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NVIDIA Quadro NVS 285

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
18W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 128 MB
Bus Width 64-bit
TDP 18W
Memory Type DDR2
Architecture Curie
nm
Process 110 nm
Released Jun 2006

NVIDIA Quadro NVS 285 Specifications

Quadro NVS 285 GPU Core

Shader units and compute resources

The NVIDIA Quadro NVS 285 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2

Quadro NVS 285 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro NVS 285's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro NVS 285 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
275 MHz
Memory Clock
300 MHz 600 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro NVS 285 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro NVS 285's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
4.800 GB/s

Quadro NVS 285 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro NVS 285 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
550.0 MPixel/s
Texture Rate
1.100 GTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA Quadro NVS 285 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro NVS 285 will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
NV44
Process Node
110 nm
Foundry
TSMC
Transistors
75 million
Die Size
110 mm²
Density
681.8K / mm²

NVIDIA's Quadro NVS 285 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro NVS 285 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro NVS 285 to maintain boost clocks without throttling.

TDP
18 W
TDP
18W
Power Connectors
None
Suggested PSU
200 W

Quadro NVS 285 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro NVS 285 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
168 mm 6.6 inches
Bus Interface
PCIe 1.0 x16
Display Outputs
1x DMS-59
Display Outputs
1x DMS-59

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro NVS 285. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.0 (full) 2.1 (partial)
OpenGL
2.0 (full) 2.1 (partial)
Shader Model
3.0

Quadro NVS 285 Product Information

Release and pricing details

The NVIDIA Quadro NVS 285 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro NVS 285 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jun 2006
Production
End-of-life

Quadro NVS 285 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro NVS 285

The NVIDIA Quadro NVS 285 is an end-of-life professional graphics card released on 2006-06-05, built on the Curie architecture with the NV44 chip. Fabricated by TSMC on a 110 nm process, the die contains 75 million transistors across a 110 mm² area, yielding a transistor density of 681.8K per mm². The card interfaces via PCIe 1.0 x16 and is designed as a single-slot solution measuring 168 mm (6.6 inches) in length.

Benchmark Performance

The database lists an average benchmark score of 0 for this GPU, which means no measured performance entries are recorded. Its percentile rank among all GPUs is 50, a neutral positional value that does not reflect actual compute speed. The raw throughput figures define its capability: a pixel rate of 550.0 MPixel/s and a texture rate of 1.100 GTexel/s, driven by 4 texture mapping units and 2 render output units. The absence of nearest rival entries means no deltaPct values are available for direct percentage comparisons. The data shows a card that is fundamentally limited by its 2006-era design. The 50th percentile ranking is misleading without benchmark scores, as the 0 score indicates a lack of data rather than a performance floor. In practice, the pixel and texture rates suggest it can handle basic 2D compositing and legacy 3D workloads, but it cannot compete with any modern GPU on raw throughput. The 550.0 MPixel/s pixel rate translates to roughly half a gigapixel per second, which is sufficient for standard desktop resolutions but inadequate for high-refresh or high-density displays. The 1.100 GTexel/s texture rate further constrains any 3D application that relies on textured surfaces. Since no benchmark scores exist, the 50th percentile is a placeholder that should not be interpreted as evidence of mid-range performance. The card's true performance profile is defined entirely by its fixed-function pipeline and early shader capabilities.

Ray Tracing and Feature Set

The card has no ray tracing cores and no tensor cores, as indicated by null values in the FACT PACK. This is consistent with its DirectX 9.0c (9_3) API support, which predates hardware-accelerated ray tracing. The OpenGL support is listed as 2.0 (full) and 2.1 (partial), and no Vulkan support is provided. Consequently, the feature set is limited to fixed-function and early shader model capabilities. The lack of tensor cores also means no AI acceleration or deep learning features. For users needing ray tracing or modern API features, this card offers none. The DirectX 9.0c support limits games and applications to that era's feature level, specifically shader model 3.0. The partial OpenGL 2.1 support may cause compatibility issues with applications requiring the full 2.1 specification. The absence of Vulkan is notable, as it eliminates any path to modern cross-platform graphics APIs. The card's architecture, Curie, was designed before the industry shifted toward unified shaders and compute workloads. Therefore, the feature set is strictly legacy-oriented, with no path forward for contemporary graphics features.

Who Should Consider It

Given the 128 MB memory capacity and 4.800 GB/s bandwidth, this card is only suitable for legacy 2D workstation tasks or very basic 3D acceleration at low resolutions. The 64-bit memory bus restricts data throughput, making high-resolution textures impractical. The pixel rate of 550.0 MPixel/s allows for smooth desktop rendering at standard office resolutions. It is not recommended for modern gaming or high-resolution CAD work, as the memory subsystem would bottleneck any complex scene. The single DMS-59 output can drive multiple displays via an adapter, making it a candidate for multi-monitor office setups in old systems. The card's end-of-life status means it is only relevant for maintaining vintage hardware. Users running legacy operating systems or proprietary software that requires DirectX 9.0c will find this card adequate for 2D interfaces. For any workload involving 3D rendering, the 128 MB frame buffer will quickly fill, causing stuttering or failure at resolutions above 1024x768. The 4.800 GB/s bandwidth is sufficient for simple frame buffer updates but not for texture-heavy scenes. Therefore, the target user is someone preserving a period-correct workstation, not a performance seeker.

Power and Cooling

The TDP is a remarkably low 18 W, which is easily dissipated by a passive or low-profile single-slot cooler. No power connectors are required, as the card draws all its power from the PCIe 1.0 x16 slot. The suggested PSU is 200 W, which is a conservative system-level recommendation. The card's dimensions of 168 mm (6.6 inches) allow it to fit in most chassis. The absence of power connectors simplifies installation in legacy systems. The low TDP also means negligible heat output, contributing to system stability. The 18 W figure places it among the most power-efficient cards ever produced, a direct result of the 110 nm process and limited transistor count of 75 million. The 200 W suggested PSU is not a requirement for the card itself but a recommendation for the entire system, ensuring adequate headroom for other components. The single-slot design and lack of auxiliary power make it an ideal drop-in replacement for older AGP or early PCIe systems. Cooling is a non-issue, as even a basic heatsink without a fan can manage the 18 W thermal load. The 168 mm length is shorter than many modern cards, ensuring compatibility with small form factor cases.

FAQ

Q: What is the memory configuration of the NVIDIA Quadro NVS 285?

A: It has 128 MB of DDR2 memory on a 64-bit bus, providing a bandwidth of 4.800 GB/s.

Q: What is the power consumption and connector requirement?

A: The TDP is 18 W, and it requires no power connectors. A 200 W PSU is suggested.

Q: What API versions does it support?

A: It supports DirectX 9.0c (9_3), OpenGL 2.0 (full) and 2.1 (partial), and no Vulkan.

Q: What is the production status and release date?

A: It is end-of-life, released on 2006-06-05.

Q: What is the bus interface and display output?

A: It uses PCIe 1.0 x16 and has a single DMS-59 display output.

Q: What are the pixel and texture rates?

A: The pixel rate is 550.0 MPixel/s and the texture rate is 1.100 GTexel/s.

Memory Subsystem

The memory subsystem consists of 128 MB of DDR2, clocked at 300 MHz with a 600 Mbps effective data rate. The bus width is 64 bit, which is narrow by modern standards. The resulting bandwidth is 4.800 GB/s. This bandwidth is a critical bottleneck for high-resolution workloads, as the card cannot fetch texture data quickly enough for complex scenes. The 128 MB capacity limits the size of frame buffers and textures, restricting resolutions to low values. For a card of this era, the memory size was typical for entry-level products. The 64-bit bus halves the memory throughput compared to 128-bit designs, further limiting performance. The effective 600 Mbps data rate is a characteristic of DDR2 memory at this clock. The 4.800 GB/s bandwidth translates to roughly 600 MB per second per direction, which is inadequate for modern high-resolution textures. At a resolution of 1920x1080 with a 32-bit color depth, a single frame requires approximately 8.3 MB of memory, leaving little room for multiple buffering or depth buffers. Consequently, the card is best suited for resolutions of 1280x1024 or lower. The narrow 64-bit bus also increases latency, as memory transactions must be serialized. The 128 MB capacity is a hard limit that prevents any modern game or professional application from loading its assets. The memory clock of 300 MHz is modest, but the effective 600 Mbps rate is typical for DDR2. Overall, the memory subsystem is the primary constraint on this card's performance.

How It Compares

The database lists no nearest rivals for this GPU. Consequently, no rival names, scores, or deltaPct values are available for comparison. The card's performance can only be contextualized by its absolute specifications. Its 50th percentile rank among all GPUs is a static placeholder, not a measured result, since the average benchmark score is 0. Without rival data, it is impossible to state percentage deltas. The card's position is defined by its historical context: a 2006 entry-level workstation adapter. It sits below any card with a higher pixel rate or memory bandwidth, but the lack of data prevents specific quantification. The 50th percentile rank is misleading, as it implies median performance, yet the 0 score indicates no performance is recorded. In summary, this card is an artifact of its time, with no direct competitors in the current database. The absence of nearestRivals entries means the database has not matched it to any comparable GPU, likely because its specifications are so outdated that no modern counterpart exists. The 50th percentile is a default value assigned when no benchmark data is present, not a meaningful measure of competitive standing. Therefore, any comparison must rely solely on the raw numbers: 4 TMUs, 2 ROPs, 550.0 MPixel/s, and 1.100 GTexel/s. These figures place it in the lowest tier of historical GPUs, far below even entry-level cards from a few years later. The lack of rival data is a definitive statement about its isolated position in the market.

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