit
TDP 100W
Memory Type GDDR5
Architecture Pascal
nm
Process 16 nm
Released Jan 2017

NVIDIA Quadro P4000 Max-Q Specifications

Quadro P4000 Max-Q GPU Core

Shader units and compute resources

The NVIDIA Quadro P4000 Max-Q GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,792
Shaders
1,792
TMUs
112
ROPs
64
SM Count
14

Quadro P4000 Max-Q Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro P4000 Max-Q's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro P4000 Max-Q by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1114 MHz
Base Clock
1,114 MHz
Boost Clock
1228 MHz
Boost Clock
1,228 MHz
Memory Clock
1502 MHz 6 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro P4000 Max-Q Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro P4000 Max-Q's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
8 GB
VRAM
8,192 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
192.3 GB/s

Quadro P4000 Max-Q by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro P4000 Max-Q, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SM)
L2 Cache
2 MB

Quadro P4000 Max-Q Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro P4000 Max-Q against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
4.401 TFLOPS
FP64 (Double)
137.5 GFLOPS (1:32)
FP16 (Half)
68.77 GFLOPS (1:64)
Pixel Rate
78.59 GPixel/s
Texture Rate
137.5 GTexel/s

Pascal Architecture & Process

Manufacturing and design details

The NVIDIA Quadro P4000 Max-Q is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro P4000 Max-Q will perform in GPU benchmarks compared to previous generations.

Architecture
Pascal
GPU Name
GP104
Process Node
16 nm
Foundry
TSMC
Transistors
7,200 million
Die Size
314 mm²
Density
22.9M / mm²

NVIDIA's Quadro P4000 Max-Q Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro P4000 Max-Q determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro P4000 Max-Q to maintain boost clocks without throttling.

TDP
100 W
TDP
100W
Power Connectors
None

Quadro P4000 Max-Q by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro P4000 Max-Q are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-B (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro P4000 Max-Q. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
6.1
Shader Model
6.8

Quadro P4000 Max-Q Product Information

Release and pricing details

The NVIDIA Quadro P4000 Max-Q is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro P4000 Max-Q by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2017
Production
End-of-life
Predecessor
Quadro Maxwell-M
Successor
Quadro Turing-M

Quadro P4000 Max-Q Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro P4000 Max-Q

The NVIDIA Quadro P4000 Max-Q is a mobile workstation GPU built on the Pascal architecture, fabricated on TSMC's 16 nm process. It packs 7,200 million transistors onto a 314 mm² die, with a transistor density of 22.9 million per square millimeter. Released on January 10, 2017, this MXM-Module card is now end-of-life, occupying a niche between the earlier Quadro Maxwell-M generation and the later Quadro Turing-M line. With a 100 W TDP and no external power connectors, it was designed for portable workstations, though its display outputs are dependent on the host device. The data shows a GPU that sits at the 50th percentile of all GPUs, indicating a balanced mid-range positioning rather than a top-tier performer.

Benchmark Performance

Without direct benchmark scores, the P4000 Max-Q's performance must be inferred from its compute and rasterization specifications. The GPU delivers 4.401 TFLOPS of FP32 compute, a figure that places it comfortably in the mainstream segment for its era. Its texture rate of 137.5 GTexel/s and pixel rate of 78.59 GPixel/s suggest it can handle high-resolution texture mapping and pixel fill operations without stalling, though these numbers are modest compared to later generations. The shading unit count of 1,792, paired with 112 texture mapping units and 64 ROPs, provides a balanced throughput for both geometry and fragment work. In practice, this configuration would allow the card to manage complex CAD models and moderate gaming loads, but it would struggle with extreme compute workloads that demand higher FP32 throughput.

A notable weakness is the FP16 performance of 68.77 GFLOPS, which is a 1:64 ratio relative to FP32. This is exceptionally low, meaning any workload relying on half-precision arithmetic — common in AI inference or certain scientific simulations — would be severely penalized. The boost clock of 1228 MHz and base clock of 1114 MHz are conservative, reflecting the power constraints of a 100 W mobile design. The 50th percentile standing among all GPUs underscores that while the P4000 Max-Q is not a laggard, it does not break new ground. For its time, it offered competent performance for professional applications, but the data indicates that it is outclassed by both earlier high-end Maxwell parts and the subsequent Turing line.

Ray Tracing and Feature Set

The P4000 Max-Q has no dedicated ray tracing cores and no tensor cores — both fields are null in the specification. This is consistent with its Pascal architecture, which predates NVIDIA's Turing generation that introduced hardware-accelerated ray tracing. Consequently, any ray tracing workloads would rely on software implementations, which are typically too slow for real-time use. The GPU does support DirectX 12 (feature level 12_1), OpenGL 4.6, and Vulkan 1.4, providing broad API compatibility for contemporary applications. However, without RT cores, features like DLSS or hardware-accelerated ray-traced shadows are absent. The card's feature set is therefore limited to traditional rasterization and compute, which is adequate for many professional visualization tasks but not for modern ray-traced content. The absence of tensor cores also rules out any AI-accelerated denoising or upscaling, a capability that would become standard in later professional GPUs.

Memory Subsystem

The memory configuration consists of 8 GB of GDDR5 running at an effective 6 Gbps, with a 256-bit bus. This yields a total bandwidth of 192.3 GB/s. For a mobile workstation, 8 GB is a reasonable capacity for handling large datasets and multi-monitor setups, though it may be limiting for very large simulations or 8K texture packs. The bandwidth figure is moderate; while it is sufficient for 1440p and some 4K workloads, it could become a bottleneck when pushing high resolutions with heavy texture filtering or when using multiple displays. The memory clock of 1502 MHz (6 Gbps effective) is typical for GDDR5 of that era, but the 256-bit bus helps offset the lower per-pin speed. Compared to later GDDR6 solutions, this bandwidth is modest, but for its release date, it was competitive within the mobile segment. The 8 GB capacity also ensures that the GPU can handle professional applications that require large frame buffers, such as video editing or 3D rendering, without immediately spilling into system memory.

How It Compares

Given the absence of direct rival data, the P4000 Max-Q's position is best understood through its generational context and overall percentile ranking. Its predecessor, the Quadro Maxwell-M, would have offered similar rasterization capabilities but likely with lower transistor counts and memory bandwidth. The P4000 Max-Q improves on that with a more modern Pascal architecture, which brings better power efficiency and higher clock speeds. However, its successor, the Quadro Turing-M, introduces hardware ray tracing and tensor cores, along with a significant leap in compute performance. The data shows that the P4000 Max-Q sits exactly at the 50th percentile of all GPUs, meaning half of the GPUs in the database are faster and half are slower. This places it as a mid-range solution, not a flagship but not an entry-level part either. For a mobile workstation, this balance is often desirable, offering enough performance for demanding tasks while maintaining a modest 100 W TDP. The lack of power connectors and reliance on the host system's power delivery further underscores its mobile-first design. Compared to desktop counterparts of the same era, it would likely be slower due to thermal and power constraints, but within the mobile landscape, it holds its own.

FAQ

Q: What is the FP32 compute performance of the Quadro P4000 Max-Q?

A: The GPU delivers 4.401 TFLOPS of FP32 compute, which is a solid figure for a 100 W mobile workstation card.

Q: Does the Quadro P4000 Max-Q support hardware ray tracing?

A: No. The specification lists no RT cores, and the Pascal architecture predates NVIDIA's Turing generation that introduced dedicated ray tracing hardware.

Q: How much memory does it have and what is its bandwidth?

A: It has 8 GB of GDDR5 memory with a 256-bit bus, providing a bandwidth of 192.3 GB/s.

Q: What is the process node and die size?

A: It is fabricated on a 16 nm process at TSMC, with a die size of 314 mm² and a transistor count of 7,200 million.

Q: What is the bus interface for this card?

A: It uses an MXM-B (3.0) interface, which is a standard for mobile GPUs, and the card itself is an MXM Module.

Q: When was the Quadro P4000 Max-Q released?

A: It was released on January 10, 2017, and is now marked as end-of-life, with the Quadro Turing-M as its successor.

The AMD Equivalent of Quadro P4000 Max-Q

Looking for a similar graphics card from AMD? The AMD Radeon RX 460 1024SP offers comparable performance and features in the AMD lineup.

AMD Radeon RX 460 1024SP

AMD • 2 GB VRAM

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