NVIDIA Quadro NVS 320M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro NVS 320M Specifications
Quadro NVS 320M GPU Core
Shader units and compute resources
The NVIDIA Quadro NVS 320M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro NVS 320M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro NVS 320M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro NVS 320M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro NVS 320M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro NVS 320M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro NVS 320M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro NVS 320M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro NVS 320M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro NVS 320M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA Quadro NVS 320M is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro NVS 320M will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro NVS 320M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro NVS 320M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro NVS 320M to maintain boost clocks without throttling.
Quadro NVS 320M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro NVS 320M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro NVS 320M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro NVS 320M Product Information
Release and pricing details
The NVIDIA Quadro NVS 320M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro NVS 320M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro NVS 320M Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro NVS 320M
The NVIDIA Quadro NVS 320M is a mobile professional graphics processor built on the Tesla architecture, fabricated by TSMC on an 80 nm process. The chip, designated G84, integrates 289 million transistors on a 169 mm² die, yielding a transistor density of 1.7M per mm². The card operates with a 20 W TDP, uses an MXM-HE bus interface, and is marked as end-of-life in the database. It was released on June 8, 2007. The benchmark database records no average score for this unit, yet it sits at the 50th percentile among all GPUs tracked, a position that requires careful interpretation given the absence of measured performance data.
How It Compares
The database lists no nearest rivals for the NVIDIA Quadro NVS 320M. The `nearestRivals` field is empty, meaning there are no directly comparable products with recorded scores and delta percentages against which this GPU can be positioned. Consequently, the only comparative metric available is the overall percentile placement. At the 50th percentile across all GPUs in the database, the NVS 320M sits exactly at the median of the distribution. This is an unusual position for a mobile professional part, and it suggests that, within the tracked population, the card occupies a middle ground, neither at the top nor the bottom of the performance hierarchy. However, because the average benchmark score is zero, the percentile value cannot be tied to any concrete performance figure. The absence of rival data means that any statement about relative standing is inherently limited to this single percentile marker.
Who Should Consider It
Benchmark results for the Quadro NVS 320M are not recorded in the database, the `avgBenchmarkScore` field is 0, and the `benchmarks` array is empty. Therefore, resolution- and settings-based recommendations cannot be derived from measured scores. What the data does provide is a set of fixed specifications that define the card's operational envelope. The GPU offers 512 MB of GDDR3 memory on a 128-bit bus, with a memory clock of 700 MHz (1400 Mbps effective) and a resulting bandwidth of 22.40 GB/s. The pixel rate is 4.600 GPixel/s, the texture rate is 9.200 GTexel/s, and the FP32 compute throughput is 73.60 GFLOPS. These figures are modest by contemporary standards, but they are the only quantitative basis for assessing suitability.
Given the 20 W TDP and the MXM module form factor, the card is clearly aimed at mobile workstations where power and space are constrained. The absence of power connectors reinforces the low-power design. Users who require a GPU that fits into an MXM-HE slot and draws only 20 W may find this part appropriate for basic professional display tasks. However, with only 512 MB of VRAM and a 128-bit memory interface, the card is not positioned for high-resolution texture-heavy workloads. The data does not support any claim of high-end capability; rather, the specifications suggest a role in legacy or low-intensity environments. The 50th percentile placement, while not tied to a score, hints at median performance among all GPUs, but without benchmark data, any concrete recommendation for specific resolutions or settings is not possible.
Memory Subsystem
The memory subsystem of the Quadro NVS 320M consists of 512 MB of GDDR3 memory, connected via a 128-bit bus. The memory clock is specified at 700 MHz, with a 1400 Mbps effective data rate, producing a peak bandwidth of 22.40 GB/s. This bandwidth is a direct product of the bus width and the effective memory rate: 128 bits divided by 8 gives 16 bytes per transfer, multiplied by 1400 million transfers per second yields 22.40 GB/s. The arithmetic is straightforward, and the result is a bandwidth figure that is modest compared to later generations, but it is the value recorded in the fact pack.
For high resolutions, the memory capacity of 512 MB is a limiting factor. Textures and framebuffers at high resolution require more storage than this capacity allows, and the 128-bit bus further constrains the rate at which data can be fed to the shading units. The 32 shading units, 16 texture mapping units, and 8 ROPs are supported by this memory configuration. The pixel rate of 4.600 GPixel/s and texture rate of 9.200 GTexel/s are consistent with a GPU of this memory class. The 22.40 GB/s bandwidth is the maximum theoretical figure; real-world throughput would be lower, but the database does not provide measured values. The memory type, GDDR3, and the effective rate of 1400 Mbps are the only memory-related numbers available. There is no information on memory overclocking or voltage, so any analysis must remain within these stated parameters.
FAQ
Q: What is the memory size of the NVIDIA Quadro NVS 320M?
A: The card has 512 MB of GDDR3 memory on a 128-bit bus, with a bandwidth of 22.40 GB/s.
Q: What is the thermal design power (TDP)?
A: The TDP is 20 W, and the card uses an MXM module form factor with no power connectors.
Q: Which APIs are supported?
A: The GPU supports DirectX 11.1 (with a feature level of 10_0), OpenGL 3.3, and does not list Vulkan support.
Q: What is the manufacturing process and die size?
A: It is fabricated by TSMC on an 80 nm process, with a die size of 169 mm² and 289 million transistors.
Q: When was this GPU released?
A: The release date is June 8, 2007, and the production status is end-of-life.
Q: What is the FP32 compute throughput?
A: The FP32 performance is 73.60 GFLOPS, derived from 32 shading units operating at the given clock (the base clock is not listed, but the compute rate is specified).
Benchmark Performance
The benchmark performance section of the fact pack is notably sparse. The `benchmarks` array is empty, and the `avgBenchmarkScore` is 0. This means that no measured performance data exists for the Quadro NVS 320M in this database. Consequently, there are no exact percentage deltas to report against rivals, indeed, the `nearestRivals` list is empty, so there are no rival names, scores, or deltaPct values to analyze. The only performance-related figure is the percentile placement: `percentileVsAllGpus` is 50, indicating that the GPU sits at the median of the entire GPU population tracked by the database.
This combination, a zero average score and a 50th percentile, is paradoxical. A percentile of 50 would normally suggest that half of all GPUs perform better and half perform worse, but without an average score, the percentile cannot be anchored to a specific performance level. It is possible that the percentile is derived from a legacy scoring system or from a small set of historical data points that are no longer reported in the current benchmark suite. The absence of rivals further complicates any comparative analysis. No statements such as "30% ahead of X in multi-core" can be made, because no such data exists in the fact pack.
What can be stated is that the card's theoretical compute figures, 73.60 GFLOPS FP32, 4.600 GPixel/s pixel rate, and 9.200 GTexel/s texture rate, are the only quantitative measures of performance capability. These are raw specification-derived numbers, not benchmark results. The memory bandwidth of 22.40 GB/s and the 512 MB capacity are likewise static specifications. Without recorded scores, any ranking relative to other GPUs is impossible to establish beyond the percentile marker. The data shows a product that is end-of-life, with a 20 W TDP, and no measured performance footprint. For a benchmark database, this is a case where the absence of data is itself the primary finding. The 50th percentile, while intriguing, cannot be validated against any average score, and the empty rival list precludes any comparative percentage analysis. In summary, the benchmark performance of the Quadro NVS 320M is undocumented in this database, and any discussion of its performance relative to other cards must rely solely on the theoretical specifications listed above.
The AMD Equivalent of Quadro NVS 320M
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