NVIDIA Quadro NVS 135M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro NVS 135M Specifications
Quadro NVS 135M GPU Core
Shader units and compute resources
The NVIDIA Quadro NVS 135M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro NVS 135M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro NVS 135M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro NVS 135M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro NVS 135M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro NVS 135M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro NVS 135M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro NVS 135M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro NVS 135M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro NVS 135M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA Quadro NVS 135M is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro NVS 135M will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro NVS 135M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro NVS 135M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro NVS 135M to maintain boost clocks without throttling.
Quadro NVS 135M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro NVS 135M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro NVS 135M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro NVS 135M Product Information
Release and pricing details
The NVIDIA Quadro NVS 135M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro NVS 135M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro NVS 135M Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro NVS 135M
# NVIDIA Quadro NVS 135M
The NVIDIA Quadro NVS 135M is a mobile workstation GPU based on the Tesla architecture, featuring the G86S chip manufactured on an 80 nm process at TSMC. With 210 million transistors on a 127 mm² die, this end-of-life part was released in May 2007 and targets portable professional graphics. The GPU operates with a 10 W thermal design power, employs 16 shading units, 8 texture mapping units, and 4 raster operation pipelines, and delivers a peak FP32 performance of 25.60 GFLOPS. The data indicates a product squarely aimed at low-power mobile deployments rather than high-throughput compute, with a pixel rate of 1.600 GPixel/s and texture rate of 3.200 GTexel/s placing it firmly in the entry-level segment of its era.
How It Compares
The benchmark database lists no nearest rivals for the Quadro NVS 135M, which means direct quantitative comparisons against specific competing GPUs are unavailable from the provided data. In the absence of rival scores and deltaPct values, the analysis must rely on the card's absolute specifications and its percentile standing. The GPU holds a 50th percentile rank among all GPUs in the database, indicating that it sits exactly at the midpoint of the performance distribution, neither a standout nor a laggard in the broader historical context of graphics hardware. This median placement is notable for a part with such modest compute resources, suggesting that its niche positioning and low power envelope contribute to a balanced standing in aggregate rankings.
The lack of nearestRivals data also means that the Quadro NVS 135M cannot be positioned against contemporaries such as other NVS mobile parts or consumer GeForce equivalents of the same generation. What the data does show is a deliberate design philosophy: a 10 W TDP paired with 25.60 GFLOPS of FP32 throughput creates a ratio that prioritizes thermal efficiency over raw performance. The 50th percentile score, while computed from no benchmark entries (avgBenchmarkScore is 0), nonetheless reflects a database-level categorization that places this GPU in the middle of the pack. Without rival deltas, the practical interpretation is that the Quadro NVS 135M was built for compatibility and low-power operation, not for competitive benchmarking.
Ray Tracing and Feature Set
The Quadro NVS 135M predates dedicated ray tracing hardware entirely. The fact pack explicitly lists null values for both rtCores and tensorCores, confirming that this GPU has no hardware acceleration for ray-traced workloads or AI-driven tensor operations. Instead, the feature set is defined by its API support and fixed-function pipeline. The GPU supports DirectX 11.1, but with a feature level of 10_0, meaning it can run DirectX 11.1 applications only through the older DirectX 10 feature set. This is a critical limitation: modern games and professional applications that require Shader Model 4.0 or higher will execute, but those demanding DirectX 10.1 or 11-specific features will not function optimally or at all. OpenGL 3.3 support is present, which was contemporary for 2007 hardware and allows for a range of professional OpenGL workloads common in CAD and visualization software of that period. Vulkan support is absent, which is expected given the architecture's age; Vulkan did not exist until 2016 and requires hardware capabilities this chip does not possess.
The absence of tensor cores means no DLSS or similar AI-accelerated features are available. The absence of RT cores means any ray-traced effects must be computed via shader-based fallbacks, which would be severely constrained by the 25.60 GFLOPS FP32 throughput. For professional use, this GPU relies on the Quadro driver lineage for certification and stability rather than on specialized hardware features. The G86S chip itself is a derivative of NVIDIA's entry-level desktop architecture, and the feature set reflects that heritage: it is a rasterization-only engine with no forward-looking acceleration blocks. The 80 nm process node and 210 million transistor count further underscore the era in which this part was designed, predating unified shading architectures that would later handle compute and graphics more flexibly.
Memory Subsystem
Memory capacity is a modest 256 MB of GDDR3, arranged on a 64-bit bus. The memory clock is specified at 594 MHz, which translates to 1188 Mbps effective data rate given the DDR nature of GDDR3. This yields a total memory bandwidth of 9.504 GB/s. These figures are among the lowest in any mobile GPU of the 2007 timeframe and have direct implications for high-resolution workloads. At 1080p or higher, a 256 MB framebuffer is severely restrictive; modern operating systems and professional applications often require more than 256 MB just for desktop composition and intermediate buffers. The 64-bit bus width compounds this limitation by halving the memory bandwidth relative to 128-bit designs of the same generation, meaning that texture-heavy scenes will quickly saturate the available 9.504 GB/s.
For professional applications typical of the Quadro line, such as CAD, 3D modeling, or GIS visualization, the memory subsystem becomes the primary bottleneck. The 256 MB capacity forces the GPU to constantly swap data with system memory over the PCIe 2.0 x16 interface, which provides higher bandwidth than the GPU's own memory but introduces latency and power overhead. The 9.504 GB/s bandwidth is sufficient for simple 2D and light 3D workloads at low resolutions, but any attempt to use 1600x1200 or 1920x1200 displays with anti-aliasing enabled will degrade performance significantly. The pixel rate of 1.600 GPixel/s and texture rate of 3.200 GTexel/s are consistent with a GPU that expects to drive small framebuffers; at higher resolutions, the fill rate becomes a secondary constraint after memory bandwidth. The 10 W TDP also suggests that the memory subsystem is power-optimized, which further limits clock headroom for bandwidth-intensive tasks.
FAQ
Q: Does the Quadro NVS 135M support hardware ray tracing?
A: No. The fact pack lists rtCores as null, indicating no ray tracing cores are present. Any ray-traced effects would need to be computed via shader-based methods, which is impractical given the 25.60 GFLOPS FP32 performance.
Q: What is the maximum memory bandwidth of this GPU?
A: The maximum memory bandwidth is 9.504 GB/s, derived from a 64-bit bus width and 1188 Mbps effective GDDR3 memory speed.
Q: Can this GPU run modern DirectX 12 or Vulkan applications?
A: No. The GPU supports DirectX 11.1 with a feature level of 10_0, and Vulkan support is listed as null. It cannot run DirectX 12 or Vulkan titles that require newer API features.
Q: How much VRAM does the Quadro NVS 135M have?
A: It has 256 MB of GDDR3 memory, which is insufficient for modern high-resolution gaming or professional workloads with large textures.
Q: What is the process node and transistor count for this chip?
A: The G86S chip is manufactured on an 80 nm process at TSMC, containing 210 million transistors on a 127 mm² die.
Q: Is this GPU still in production?
A: No, the production status is listed as end-of-life, with a release date of May 8, 2007.
Benchmark Performance
The benchmark data for the Quadro NVS 135M is sparse: the avgBenchmarkScore is 0, and there are no entries in the benchmarks array. This means no synthetic or real-world performance scores are available from the fact pack to analyze. What remains is the percentileVsAllGpus value of 50, which places this GPU at the exact median of all GPUs tracked in the database. This percentile is a relative measure based on the entire historical dataset, but without individual benchmark scores, it cannot be decomposed into per-test results. The 50th percentile implies that half of all GPUs in the database score higher and half score lower, which is a surprising outcome for a part with such low absolute specifications. This may be influenced by the fact that many low-end integrated and mobile GPUs are included in the database, pulling the median down to a level where this Quadro part can compete.
When interpreting the compute capabilities, the FP32 throughput of 25.60 GFLOPS is the primary indicator of raw shader performance. This figure is derived from 16 shading units operating at the memory clock base of 594 MHz, assuming one FMA per clock per unit. The texture rate of 3.200 GTexel/s and pixel rate of 1.600 GPixel/s are consistent with the 8 TMUs and 4 ROPs, respectively, at the same core clock. These rates place the GPU in the range of entry-level discrete parts from 2007, but the lack of rival data prevents any percentage-based comparisons. The absence of nearestRivals means no deltaPct values can be cited, and any attempt to contextualize performance against specific competitors would require external data, which is not permitted. The 50th percentile score, therefore, stands as the only benchmark-derived metric, and it suggests that despite its age and low power envelope, the Quadro NVS 135M holds a middle-ground position purely by virtue of the database's composition. For actual workload performance, the 9.504 GB/s bandwidth and 25.60 GFLOPS compute will throttle any demanding application, but for its intended purpose, mobile professional visualization at low resolutions, the data indicates a functional, if unremarkable, part.
The AMD Equivalent of Quadro NVS 135M
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