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NVIDIA Quadro P3200 Mobile

NVIDIA graphics card specifications and benchmark scores

6 GB
VRAM
1543
MHz Boost
75W
TDP
192
Bus Width

At a Glance

NVIDIA
VRAM 6 GB
Boost Clock 1,543 MHz
Shaders 1,792
Bus Width 192-bit
TDP 75W
Memory Type GDDR5
Architecture Pascal
nm
Process 16 nm
Released Feb 2018

NVIDIA Quadro P3200 Mobile Specifications

Quadro P3200 Mobile GPU Core

Shader units and compute resources

The NVIDIA Quadro P3200 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,792
Shaders
1,792
TMUs
112
ROPs
64
SM Count
14

Quadro P3200 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro P3200 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro P3200 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1328 MHz
Base Clock
1,328 MHz
Boost Clock
1543 MHz
Boost Clock
1,543 MHz
Memory Clock
1752 MHz 7 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro P3200 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro P3200 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
6 GB
VRAM
6,144 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
192 bit
Bus Width
192-bit
Bandwidth
168.2 GB/s

Quadro P3200 Mobile by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro P3200 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SM)
L2 Cache
1536 KB

Quadro P3200 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro P3200 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
5.530 TFLOPS
FP64 (Double)
172.8 GFLOPS (1:32)
FP16 (Half)
86.41 GFLOPS (1:64)
Pixel Rate
98.75 GPixel/s
Texture Rate
172.8 GTexel/s

Pascal Architecture & Process

Manufacturing and design details

The NVIDIA Quadro P3200 Mobile is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro P3200 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Pascal
GPU Name
GP104
Process Node
16 nm
Foundry
TSMC
Transistors
7,200 million
Die Size
314 mm²
Density
22.9M / mm²

NVIDIA's Quadro P3200 Mobile Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro P3200 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro P3200 Mobile to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
None

Quadro P3200 Mobile by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro P3200 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-B (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro P3200 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
6.1
Shader Model
6.8

Quadro P3200 Mobile Product Information

Release and pricing details

The NVIDIA Quadro P3200 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro P3200 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2018
Production
End-of-life
Predecessor
Quadro Maxwell-M
Successor
Quadro Turing-M

Quadro P3200 Mobile Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro P3200 Mobile

The NVIDIA Quadro P3200 Mobile is a Pascal-generation professional mobile GPU, built on the GP104 chip using a 16 nm process at TSMC. It was released in early 2018 and is now designated as end-of-life. The benchmark percentile data places this part at the 50th percentile against all GPUs, indicating it sits squarely in the mid-range of the performance spectrum, neither a top-tier contender nor a low-end part. The data sheet does not include any specific benchmark scores or rival comparisons, so the analysis must rely on the architectural specifications provided to infer its capabilities and positioning.

Benchmark Performance

The FACT PACK provides no direct benchmark scores, average scores, or nearest rival data for the Quadro P3200 Mobile. Its `avgBenchmarkScore` is listed as 0, and the `nearestRivals` array is empty. Consequently, any quantitative comparison in this section must be derived from the raw compute specifications listed in the FACT PACK, rather than from measured test results. The available metrics are the FP32 performance of 5.530 TFLOPS, the texture rate of 172.8 GTexel/s, and the pixel rate of 98.75 GPixel/s.

These numbers represent the theoretical peak throughput of the card. The FP32 figure of 5.530 TFLOPS is a meaningful indicator of general-purpose shader performance for the Pascal architecture, as it directly scales with the 1792 shading units and the boost clock of 1543 MHz. The texture rate of 172.8 GTexel/s, derived from 112 TMUs, suggests robust performance in texture-heavy workloads, which is common in professional 3D modeling and rendering tasks. The pixel rate of 98.75 GPixel/s, from 64 ROPs, indicates a solid fill-rate capability, which matters for high-resolution viewport rendering and anti-aliasing.

The data shows a balanced compute configuration. The FP32 throughput is roughly 3.2% of the texture rate, which is typical for a Pascal chip. However, without rival scores, it is impossible to state whether the P3200 is ahead or behind its peers by any percentage. The percentile rank of 50 is the only comparative data point available, and it suggests that in a database of all GPUs, this mobile Quadro sits exactly at the median. This implies that while it is not a flagship, it is also far from the bottom, likely offering competent performance for professional applications that are not extreme compute-bound. The lack of measured benchmarks means the theoretical numbers here are the only factual basis for performance assessment.

How It Compares

The FACT PACK explicitly lists no `nearestRivals` for this GPU. Therefore, a direct comparison to competing mobile workstation GPUs, such as those from the same generation or the preceding Maxwell architecture, is not possible using the provided data. The predecessor is noted as "Quadro Maxwell-M", which indicates the architectural leap from Maxwell to Pascal brought improvements in process node (16 nm) and features, but no performance deltas are given.

The successor is listed as "Quadro Turing-M", which implies that the next generation would introduce dedicated RT and tensor cores, a feature set this Pascal card lacks. Since the `nearestRivals` field is empty, any paragraph that attempts to position the P3200 against a specific competitor would be speculating. The data only allows for a statement that this GPU falls between the Maxwell-M and Turing-M generations in the Quadro mobile lineup, based on the production status and release timeline. The percentile rank of 50th suggests a mid-pack position, but the actual rival names and their exact score differences are absent from the FACT PACK. Without those deltas, the comparative analysis must remain qualitative, noting its generational placement rather than its competitive standing against specific models.

Memory Subsystem

The Quadro P3200 Mobile is equipped with 6 GB of GDDR5 memory, operating on a 192-bit bus interface. The memory clock is listed as 1752 MHz, which translates to 7 Gbps effective data rate. The resulting memory bandwidth is 168.2 GB/s. This configuration is critical for professional workloads, as memory bandwidth often bottlenecks high-resolution rendering and large dataset manipulation.

A 192-bit bus width is narrower than what is found on higher-end desktop parts, but it is a common choice for mobile mid-range GPUs to balance power consumption and performance. The 168.2 GB/s bandwidth is a moderate figure; it is sufficient for 1080p and 1440p viewport work in professional applications, but it may become a limiting factor at 4K resolutions with complex scenes or when using high-resolution textures. The 6 GB capacity is adequate for most professional design and engineering tasks, but it could be restrictive for very large simulation datasets or multi-application workflows that exceed this VRAM allocation. The GDDR5 type, as opposed to GDDR5X or HBM, indicates a cost-effective and power-efficient solution, but it does not offer the same peak bandwidth as those more exotic memory types. For high-resolution rendering, the data suggests the card can handle the load, but the bandwidth headroom is not expansive, potentially capping performance in memory-intensive shading scenarios.

FAQ

Q: What is the manufacturing process and die size of the Quadro P3200 Mobile?

A: The GPU is fabricated on a 16 nm process at TSMC. The die size is 314 mm², which houses 7,200 million transistors, resulting in a transistor density of 22.9 million per square millimeter.

Q: What is the peak FP32 compute performance of this card?

A: The theoretical single-precision floating-point performance is 5.530 TFLOPS, based on the 1792 shading units operating at the boost clock of 1543 MHz.

Q: Does the Quadro P3200 Mobile support hardware ray tracing?

A: No. The FACT PACK lists `rtCores` and `tensorCores` as null, indicating that this Pascal-architecture GPU does not have dedicated ray tracing or tensor cores. Those features were introduced in the subsequent Turing generation.

Q: What is the memory configuration, and what is the resulting bandwidth?

A: The card features 6 GB of GDDR5 memory on a 192-bit bus. The effective memory clock is 7 Gbps, yielding a total memory bandwidth of 168.2 GB/s.

Q: What is the thermal design power (TDP) of this mobile GPU?

A: The TDP is specified as 75 W. The card is an MXM Module with no power connectors listed, suggesting it draws power directly from the MXM slot.

Q: Which API versions are supported by this GPU?

A: The FACT PACK lists support for DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.

Ray Tracing and Feature Set

The Quadro P3200 Mobile does not include dedicated ray tracing cores or tensor cores, as the `rtCores` and `tensorCores` fields are null. This confirms that hardware-accelerated ray tracing is not a feature of this Pascal-based part. The architecture relies on traditional rasterization and compute shaders for rendering tasks. The feature set is defined by its API support, which includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The DirectX 12_1 feature level indicates support for conservative rasterization and other advanced rasterization features, but not for the DXR (DirectX Raytracing) API, which requires dedicated RT hardware or compute-based fallbacks that are not specified here.

The FP16 performance is listed as 86.41 GFLOPS (1:64), which is severely reduced compared to FP32. This ratio indicates that the card is not optimized for half-precision compute, making it unsuitable for AI inferencing or workloads that benefit from FP16 throughput. The inclusion of 1792 shading units, 112 texture mapping units, and 64 raster output units forms the core of the rasterization pipeline. The pixel rate of 98.75 GPixel/s and texture rate of 172.8 GTexel/s are the practical limits for fill-rate and texture filtering. The lack of tensor cores also means that any Deep Learning Super Sampling (DLSS) or AI-based features are absent. The display outputs are listed as "Portable Device Dependent", which means the number and type of video outputs vary by the laptop manufacturer, not the GPU itself. The bus interface is MXM-B (3.0), a standard for mobile graphics modules, but it does not dictate the external display connectivity.

Power and Cooling

The Quadro P3200 Mobile has a TDP of 75 W, a modest power envelope for a mobile GPU. This power level is suitable for thin-and-light mobile workstations, as it does not require an excessive cooling solution. The FACT PACK lists the card as a "MXM Module" with a slot width of "MXM Module", indicating it is a replaceable module rather than a soldered-down chip. There are no power connectors listed, meaning the card draws its power solely through the MXM interface. The `suggestedPsu` field is null, so no specific power supply recommendation is provided by the data.

The 75 W TDP suggests that a capable air cooler, such as a dual-fan solution or a robust heat pipe assembly, would be sufficient to manage thermals. The lack of external power connectors simplifies installation, but it also limits the card's ability to draw additional power for overclocking. The thermal solution is dependent on the laptop chassis, as the card itself has no cooling attached. The 16 nm process node helps keep power consumption and heat generation relatively low for the performance offered. Since there are no power connector requirements, the only power consideration is whether the laptop's MXM slot can supply the full 75 W TDP consistently under load. The data does not provide any information on idle power draw or transient spikes.

Who Should Consider It

The Quadro P3200 Mobile occupies the 50th percentile in the database of all GPUs, which positions it as a mid-range option. For professional users, the 6 GB VRAM and 168.2 GB/s bandwidth are adequate for 1080p and 1440p resolutions in CAD, 3D modeling, and content creation applications. The 5.530 TFLOPS of FP32 compute power is sufficient for moderate simulation and rendering tasks, but it is not geared toward extreme compute workloads or 4K texture-heavy scenes. The lack of RT and tensor cores means it is not appropriate for users who require hardware-accelerated ray tracing or AI-based features in their workflow.

This card would be a reasonable choice for mobile workstation users who work primarily in traditional rasterization-based applications, such as SolidWorks, AutoCAD, or Adobe Premiere Pro, at resolutions up to 1440p. It would also suit users who need a certified professional GPU for reliability in software certification, rather than raw gaming performance. However, users who frequently render at 4K, work with massive datasets exceeding 6 GB, or rely on the latest ray-traced visualization tools should look toward the successor Turing-M generation or higher. The 50th percentile rank suggests it is a balanced performer, but it does not excel in any particular area. The data indicates that it is a competent workhorse for standard professional tasks, but not a high-end solution for specialized or demanding workloads. The end-of-life status also suggests that newer alternatives are available with better features.

The AMD Equivalent of Quadro P3200 Mobile

Looking for a similar graphics card from AMD? The AMD Radeon RX Vega M GH offers comparable performance and features in the AMD lineup.

AMD Radeon RX Vega M GH

AMD • 4 GB VRAM

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