NVIDIA Quadro P3200 Max-Q
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro P3200 Max-Q Specifications
Quadro P3200 Max-Q GPU Core
Shader units and compute resources
The NVIDIA Quadro P3200 Max-Q GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro P3200 Max-Q Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro P3200 Max-Q's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro P3200 Max-Q by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro P3200 Max-Q Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro P3200 Max-Q's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro P3200 Max-Q by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro P3200 Max-Q, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro P3200 Max-Q Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro P3200 Max-Q against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Pascal Architecture & Process
Manufacturing and design details
The NVIDIA Quadro P3200 Max-Q is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro P3200 Max-Q will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro P3200 Max-Q Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro P3200 Max-Q determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro P3200 Max-Q to maintain boost clocks without throttling.
Quadro P3200 Max-Q by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro P3200 Max-Q are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro P3200 Max-Q. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro P3200 Max-Q Product Information
Release and pricing details
The NVIDIA Quadro P3200 Max-Q is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro P3200 Max-Q by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro P3200 Max-Q Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro P3200 Max-Q
The NVIDIA Quadro P3200 Max-Q is a mobile workstation GPU from the Quadro Pascal-M generation, marked as Px200. It uses the Pascal architecture with the GP104 chip, manufactured by TSMC on a 16 nm process. The die contains 7,200 million transistors across 314 mm², giving a transistor density of 22.9M / mm². The compute configuration comprises 1,792 shading units, 112 texture mapping units, and 64 ROPs, paired with 6 GB of GDDR5 on a 192-bit bus. Memory is clocked at 1753 MHz, or 7 Gbps effective, providing 168.3 GB/s of bandwidth. The GPU's base clock is 1139 MHz and its boost clock is 1404 MHz.
Benchmark Performance
The record holds no measured benchmark scores: benchmarks is empty and avgBenchmarkScore is 0. The nearestRivals list is also empty, so there are no nearest-GPU names, scores, or deltaPct values from which exact percentage comparisons can be drawn. The percentileVsAllGpus field reports 50, but with a zero average score this percentile lacks a measured benchmark reference and should not be read as a validated midpoint.
What the record does contain are peak pipeline rates. FP32 compute is 5.032 TFLOPS, which is the throughput level associated with 1,792 shading units at the listed boost clock. FP16 compute is 78.62 GFLOPS, explicitly a 1:64 ratio to FP32, so this GPU is heavily oriented toward FP32 work. Texture throughput is 157.2 GTexel/s, corresponding to 112 texture units at boost clock. Pixel output is 89.86 GPixel/s, corresponding to 64 ROPs at boost clock. These are aggregate capacity numbers, not application scores.
Because no rival scores are present, no percentages such as a 30% lead in multi-core performance can be reported. In this database record, absolute rate comparisons are only possible against these internal hardware peak values. The absence of benchmark data also means the 50th-percentile field cannot be combined with other GPUs to form a reliable ranking. Any observed real-world performance would need to be supplied as a new benchmark entry before relative ranking can be established.
Ray Tracing and Feature Set
The FACT PACK lists rtCores and tensorCores as null. There are therefore no dedicated ray tracing cores and no tensor cores in this chip. Hardware-accelerated ray tracing is not a feature of the NVIDIA Quadro P3200 Max-Q. For API-level features, the record lists DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. This gives the GPU a broad set of graphics APIs within its generation, but the absence of RT hardware means any ray-traced effects would have to be implemented without a dedicated accelerator.
The shader and fixed-function block counts are 1,792 shading units, 112 TMUs, and 64 ROPs. The output configuration is portable-device dependent, so displays are defined by the host mobile system rather than by the GPU module alone. The memory interface is 6 GB GDDR5 over 192 bits, with 168.3 GB/s bandwidth. From a feature perspective, the module has no tensor or RT blocks in the record; FP16 throughput is limited to 78.62 GFLOPS, which is a small fraction of FP32 compute and distinct from a tensor-accelerated path. The DirectX 12 (12_1) feature level, OpenGL 4.6 support, and Vulkan 1.4 support describe the software interface scope available to the host system.
Who Should Consider It
Because the entry has no measured scores, a recommendation tied to specific resolutions and settings cannot be supported by benchmark data. The information that can be used is the hardware limits: pixel rate of 89.86 GPixel/s, texture rate of 157.2 GTexel/s, and FP32 5.032 TFLOPS. These rates describe upper boundaries for output fill, texturing, and shader work. For a user deciding on display resolution and quality settings, there is no database evidence in this record to assert one configuration over another. Candidate workloads should stay within the capacity of 6 GB GDDR5 and 168.3 GB/s memory bandwidth.
The form factor is MXM-B (3.0) with a slot width of MXM Module. The device is end-of-life and sits between the Quadro Maxwell-M and the Quadro Turing-M. It is therefore a match for a professionally built mobile system using the MXM standard, not for a desktop tower or a card with its own display outputs. The display outputs are portable device dependent, so the laptop or docking solution must provide the physical connectors. The 75 W TDP is a modest power envelope for the host to cool and power, although the exact cooling solution is host-specific.
Professionals who need OpenGL 4.6, Vulkan 1.4, and DirectX 12 (12_1) in a module with 6 GB of GDDR5 may consider this product. Users who require dedicated ray tracing hardware or tensor-accelerated workloads should not choose this GPU, given rtCores and tensorCores are null. Since no benchmark scores are recorded, prospective users should treat the theoretical throughput values as the only quantitative guide.
Power and Cooling
The TDP is 75 W. This is the thermal design power value recorded for the module; the actual cooling method is not specified in the data. The power connector field is "None," meaning the card has no auxiliary power connectors. The suggested PSU field is null, so there is no database recommendation for a power supply wattage. With an MXM-B (3.0) bus interface and an MXM Module slot width, the module relies on the host system's MXM slot for power delivery. The 75 W figure is the value to use for system thermal budgeting. Because there are no external power connectors, no direct PSU cabling is needed at the GPU module itself. The host device's power delivery and cooling design must accommodate the 75 W envelope.
FAQ
Q: What GPU architecture and process node does the Quadro P3200 Max-Q use?
A: It is Pascal architecture, using the GP104 chip, manufactured by TSMC on a 16 nm process. The die contains 7,200 million transistors on 314 mm², with a transistor density of 22.9M / mm².
Q: What memory configuration does it have?
A: It has 6 GB of GDDR5 on a 192-bit bus. Memory clock is 1753 MHz, or 7 Gbps effective, yielding 168.3 GB/s of bandwidth.
Q: Does it support hardware ray tracing or tensor cores?
A: No. The record lists rtCores and tensorCores as null. API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.
Q: What is the TDP and what power connector does it require?
A: The TDP is 75 W. The power connector field is "None," meaning no auxiliary power connector is present. The suggested PSU field is not recorded.
Q: What are the peak fill rates and compute rates?
A: Pixel rate is 89.86 GPixel/s, texture rate is 157.2 GTexel/s, FP32 is 5.032 TFLOPS, and FP16 is 78.62 GFLOPS with a 1:64 ratio to FP32.
Q: What is the production status and release date?
A: The production status is end-of-life. The release date is 2018-02-20, and in the product sequence it follows the Quadro Maxwell-M and precedes the Quadro Turing-M.
The AMD Equivalent of Quadro P3200 Max-Q
Looking for a similar graphics card from AMD? The AMD Radeon RX Vega M GH offers comparable performance and features in the AMD lineup.
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