GEFORCE

NVIDIA Quadro NVS 130M

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
10W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 256 MB
Shaders 8
Bus Width 64-bit
TDP 10W
Memory Type DDR2
Architecture Tesla
nm
Process 80 nm
Released May 2007

NVIDIA Quadro NVS 130M Specifications

Quadro NVS 130M GPU Core

Shader units and compute resources

The NVIDIA Quadro NVS 130M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
8
Shaders
8
TMUs
8
ROPs
4
SM Count
1

Quadro NVS 130M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro NVS 130M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro NVS 130M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
400 MHz
Memory Clock
700 MHz 1400 Mbps effective
Shader Clock
800 MHz
GDDR GDDR 6X 6X

NVIDIA's Quadro NVS 130M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro NVS 130M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
11.20 GB/s

Quadro NVS 130M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro NVS 130M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
16 KB

Quadro NVS 130M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro NVS 130M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
12.80 GFLOPS
Pixel Rate
1.600 GPixel/s
Texture Rate
3.200 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA Quadro NVS 130M is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro NVS 130M will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G86S
Process Node
80 nm
Foundry
TSMC
Transistors
210 million
Die Size
127 mm²
Density
1.7M / mm²

NVIDIA's Quadro NVS 130M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro NVS 130M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro NVS 130M to maintain boost clocks without throttling.

TDP
10 W
TDP
10W
Power Connectors
None

Quadro NVS 130M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro NVS 130M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro NVS 130M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
CUDA SDK
6.5
Shader Model
4.0

Quadro NVS 130M Product Information

Release and pricing details

The NVIDIA Quadro NVS 130M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro NVS 130M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2007
Production
End-of-life

Quadro NVS 130M Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro NVS 130M

The NVIDIA Quadro NVS 130M is an end-of-life NVS Mobile GPU built by NVIDIA around the G86S chip. It uses the Tesla architecture and is fabricated by TSMC on an 80 nm process. The die contains 210 million transistors, measures 127 mm², and has a transistor density of 1.7M/mm². The database does not list a series, codename, base clock, boost clock, or game clock; the only clock recorded is the memory clock, 700 MHz, shown as 1400 Mbps effective. The GPU pairs 256 MB DDR2 on a 64-bit bus with 11.20 GB/s of bandwidth. Its resource counts are 8 shading units, 8 TMUs, and 4 ROPs. Pixel rate is 1.600 GPixel/s, texture rate is 3.200 GTexel/s, and FP32 throughput is 12.80 GFLOPS. The bus interface is PCIe 2.0 x16. Display outputs are listed as “Portable Device Dependent.” Release date is 2007-05-08. The benchmarks array is empty, the average benchmark score is 0, and percentileVsAllGpus is 50.

How It Compares

The nearestRivals field is empty, so this page has no named rival, no rival score, and no deltaPct values to report. The only comparative metric in the fact pack is percentileVsAllGpus: 50, which places the NVS 130M at the midpoint of the database’s GPU distribution. That midpoint position, however, is not supported by measured benchmark data: avgBenchmarkScore is 0 and the benchmarks array contains no entries. As a result, the percentile should be read as a database placement, not as a performance ranking.

The predecessor and successor fields are also empty, so there is no adjacent product from the same NVS Mobile generation to anchor it. In the absence of rival comparisons, the most informative internal anchors are the listed rendering figures: 1.600 GPixel/s pixel rate, 3.200 GTexel/s texture rate, 12.80 GFLOPS FP32, and 11.20 GB/s memory bandwidth. These are the numbers against which any workload would need to be judged.

Ray Tracing and Feature Set

The fact pack reports no RT cores and no tensor cores. Both fields are null, meaning dedicated ray tracing and tensor acceleration resources are not recorded for this GPU. For ray-traced workloads, the database therefore provides no hardware acceleration count to cite.

The feature set is instead defined by the API entries: DirectX 11.1 (10_0) and OpenGL 3.3. The DirectX entry lists a feature level of 10_0 alongside the 11.1 API version, which is a meaningful distinction: the API version is newer than the feature level. No Vulkan version is listed. The absence of a Vulkan entry further narrows the API story to the DirectX and OpenGL path.

The GPU has 256 MB of DDR2 on a 64-bit bus, which limits the practical reach of those APIs: memory bandwidth of 11.20 GB/s is the ceiling for texture and framebuffer access. The rendering resources are 8 shading units, 8 TMUs, and 4 ROPs. These feed a pixel rate of 1.600 GPixel/s and a texture rate of 3.200 GTexel/s. No FP16 throughput is listed, so the data does not quantify half-precision compute.

Who Should Consider It

The database does not provide a measured performance score: average benchmark score is 0, and there are no entries in the benchmarks array. That means no resolution-specific or settings-specific recommendation can be validated by benchmark results. The relevant quantitative anchors are the memory and rendering figures.

256 MB of DDR2 on a 64-bit bus, at 11.20 GB/s, is a small memory pool. A system using this GPU should expect memory capacity and bandwidth to constrain high-resolution or high-texture workloads. The 1.600 GPixel/s pixel rate and 3.200 GTexel/s texture rate are the listed throughput limits; 4 ROPs and 8 TMUs are the corresponding fixed-function resources. With 8 shading units and 12.80 GFLOPS of FP32, the shader workload capacity is modest.

Users who need no more than a portable-device display solution can consider this part because its display output is “Portable Device Dependent” and its TDP is 10 W. The bus interface is PCIe 2.0 x16. The API list, DirectX 11.1 (10_0), OpenGL 3.3, and no Vulkan, defines the usable software surface. Applications built around those APIs are the only ones covered by the record. The 50th percentile database placement does not change that; without real benchmark samples, the percentile cannot be translated into frame-rate expectations. The data suggests a low-power, small-memory GPU aimed at portable professional use, not a high-resolution gaming or compute part.

Power and Cooling

Power data in the fact pack is limited but clear. The TDP is 10 W. The power connector field is “None,” so the board does not require auxiliary power connectors. No PSU wattage recommendation is listed in the suggestedPsu field. For a 10 W part with no power connectors, the database does not specify a power supply class.

The bus interface is PCIe 2.0 x16, which is the only electrical interface listed. No slot width is recorded, and no physical dimensions are provided, so the cooling envelope cannot be quantified from the database. The “Portable Device Dependent” display output field implies that power and cooling are handled by the host portable device rather than by a standalone card.

With a 10 W TDP, the thermal load is modest, but the database offers no cooler height, length, or slot width to support a specific cooler recommendation. The absence of a suggested PSU reinforces that this is not positioned as a high-power discrete card. For installation planning, the relevant numbers are the 10 W TDP, the “None” power connector entry, and the PCIe 2.0 x16 interface; everything else is dependent on the portable system.

FAQ

Q: What process node and die details are recorded?

A: The NVS 130M is fabricated by TSMC on an 80 nm process. The G86S die contains 210 million transistors, measures 127 mm², and has a transistor density of 1.7M/mm².

Q: How is memory configured?

A: It has 256 MB of DDR2 on a 64-bit bus. The memory clock is 700 MHz, listed as 1400 Mbps effective, for 11.20 GB/s of bandwidth.

Q: What are the shader and fillrate specs?

A: The GPU has 8 shading units, 8 TMUs, and 4 ROPs. Pixel rate is 1.600 GPixel/s, texture rate is 3.200 GTexel/s, and FP32 throughput is 12.80 GFLOPS.

Q: Does the GPU have ray tracing or tensor cores?

A: No rtCores or tensorCores are listed in the fact pack, so dedicated ray tracing and tensor acceleration resources are not recorded.

Q: What APIs are supported?

A: The listed APIs are DirectX 11.1 (10_0) and OpenGL 3.3. No Vulkan version is recorded.

Q: Why is there no benchmark score?

A: The benchmarks array is empty and the average benchmark score is 0. The percentileVsAllGpus value is 50, but no benchmark samples exist to support that placement.

The AMD Equivalent of Quadro NVS 130M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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