NVIDIA Quadro NVS 295
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro NVS 295 Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro NVS 295 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro NVS 295 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro NVS 295's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro NVS 295 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro NVS 295 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro NVS 295's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro NVS 295 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro NVS 295, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro NVS 295 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro NVS 295 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA Quadro NVS 295 is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro NVS 295 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro NVS 295 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro NVS 295 to maintain boost clocks without throttling.
Quadro NVS 295 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro NVS 295 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro NVS 295. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro NVS 295 Product Information
Release and pricing details
The NVIDIA Quadro NVS 295 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro NVS 295 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro NVS 295
Who Should Consider It
The NVIDIA Quadro NVS 295 is a product of its era, and the data reflects that positioning clearly. With a 256 MB frame buffer, a 64-bit memory bus, and 8 shading units, this card is not designed for modern high-resolution gaming or compute workloads. Benchmark results indicate a percentile ranking of 50 among all GPUs, which places it squarely in the middle of the historical performance distribution — but that percentile is likely skewed by the sheer number of low-end and integrated solutions it outranks rather than any genuine capability against contemporary discrete graphics.
For resolution and settings guidance, the practical window here is narrow. The 2.160 GPixel/s pixel rate and 2.160 GTexel/s texture rate suggest the card can handle basic 2D desktop acceleration, legacy applications, and very light 3D workloads at low resolutions. At 1080p, even modest modern titles would likely exceed the 256 MB memory capacity, causing texture thrashing or outright failure to load assets. The 11.12 GB/s bandwidth further constrains any attempt at high-resolution rendering, as the bus simply cannot feed the shading units fast enough for detailed scenes.
The intended audience for this card, based on the specifications, would be enterprise environments requiring multi-display output for productivity — the dual DisplayPort outputs support that use case. Users running spreadsheet applications, financial terminals, or legacy CAD viewers at 1280x1024 or lower would find the card sufficient. Anyone expecting playable frame rates in games released after 2010 should look elsewhere, as the data shows no benchmark scores to suggest otherwise.
Ray Tracing and Feature Set
The Quadro NVS 295 contains zero dedicated ray tracing cores and zero tensor cores, according to the fact pack. This is unsurprising given its Tesla architecture and 2009 release date, but it is worth stating explicitly: there is no hardware acceleration for ray-traced lighting, denoising, or AI-based upscaling techniques. The card's API support reflects its age, with DirectX 11.1 (feature level 10_0) and OpenGL 3.3. Vulkan support is absent entirely.
The DirectX 11.1 designation with a 10_0 feature level is a meaningful distinction — while the driver may expose the newer API surface, the underlying hardware only supports Shader Model 4.0 features. This means geometry shaders, tessellation, and compute shaders available in full DirectX 11 are either limited or unavailable. OpenGL 3.3 does provide access to modern (for the time) shader capabilities, but the 20.80 GFLOPS FP32 throughput severely limits any real-time shading complexity.
For professional visualization tasks, the lack of tensor cores eliminates any possibility of DLSS or AI-based image reconstruction. The card relies entirely on traditional rasterization, and even then, the 8 shading units and 4 texture mapping units represent a very lean execution pipeline. The G98S chip, built on a 65 nm process at UMC, contains 210 million transistors on an 86 mm² die, yielding a transistor density of 2.4 million per square millimeter — figures that now seem quaint but were competitive in the era.
Memory Subsystem
The memory configuration is the most restrictive aspect of this card. The 256 MB GDDR3 frame buffer, paired with a 64-bit bus width, produces a memory bandwidth of 11.12 GB/s. The memory clock runs at 695 MHz, translating to 1390 Mbps effective data rate. These numbers tell a story of extreme constraint: modern GPUs routinely exceed 500 GB/s, making this card roughly 45 times slower in memory throughput than contemporary mid-range offerings.
For high-resolution workloads, the 256 MB capacity is the primary bottleneck. At 1920x1080 with 32-bit color, a single frame buffer requires roughly 8 MB, but modern games with high-resolution textures can consume multiple gigabytes. Even at 1280x1024, complex scenes with heavy texture usage would likely exceed the available memory, forcing the driver to swap assets to system memory over the PCIe 1.0 x16 interface — which itself is an older, lower-bandwidth standard compared to PCIe 4.0 or 5.0.
The 64-bit bus width means memory efficiency is paramount; there is no room for wasteful memory access patterns. The 4 ROPs further limit fill-rate performance, capping the card at 2.160 GPixel/s. In practical terms, this means the card can handle basic 2D compositing and light 3D at low resolutions, but any workload requiring large texture sets or high dynamic range rendering will quickly hit memory walls.
Power and Cooling
The Quadro NVS 295 is extraordinarily power-efficient by modern standards, with a TDP of just 23 W. This figure places it in the area of passively-cooled or minimally-fanned designs. The card is single-slot and requires no auxiliary power connectors, drawing all its power from the PCIe 1.0 x16 slot. The suggested power supply rating is a mere 200 W, meaning this card can be installed in almost any desktop system without concern for PSU upgrades.
The 23 W TDP also implies minimal thermal output. The 65 nm process node, while old, operates at low clock speeds and with a reduced transistor count relative to larger GPUs. The 168 mm length (6.6 inches) allows for a compact single-slot cooler, likely a small blower or passive heatsink. For enterprise deployments where multiple cards might be installed in workstations, the low power draw and single-slot footprint are genuine advantages.
The absence of power connectors simplifies installation but also indicates the card's limited performance ceiling — there is no headroom for overclocking or sustained high-load operation. The PCIe 1.0 x16 interface, with its lower bandwidth compared to newer revisions, further reinforces that this card is meant for light duty. Users should note that while the TDP is low, the card is end-of-life, so driver support may become an issue over time.
How It Compares
The fact pack lists no nearest rivals for the Quadro NVS 295, and its benchmark array is empty. This absence of comparative data is itself informative — it suggests the card was never widely benchmarked in a standardized manner, or that its performance was so niche that no direct comparisons were recorded. The percentile rank of 50 among all GPUs provides a vague positional reference, but without rival names, scores, or delta percentages, any quantitative comparison is impossible.
This lack of rivals means the card occupies a unique space: it is not fast enough to compete with gaming GPUs of its era, nor powerful enough for professional compute tasks. It sits in a twilight zone of basic display output. In the absence of direct competitor data, the most useful comparison is against the broader GPU landscape — the 50th percentile suggests it outperforms half of all GPUs ever released, but that statistic is heavily weighted by integrated graphics and ancient 3D accelerators.
The absence of benchmark scores (average benchmark score of 0) further complicates any performance narrative. The card's capabilities must be inferred entirely from its architectural specifications: 8 shading units, 4 TMUs, 4 ROPs, and the memory constraints discussed previously. These figures paint a picture of a card designed for display output, not computation.
FAQ
Q: Does the Quadro NVS 295 support DirectX 11?
A: It supports DirectX 11.1, but only at feature level 10_0, meaning it lacks full DirectX 11 capabilities like tessellation and compute shaders.
Q: What is the maximum memory bandwidth of this card?
A: The memory bandwidth is 11.12 GB/s, derived from a 64-bit bus width and 695 MHz GDDR3 memory running at 1390 Mbps effective.
Q: Does this card require a dedicated power connector?
A: No, it draws power entirely from the PCIe 1.0 x16 slot and has no auxiliary power connectors. A 200 W PSU is suggested.
Q: Can this card handle ray tracing?
A: No, it has zero ray tracing cores and zero tensor cores, and the Tesla architecture predates any hardware ray tracing support.
Q: What display outputs are available?
A: It has two DisplayPort outputs, supporting multi-display productivity setups.
Q: What is the transistor count and die size?
A: The G98S chip contains 210 million transistors on an 86 mm² die, fabricated on a 65 nm process at UMC.
Benchmark Performance
The benchmark data for the Quadro NVS 295 is conspicuously sparse — the fact pack lists an average benchmark score of 0 and an empty benchmarks array. This absence is not an oversight; it reflects the card's positioning as a low-end professional display adapter rather than a performance-oriented product. The percentile rank of 50 among all GPUs is the only quantitative performance indicator available, and it requires careful interpretation.
A 50th percentile ranking means the card sits exactly at the median of the entire GPU distribution. This is a remarkable position for a card with such limited specifications — it implies that half of all GPUs ever released are slower, which speaks to the enormous volume of extremely low-end hardware (integrated graphics, early 3D accelerators, and entry-level office cards) in the database. Against contemporary discrete GPUs from 2009, the Quadro NVS 295 would likely rank near the bottom, but the fact pack provides no rival data to confirm this.
The FP32 performance of 20.80 GFLOPS is the key computational metric. To contextualize: a modern mid-range GPU delivers tens of thousands of GFLOPS. The 8 shading units, operating at unspecified core clocks, produce this modest throughput. The pixel rate of 2.160 GPixel/s and texture rate of 2.160 GTexel/s are mathematically consistent — with 4 ROPs and 4 TMUs, each unit processes 0.54 pixels/texels per clock, assuming the same clock frequency.
Without rival scores or delta percentages, the benchmark section necessarily relies on architectural analysis. The data indicates a card that was never meant to be benchmarked for gaming or compute. Its purpose was display output, and its performance characteristics — low power, low memory, minimal compute — all align with that mission. The 50th percentile rank is a statistical curiosity rather than a performance endorsement. In summary, the Quadro NVS 295 is a relic whose benchmark absence is entirely consistent with its role as a basic display adapter for enterprise desktops.
Detailed benchmark scores and charts for the NVIDIA Quadro NVS 295 are below.
Benchmark Scores
No benchmark data available for this GPU.
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