NVIDIA Quadro NVS 280 SD
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro NVS 280 SD Specifications
Quadro NVS 280 SD GPU Core
Shader units and compute resources
The NVIDIA Quadro NVS 280 SD GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro NVS 280 SD Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro NVS 280 SD's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro NVS 280 SD by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro NVS 280 SD Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro NVS 280 SD's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro NVS 280 SD Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro NVS 280 SD against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Celsius Architecture & Process
Manufacturing and design details
The NVIDIA Quadro NVS 280 SD is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro NVS 280 SD will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro NVS 280 SD Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro NVS 280 SD determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro NVS 280 SD to maintain boost clocks without throttling.
Quadro NVS 280 SD by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro NVS 280 SD are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro NVS 280 SD. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro NVS 280 SD Product Information
Release and pricing details
The NVIDIA Quadro NVS 280 SD is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro NVS 280 SD by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro NVS 280 SD Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro NVS 280 SD
The NVIDIA Quadro NVS 280 SD is an entry-level professional graphics card from the Quadro NVS line, built on the Celsius architecture and fabricated on a 150 nm process at TSMC. It packs 29 million transistors onto a 65 mm² die, yielding a transistor density of 446.2K per square millimeter. The card ships with 64 MB of DDR memory on a 64-bit bus, delivering a bandwidth of 3.200 GB/s. With a TDP of just 10 W and no auxiliary power connectors, it is designed for low-power, space-constrained systems, and it communicates over an AGP 8x interface. Released on May 30, 2005, it is now end-of-life, and the database lists no benchmark scores for it, though it holds a 50th percentile ranking among all GPUs.
Memory Subsystem
The memory configuration is the most telling aspect of this card's capabilities. It features 64 MB of DDR memory, a 64-bit bus width, and a bandwidth of 3.200 GB/s. The memory clock is 200 MHz, with an effective data rate of 400 Mbps. These figures are exceptionally low by any modern standard, but even for its 2005 release, they point to a product aimed at basic 2D desktop tasks rather than 3D rendering. The 64 MB capacity severely limits the amount of texture data and framebuffer space available, while the 64-bit bus constrains the rate at which data can move between the GPU and memory. For high-resolution displays, this memory subsystem would struggle to maintain smooth performance, especially when textures exceed a few megabytes. The bandwidth of 3.200 GB/s is a fraction of what contemporary cards offer, meaning that any workload requiring large memory transfers, such as high-resolution anti-aliasing or complex shaders, would quickly become bottlenecked. In practice, the card is suited to resolutions typical of office monitors, but the data suggests it would choke on anything beyond 1600×1200 with significant visual effects. The pixel rate of 500.0 MPixel/s and texture rate of 1.000 GTexel/s further underline the memory's limitations: even if the GPU could process more, the memory bus would not feed it fast enough.
Who Should Consider It
Given the specifications, the Quadro NVS 280 SD is not a card for gamers or 3D professionals. Its 64 MB memory and 3.200 GB/s bandwidth make it appropriate for 2D productivity applications, spreadsheets, word processing, and basic web browsing, where the GPU is rarely stressed. It could also handle legacy CAD software that relies on OpenGL 1.5, but even then, complex models would likely exceed its fill rate. The 500 MPixel/s pixel rate and 1.000 GTexel/s texture rate indicate a theoretical maximum of about half a million pixels per second, which is insufficient for any modern 3D workload. The DirectX 7.0 API support further restricts it to early 3D games from the late 1990s or very simple OpenGL 1.5 applications. For users running a headless server or a thin client, the card's low power draw and single DMS-59 output (which can drive two monitors via an adapter) might be adequate. However, anyone needing high-resolution textures, multiple displays with high pixel counts, or any form of hardware-accelerated 3D should look elsewhere. The 50th percentile ranking among all GPUs in the database, combined with an average benchmark score of 0, suggests that the card occupies a neutral position in the performance hierarchy, not the worst, but far from competitive.
Benchmark Performance
The database provides no benchmark scores for the Quadro NVS 280 SD, leaving only theoretical metrics for analysis. Its pixel rate of 500.0 MPixel/s and texture rate of 1.000 GTexel/s are the primary indicators of raw fill performance. These numbers translate to a capability of rendering 500 million pixels per second and applying 1 billion texels per second, assuming the memory bandwidth can sustain them. In practice, the 3.200 GB/s bandwidth would likely throttle these rates, especially when textures are involved. The card's percentileVsAllGpus value of 50 places it exactly at the median of the database's GPU distribution, yet its average benchmark score is 0. This discrepancy suggests that the percentile may be based on a sparse or incomplete dataset, or that the card has not been subjected to any standardized benchmarks. Without empirical scores, any performance comparison is purely theoretical. The absence of nearest rivals in the database further complicates analysis; there is no reference point to gauge relative speed. The data implies that the card's performance is so low that it falls outside the range of typical benchmark measurements, or that it was never tested due to its niche professional focus. Regardless, the fill rates and memory bandwidth indicate a GPU that is orders of magnitude slower than even entry-level consumer cards from the same era.
How It Compares
The FACT PACK lists no nearest rivals for the Quadro NVS 280 SD, meaning the database has no comparative data for this GPU. Consequently, its position must be inferred from its own specifications. With a 64-bit memory bus and 64 MB of VRAM, it sits at the bottom of the Quadro NVS lineup, which itself was designed for low-cost, low-power business workstations. Compared to other GPUs of its time, the 150 nm process and 29 million transistors are typical of early 2000s designs, but the lack of any shading units (the pack does not list any) suggests it was a fixed-function device, relying on the CPU for most 3D operations. The absence of rivals in the database may reflect its niche status or the fact that it was never benchmarked against other cards. The 50th percentile ranking, if taken at face value, would place it in the middle of all GPUs ever recorded, but this is likely an artifact of the zero benchmark score. In reality, the card's fill rates and memory bandwidth are so low that any modern GPU would outperform it by several orders of magnitude. Without comparative data, the only honest conclusion is that the card exists as a minimal-functionality product, and its performance is best described as "minimal" relative to anything else.
Ray Tracing and Feature Set
The Quadro NVS 280 SD has no ray tracing cores and no tensor cores, these fields are null in the specification. This means the card cannot accelerate ray-traced effects or machine learning tasks, which is expected for a 2005 product. Its API support is limited to DirectX 7.0 and OpenGL 1.5; there is no Vulkan support. DirectX 7.0 was released in 1999 and lacks programmable shaders, so the card relies on fixed-function pipeline for any 3D rendering. OpenGL 1.5, while more flexible, still predates modern shader models. The card does not support any form of hardware tessellation or geometry shaders. For ray tracing, the absence of dedicated cores means any such effect would have to be computed on the CPU, which would be prohibitively slow. The feature set also includes a single DMS-59 output, which can drive two displays through an adapter, but this is a legacy connector. The card's AGP 8x interface is also outdated, as PCIe had become standard by 2005. The lack of Vulkan support and modern DirectX versions means the card cannot run contemporary games or applications that require these APIs. Overall, the feature set is minimal and geared toward basic 2D output rather than any advanced graphics.
FAQ
Q: What is the memory size of the Quadro NVS 280 SD?
A: It has 64 MB of DDR memory.
Q: What is the memory bus width and bandwidth?
A: The bus width is 64 bit, and the bandwidth is 3.200 GB/s.
Q: Does the card support ray tracing?
A: No, it has no ray tracing cores or tensor cores.
Q: Which APIs are supported?
A: It supports DirectX 7.0 and OpenGL 1.5, with no Vulkan support.
Q: What is the TDP and does it require a power connector?
A: The TDP is 10 W, and it has no power connectors.
Q: What is the release date of this card?
A: It was released on May 30, 2005.
Power and Cooling
The Quadro NVS 280 SD consumes only 10 W of power, making it one of the lowest-power GPUs ever produced. It has no power connectors, drawing all its power from the AGP 8x slot. The suggested PSU is 200 W, which is a very modest requirement and reflects the card's minimal energy draw. The card is a single-slot design, measuring 168 mm (6.6 inches) in length. It uses passive cooling, the absence of a fan is implied by the low TDP, though the pack does not explicitly state the cooling method. The 10 W TDP means that even a small heatsink would suffice, and the card generates negligible heat. This makes it suitable for compact systems or environments where noise and heat are concerns. The single-slot form factor and short length allow it to fit in most cases, though the AGP interface limits its compatibility to older motherboards. The lack of a power connector simplifies installation, and the 200 W PSU recommendation is easily met by even the most basic power supplies. Given its end-of-life status, users would need to source this card from the secondary market, but its low power and cooling requirements are the only modern-day advantages it offers.
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