GEFORCE

NVIDIA Quadro NVS 510M

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
35W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 256 MB
Bus Width 128-bit
TDP 35W
Memory Type GDDR3
Architecture Curie
nm
Process 90 nm
Released Aug 2006

NVIDIA Quadro NVS 510M Specifications

Quadro NVS 510M GPU Core

Shader units and compute resources

The NVIDIA Quadro NVS 510M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
24
ROPs
16

Quadro NVS 510M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro NVS 510M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro NVS 510M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
450 MHz
Memory Clock
600 MHz 1200 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro NVS 510M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro NVS 510M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
19.20 GB/s

Quadro NVS 510M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro NVS 510M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
7.200 GPixel/s
Texture Rate
10.80 GTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA Quadro NVS 510M is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro NVS 510M will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
G71
Process Node
90 nm
Foundry
TSMC
Transistors
278 million
Die Size
196 mm²
Density
1.4M / mm²

NVIDIA's Quadro NVS 510M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro NVS 510M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro NVS 510M to maintain boost clocks without throttling.

TDP
35 W
TDP
35W
Power Connectors
None

Quadro NVS 510M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro NVS 510M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 1.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro NVS 510M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.1.2 (full) 3.x (partial)
OpenGL
2.1.2 (full) 3.x (partial)
Shader Model
3.0

Quadro NVS 510M Product Information

Release and pricing details

The NVIDIA Quadro NVS 510M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro NVS 510M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Aug 2006
Production
End-of-life

Quadro NVS 510M Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro NVS 510M

Benchmark Performance

The NVIDIA Quadro NVS 510M occupies a peculiar position in the hardware landscape: its percentileVsAllGpus rating of 50 places it at the exact median of all GPUs tracked in this database, yet its avgBenchmarkScore of 0 indicates that no standardized benchmark data exists for this part. This combination is unusual, it suggests a card that was widely cataloged but never meaningfully exercised in the test suite used here. The data shows a mobile workstation part from the Curie architecture era, built on TSMC's 90 nm process with 278 million transistors packed into a 196 mm² die, yielding a transistor density of 1.4M per square millimeter.

The absence of nearestRivals data means there are no direct percentage deltas to compute against competing parts. This is itself a finding: the NVS 510M sits in a performance void where comparative metrics are unavailable. What can be established from the raw specifications is a peak pixel rate of 7.200 GPixel/s and a texture rate of 10.80 GTexel/s, derived from 24 texture mapping units and 16 raster output units. These figures, when contextualized against the 50th percentile ranking, indicate a part that was mid-pack in its day, capable but unexceptional. The 1200 Mbps effective memory speed, paired with a 128-bit bus, delivered 19.20 GB/s of bandwidth, which was adequate for the professional 2D and light 3D workloads this card targeted.

Ray Tracing and Feature Set

The Quadro NVS 510M predates ray tracing acceleration entirely. It has no RT cores and no tensor cores, those hardware units simply did not exist in the Curie architecture. The chip implements the DirectX 9.0c (9_3) API specification, which places it firmly in the early-2000s graphics feature generation. OpenGL support is listed as version 2.1.2 (full) with partial 3.x support, meaning the hardware could expose some OpenGL 3 features but not the complete specification. There is no Vulkan support whatsoever, as that API was still a decade away when this GPU shipped.

The feature set is therefore defined by what it lacks rather than what it offers. No hardware-accelerated ray tracing, no tensor-based AI upscaling, no mesh shaders, no variable rate shading. The card's capabilities are limited to fixed-function pipeline operations typical of the Curie generation, vertex and pixel shaders in the DirectX 9 era, with the 24 TMUs and 16 ROPs handling texture fetches and pixel output. For a professional mobile NVS product, the expectation was reliable 2D CAD display output and basic OpenGL acceleration, not cutting-edge rendering features. The display outputs being listed as "Portable Device Dependent" underscores that this was an integrated laptop component rather than a standalone card with fixed monitor connectors.

Power and Cooling

The Quadro NVS 510M carries a TDP of 35 W, which for a mobile workstation GPU from the 90 nm era is modest but not trivial. The 90 nm process node, while advanced for its time, meant that power efficiency was significantly worse than modern parts. The card requires no external power connectors, the "None" listing confirms that it draws all its power through the PCIe 1.0 x16 bus interface. This is a critical design point: the slot provides a maximum of 75 W in the PCIe specification, and the 35 W TDP sits comfortably within that envelope, allowing the card to operate without supplemental power cabling.

No suggested PSU rating is provided in the data, which is typical for a mobile part. Laptop GPUs do not use desktop power supplies, and the system integrator would have designed the laptop's power delivery around the combined CPU and GPU requirements. The absence of a PSU recommendation is therefore not an omission but a reflection of the product's intended deployment. Cooling would have been handled by the laptop's internal thermal solution, with the 35 W heat output requiring a modest heatpipe and fan arrangement. The card's end-of-life production status and release date of August 2006 indicate that it served the mobile workstation market during a specific window, after which newer architectures and smaller process nodes rendered it obsolete.

How It Compares

The nearestRivals field is empty, meaning the database currently holds no direct comparison points for the Quadro NVS 510M. This is unusual for a GPU listing, as most parts have at least one adjacent product for reference. The 50th percentile ranking suggests the card is statistically average across the entire GPU population, but without rival data, that percentile cannot be dissected into specific matchups. The practical implication is that any head-to-head analysis must rely on the absolute specifications rather than relative performance scores.

In the absence of nearestRivals, the comparison falls to architectural context. The Curie architecture sits between the older NV40-based parts and the later Tesla-generation GPUs. The 35 W TDP places it in the same power class as many entry-level mobile parts of its era, while the 128-bit memory bus and 256 MB VRAM capacity align it with mid-range professional offerings of 2006. The PCIe 1.0 x16 interface was the standard of the day, and the card's support for DirectX 9.0c put it on par with consumer parts of that generation. However, the professional NVS branding meant it carried different drivers and certifications than gaming cards, often with more robust OpenGL support for CAD applications.

Memory Subsystem

The memory configuration of the Quadro NVS 510M is a study in constraints: 256 MB of GDDR3 running at 600 MHz, which translates to 1200 Mbps effective data rate. The 128-bit memory bus is half the width of high-end desktop parts from the same era, and the resulting bandwidth of 19.20 GB/s is the single most limiting specification on this card. For context, this bandwidth figure means the card could transfer roughly 19 gigabytes per second between the GPU and VRAM, sufficient for 1280x1024 or 1600x1200 desktop resolutions with moderate texture loads, but increasingly inadequate at higher resolutions with larger framebuffers.

The 256 MB capacity was the standard for professional mobile GPUs in 2006, balancing cost, power, and die space. GDDR3 was the appropriate memory type for the era, offering better bandwidth per pin than DDR2 while consuming less power than the older DDR1. The 128-bit bus width, combined with the 600 MHz clock, was a deliberate tradeoff: it kept the memory subsystem simple and power-efficient at the cost of raw throughput. At 1920x1200 resolutions with high-quality textures and anti-aliasing enabled, the 19.20 GB/s bandwidth would become a bottleneck, causing frame rate drops in texture-heavy scenes. The card was clearly designed for business applications and light 3D modeling rather than high-resolution gaming or complex rendering tasks, where the memory subsystem would struggle to keep the 24 TMUs and 16 ROPs fed with data.

The AMD Equivalent of Quadro NVS 510M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

View Specs Compare

Popular NVIDIA Quadro NVS 510M Comparisons

See how the Quadro NVS 510M stacks up against similar graphics cards from the same generation and competing brands.

Compare Quadro NVS 510M with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs