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NVIDIA Quadro P1000 Mobile

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1519
MHz Boost
40W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,519 MHz
Shaders 512
Bus Width 128-bit
TDP 40W
Memory Type GDDR5
Architecture Pascal
nm
Process 14 nm
Released Feb 2017

NVIDIA Quadro P1000 Mobile Specifications

Quadro P1000 Mobile GPU Core

Shader units and compute resources

The NVIDIA Quadro P1000 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
512
Shaders
512
TMUs
32
ROPs
16
SM Count
4

Quadro P1000 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro P1000 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro P1000 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1493 MHz
Base Clock
1,493 MHz
Boost Clock
1519 MHz
Boost Clock
1,519 MHz
Memory Clock
1502 MHz 6 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro P1000 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro P1000 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
96.13 GB/s

Quadro P1000 Mobile by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro P1000 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SM)
L2 Cache
1024 KB

Quadro P1000 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro P1000 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1.555 TFLOPS
FP64 (Double)
48.61 GFLOPS (1:32)
FP16 (Half)
24.30 GFLOPS (1:64)
Pixel Rate
24.30 GPixel/s
Texture Rate
48.61 GTexel/s

Pascal Architecture & Process

Manufacturing and design details

The NVIDIA Quadro P1000 Mobile is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro P1000 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Pascal
GPU Name
GP107
Process Node
14 nm
Foundry
Samsung
Transistors
3,300 million
Die Size
132 mm²
Density
25.0M / mm²

NVIDIA's Quadro P1000 Mobile Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro P1000 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro P1000 Mobile to maintain boost clocks without throttling.

TDP
40 W
TDP
40W
Power Connectors
None

Quadro P1000 Mobile by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro P1000 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro P1000 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
6.1
Shader Model
6.8

Quadro P1000 Mobile Product Information

Release and pricing details

The NVIDIA Quadro P1000 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro P1000 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2017
Production
End-of-life
Predecessor
Quadro Maxwell-M
Successor
Quadro Turing-M

Quadro P1000 Mobile Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro P1000 Mobile

The NVIDIA Quadro P1000 Mobile is a mobile workstation GPU built around the GP107 chip and the Pascal architecture. Samsung’s 14 nm process integrates 3,300 million transistors in a 132 mm² die, yielding a transistor density of 25.0M per square millimeter. It belongs to the Quadro Pascal-M (Px000) generation. The database places this GPU at the 50th percentile against all GPUs, but the benchmarks array is empty, the average benchmark score is 0, and nearestRivals is empty; consequently, the following sections analyze the posted specification data rather than measured application performance.

Memory Subsystem

The P1000 Mobile ships with 4 GB of GDDR5 on a 128-bit memory bus. The memory clock is 1502 MHz with a 6 Gbps effective data rate, producing a memory bandwidth of 96.13 GB/s. The 128-bit bus defines the data path width between GPU and VRAM; combined with the effective memory rate, it yields the listed 96.13 GB/s specification. For high-resolution rendering, the frame buffer must hold color buffers, depth buffers, and texture data; the 4 GB capacity is the fixed upper bound of that working set. A workload that needs more than 4 GB will be constrained by capacity before the GPU’s compute resources become the primary limit.

Bandwidth governs how quickly the GPU can read and write that frame buffer. 96.13 GB/s is the theoretical ceiling for memory transfers. At higher resolutions, the size of render targets scales with pixel count, so the same bandwidth must service a larger data set; bandwidth per pixel decreases even though the absolute 96.13 GB/s rate does not change. This makes the memory subsystem particularly relevant for high-resolution scenarios where full-screen passes, texture streaming, and large buffer updates compete for the same 128-bit path.

The GPU also includes 32 TMUs and 16 ROPs, which produce a texture fill rate of 48.61 GTexel/s and a pixel fill rate of 24.30 GPixel/s. The texture rate is a function of the TMU count and clock; the pixel rate is a function of the ROP count and clock. At high resolutions, pixel fill rate matters when overdraw is heavy, while texture rate matters when shaders perform many filtered texture lookups. Both are ultimately sensitive to memory bandwidth when the working set exceeds the cache-friendly portion of the 4 GB frame buffer.

Ray Tracing and Feature Set

The fact pack lists null values for RT cores and tensor cores. No dedicated ray tracing hardware or tensor processing resources are recorded for this GPU. The compute resources are 512 shading units, 32 TMUs, and 16 ROPs. FP32 throughput is 1.555 TFLOPS. FP16 throughput is 24.30 GFLOPS at a 1:64 ratio, meaning half-precision compute is a small fraction of FP32 throughput and is not a highlighted capability. The absence of tensor cores means no tensor-core acceleration is available; the absence of RT cores means no RT-core acceleration is available.

API support is DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. DirectX 12 (12_1) is the listed DirectX feature level. OpenGL 4.6 is the listed OpenGL version. Vulkan 1.4 is the listed Vulkan API version. These API entries define software interfaces available to applications, not hardware acceleration features. Display outputs are listed as portable device dependent, so the physical output set is not fixed by the GPU alone.

How It Compares

There are no nearestRivals entries in the fact pack. No rival names, scores, or deltaPct values are available, so a per-rival comparison cannot be written. The only positional data is percentileVsAllGpus, which is 50. That places the Quadro P1000 Mobile at the median of the all-GPU distribution in the database. However, the average benchmark score is 0 and the benchmarks array is empty, so this median placement is not backed by an observed application score from this model.

The absence of nearestRivals is a data limitation, not a performance judgment. Without named rivals, no statement such as “ahead of” or “behind” can be supported. The percentile rank of 50 indicates that one half of the database’s GPU distribution sits below and one half sits above, but the actual distance from neighboring entries is unknown because no scores are attached. Generational neighbors are provided instead: the predecessor is Quadro Maxwell-M and the successor is Quadro Turing-M. These names establish its sequence in the Quadro lineup but carry no benchmark scores or deltaPct values.

FAQ

Q: What is the memory configuration of the Quadro P1000 Mobile?

A: It has 4 GB of GDDR5 on a 128-bit bus, with a memory clock of 1502 MHz / 6 Gbps effective and bandwidth of 96.13 GB/s.

Q: Does it support hardware ray tracing?

A: The fact pack lists null values for RT cores. No dedicated ray tracing hardware data is recorded. API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.

Q: What are the compute and fill rates?

A: FP32 is 1.555 TFLOPS, FP16 is 24.30 GFLOPS (1:64), pixel rate is 24.30 GPixel/s, and texture rate is 48.61 GTexel/s, based on 512 shading units, 32 TMUs, and 16 ROPs.

Q: What is the power and form factor?

A: TDP is 40 W, slot width is MXM Module, power connectors are None, and bus interface is PCIe 3.0 x16. Display outputs are portable device dependent.

Q: What is the production status and release date?

A: It is end-of-life. The release date is 2017-02-06. The predecessor is Quadro Maxwell-M and the successor is Quadro Turing-M.

Q: What are the chip manufacturing details?

A: The chip is GP107, the architecture is Pascal, and the process is 14 nm from Samsung. It contains 3,300 million transistors on a 132 mm² die, giving a transistor density of 25.0M / mm².

Benchmark Performance

The benchmarks array in the fact pack is empty, and the average benchmark score is 0. No application-level scores are present for the Quadro P1000 Mobile. Because nearestRivals is empty, there are no deltaPct values, and exact percentage differences against competitors cannot be calculated. The average benchmark score of 0 is not a measured zero-performance result; it is the value in a database with no benchmark entries for this model.

The only comparative quantity is percentileVsAllGpus, which is 50. This is a rank, not a score. It places the GPU at the median position of the all-GPU distribution, but the distance in performance to the next GPU is unknown. Without scores and without nearestRivals, any percentage advantage or deficit would be unsupported by the data.

Theoretical throughput rates are available as upper bounds. FP32 compute is 1.555 TFLOPS. Pixel fill is 24.30 GPixel/s. Texture fill is 48.61 GTexel/s. Memory bandwidth is 96.13 GB/s. These are hardware maxima; measured application performance will be lower because of API overhead, synchronization, and memory access inefficiencies. The base clock is 1493 MHz and the boost clock is 1519 MHz. The narrow clock range, combined with a 40 W TDP and the absence of power connectors, indicates a module designed for a constrained mobile power envelope.

The production status is end-of-life, and the successor is Quadro Turing-M. That means the P1000 Mobile belongs to the Pascal generation, with the feature set and API support listed above. Its memory capacity of 4 GB, bandwidth of 96.13 GB/s, and compute rate of 1.555 TFLOPS are the numerical facts available; benchmark deltas against rivals remain undefined because the database does not include the required rival data.

The AMD Equivalent of Quadro P1000 Mobile

Looking for a similar graphics card from AMD? The AMD Radeon RX 460 1024SP offers comparable performance and features in the AMD lineup.

AMD Radeon RX 460 1024SP

AMD • 2 GB VRAM

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