NVIDIA Quadro NVS 140M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro NVS 140M Specifications
Quadro NVS 140M GPU Core
Shader units and compute resources
The NVIDIA Quadro NVS 140M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro NVS 140M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro NVS 140M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro NVS 140M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro NVS 140M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro NVS 140M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro NVS 140M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro NVS 140M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro NVS 140M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro NVS 140M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA Quadro NVS 140M is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro NVS 140M will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro NVS 140M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro NVS 140M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro NVS 140M to maintain boost clocks without throttling.
Quadro NVS 140M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro NVS 140M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro NVS 140M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro NVS 140M Product Information
Release and pricing details
The NVIDIA Quadro NVS 140M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro NVS 140M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro NVS 140M Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro NVS 140M
The NVIDIA Quadro NVS 140M is a mobile professional GPU belonging to the NVS Mobile generation, built on the Tesla architecture with the G86S chip. TSMC fabricates it on an 80 nm process, integrating 210 million transistors into a 127 mm² die at a transistor density of 1.7M per mm². Its host interface is PCIe 2.0 x16, and display outputs are portable device dependent. The thermal design power is 10 W, and the production status is end-of-life. The memory subsystem uses 512 MB of GDDR3 across a 64-bit bus, with a memory clock of 600 MHz and an effective data rate of 1200 Mbps, producing 9.600 GB/s of bandwidth. The GPU also reports a pixel rate of 1.600 GPixel/s, a texture rate of 3.200 GTexel/s, and FP32 compute at 25.60 GFLOPS.
Benchmark Performance
The database records no individual benchmark entries for the NVIDIA Quadro NVS 140M. The benchmarks array is empty, and the average benchmark score is 0. The percentile versus all GPUs is 50, but this rank is not attached to any measured benchmark result. The nearestRivals list is also empty, so no deltaPct values exist to compare against named competitors. With no benchmark scores and no rival entries, percentage-based performance analysis is not possible from the available data.
What remains are the fixed-function throughput values. The pixel rate is 1.600 GPixel/s, derived from the 4 ROPs. The texture rate is 3.200 GTexel/s, produced by the 8 TMUs. The FP32 throughput is 25.60 GFLOPS, which is the only compute metric listed. These figures point to a very low absolute performance envelope. The 16 shading units are the only programmable execution resource, and a 16-unit configuration severely limits shader complexity. The 4 ROPs constrain the final pixel output to 1.600 GPixel/s, which is a small fill rate. The 8 TMUs likewise limit texture filtering work to 3.200 GTexel/s. The FP32 rate of 25.60 GFLOPS is the sole arithmetic capability listed; no FP16 value is present. The 50th percentile rank, despite the empty benchmark array, is the only global position available, but it cannot be validated by any actual test score. The average benchmark score of 0 reinforces the absence of positive test results. Overall, the theoretical throughput figures describe a GPU intended for minimal rendering loads rather than for high-performance graphics.
Who Should Consider It
This GPU suits systems where the 10 W TDP is a hard constraint. The 10 W power envelope is the only power figure in the database, and it indicates a low-power design that fits thin mobile machines. The memory subsystem of 512 MB GDDR3 on a 64-bit bus, with 9.600 GB/s of bandwidth, is too limited for high-resolution or texture-heavy work. The pixel rate of 1.600 GPixel/s and texture rate of 3.200 GTexel/s further restrict the workload to very light 3D scenes. Users should consider this part only if their software works within the DirectX 11.1 (10_0) or OpenGL 3.3 feature sets. Vulkan is not listed, so any application requiring Vulkan will not run. The 16 shading units, 8 TMUs, and 4 ROPs define a small fixed-function pipeline. Because display outputs are portable device dependent, the usable output configuration depends entirely on the integration performed by the laptop maker. The end-of-life production status means this is not a target for new system designs. It is more likely to be encountered in older mobile workstations or laptops where modest 3D acceleration and basic external display capability are adequate. Ray tracing and tensor acceleration hardware are absent, so any ray-traced or AI-based workload is outside the scope of this GPU. The 512 MB frame buffer is enough for simple applications, but modern memory-hungry content will exceed it quickly. In short, this is a low-power, low-throughput part for legacy and basic usage, not for current demanding software.
Memory Subsystem
The memory subsystem is defined by 512 MB of GDDR3, a 64-bit bus, and a bandwidth of 9.600 GB/s. The memory clock is 600 MHz, and the effective data rate is 1200 Mbps. These are the only memory parameters recorded. The 64-bit bus width determines how many data bits move in each memory cycle. With only 64 bits per cycle, the interface is narrow, and the aggregate bandwidth is consequently capped at 9.600 GB/s. The 512 MB capacity is modest, so high-resolution textures and large render targets will quickly exceed the available frame buffer. The memory clock of 600 MHz operates with an effective data rate of 1200 Mbps, meaning the listed effective rate is exactly double the clock value. The bandwidth of 9.600 GB/s is the total throughput across that narrow bus. For high-resolution rendering, both capacity and bandwidth are critical. The 512 MB limit forces the GPU to reduce texture detail or spill to system memory, which is not represented in the data. The 64-bit bus limits the rate at which pixel data, texture data, and geometry data can be retrieved. The GDDR3 type is the memory technology used. No memory latency or voltage figures are provided. The balance between the pixel rate of 1.600 GPixel/s and the bandwidth of 9.600 GB/s is important: if each pixel requires several memory accesses, the bandwidth will become the constraint. A wider bus would allow more data per clock, but the design is fixed at 64 bits. The memory subsystem therefore stands as the primary bottleneck for any workload that must stream large amounts of data from the frame buffer. The 512 MB capacity and 9.600 GB/s bandwidth together point to a part that is suited only to low-resolution, simple frame content.
How It Compares
The nearestRivals list for this GPU is empty. This means there are no rival names, no rival scores, and no deltaPct values to use for comparison. The benchmarks array is also empty, so no measured performance data exists to rank the GPU against other products. The only rank in the database is the percentile versus all GPUs, which is 50, but that rank is not tied to any benchmark result. The average benchmark score is 0, further indicating that no test data has been aggregated. Without nearestRivals, any positional claim relative to specific GPUs cannot be supported by the database. The physical specifications provide manufacturing context but not competitive performance. The 80 nm process, 210 million transistor count, and 127 mm² die size are tangible facts. The transistor density of 1.7M / mm² is also a physical fact. None of these are comparable to benchmark scores. The GPU's end-of-life status may explain why no current rival list is maintained. Predecessor and successor fields are also absent, isolating the part in the database. The throughput metrics, memory bandwidth, and API support are the only numerical anchors available. Without rival data, the analysis must rely on absolute values of the specification sheet. The 50th percentile could suggest a median position, but with no benchmark entries it remains an unsupported value. Therefore, a direct head-to-head comparison section cannot be written. The database simply does not contain the necessary information for rival-based percentage deltas.
Ray Tracing and Feature Set
The ray tracing cores field is null, meaning this GPU has no dedicated ray tracing hardware. The tensor cores field is also null, so no machine-learning acceleration hardware is present. Consequently, the feature set lacks dedicated support for ray-traced rendering and AI-accelerated workloads. The API support is DirectX 11.1 with a feature level of 10_0, and OpenGL 3.3. Vulkan support is null, so no Vulkan API is available. Applications that require Vulkan are incompatible with this GPU. The DirectX 11.1 entry is qualified by the feature level 10_0, indicating that only a subset of the DirectX 11 feature set is exposed. OpenGL 3.3 is an older API version, and no later OpenGL version is listed. The fixed-function hardware comprises 16 shading units, 8 texture mapping units, and 4 render output units. These produce a pixel rate of 1.600 GPixel/s and a texture rate of 3.200 GTexel/s. The FP32 compute rate is 25.60 GFLOPS. No FP16 throughput is recorded. The 10 W TDP is consistent with a small, low-power chip. The 16 shading units are the only programmable execution resources. The 8 TMUs handle texture addressing and filtering. The 4 ROPs handle pixel output. Without RT cores, any ray tracing effect must be executed through traditional shader code, which is inefficient on this limited hardware. Without tensor cores, any AI-oriented task has no dedicated matrix math units. The support list is fixed: DirectX 11.1 (10_0) and OpenGL 3.3, with no Vulkan. The absence of Vulkan is a significant omission for modern software. The combination of 16 shading units, 8 TMUs, and 4 ROPs is minimal. The end-of-life production status confirms that this is a legacy part. For modern ray tracing, tensor operations, or Vulkan-based applications, this GPU offers no hardware path.
The AMD Equivalent of Quadro NVS 140M
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