NVIDIA Quadro NVS 120M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro NVS 120M Specifications
Quadro NVS 120M GPU Core
Shader units and compute resources
The NVIDIA Quadro NVS 120M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro NVS 120M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro NVS 120M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro NVS 120M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro NVS 120M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro NVS 120M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro NVS 120M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro NVS 120M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA Quadro NVS 120M is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro NVS 120M will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro NVS 120M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro NVS 120M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro NVS 120M to maintain boost clocks without throttling.
Quadro NVS 120M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro NVS 120M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro NVS 120M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro NVS 120M Product Information
Release and pricing details
The NVIDIA Quadro NVS 120M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro NVS 120M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro NVS 120M Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro NVS 120M
The NVIDIA Quadro NVS 120M is an end-of-life mobile graphics module based on the G72B chip, fabricated by TSMC on a 90 nm process. The FACT PACK identifies the architecture as Curie, with 112 million transistors on an 81 mm² die and a transistor density of 1.4M / mm². It belongs to the NVS Mobile generation and uses an MXM-III bus interface with an MXM Module slot width. The memory subsystem is 512 MB of DDR2 on a 64-bit bus, with a memory clock of 700 MHz (1400 Mbps effective) and 11.20 GB/s of bandwidth. The release date is listed as 2006-05-31, and the production status is End-of-life.
Benchmark Performance
The benchmark data for this entry is empty: the `benchmarks` array contains no workload scores, the `avgBenchmarkScore` field is 0, and the `nearestRivals` list is empty. Because there are no rival names or deltaPct values in the FACT PACK, no exact percentage comparison against competing graphics products can be reported. The `percentileVsAllGpus` value is 50, but with no recorded workloads behind that score, the percentile should be read as a database placeholder rather than as evidence of measured performance.
Even without score data, the listed hardware metrics establish the card’s performance envelope. The pixel rate is 900.0 MPixel/s, and the texture rate is 1.800 GTexel/s, with four texture mapping units and two ROPs. Those fill rates, combined with an 11.20 GB/s memory bandwidth figure, indicate a memory interface sized for moderate-bandwidth rendering workloads. The memory bus width is 64 bit, and the memory clock is 700 MHz for a 1400 Mbps effective data rate. The memory size is 512 MB, which is the only frame-buffer capacity listed.
The shading-unit count is null in the FACT PACK, and the FP32/FP16 throughput fields also are null, so arithmetic performance cannot be quantified from this data. What is available are fixed-function pipeline rates: texture rate and pixel rate. The texture rate of 1.800 GTexel/s and pixel rate of 900.0 MPixel/s are the only throughput-oriented numbers recorded for the GPU itself. In the absence of benchmark scores, these rates are the closest available representation of rendering speed. A device with these fill rates and this memory bandwidth would be classified, from the data alone, as a small mobile-oriented part, but no score-based comparison to rivals is possible because the `nearestRivals` array is empty.
The data also does not provide base, boost, or game clock values; the only clock listed is the memory clock. That means core-frequency scaling cannot be analyzed from the FACT PACK. The average benchmark score of 0, alongside the empty benchmark array, reinforces that the database has no sampled performance profile for this module. Consequently, any claim about its standing relative to other GPUs cannot cite a deltaPct value, rival score, or measured result from this entry.
Power and Cooling
The thermal design power is listed as 10 W. This is the only power-consumption figure in the FACT PACK. The module has no power connectors, with the `powerConnectors` field set to "None". The suggested PSU field is null, so the database makes no PSU recommendation for systems using this module. The slot width is described as "MXM Module", and the bus interface is MXM-III, meaning the physical integration path is a mobile module slot rather than a standard desktop expansion slot.
Because no auxiliary power connectors are present, the module is designed to receive its operating power through the host platform’s MXM slot. The 10 W TDP is the value that thermal solutions would need to handle, but the FACT PACK does not list a specific cooler or cooling solution. The display outputs are described as "Portable Device Dependent", which means the actual output implementation depends on the laptop or portable device into which the module is installed. That dependency also affects how power and thermal behavior are managed by the host.
In terms of power delivery, the absence of a suggested PSU is notable: the data simply does not include a wattage recommendation for a power supply. For a module with a 10 W TDP and no power connectors, the only definitive statements are that the listed TDP is 10 W, the power connectors field is "None", and the integration interface is MXM-III. No further power-delivery ratings are provided in the FACT PACK.
Who Should Consider It
The FACT PACK contains no resolution-based or settings-based benchmark results for the Quadro NVS 120M. Therefore, this database page cannot make resolution-specific recommendations grounded in measured scores. What can be considered is the hardware configuration itself: 512 MB of DDR2 memory on a 64-bit bus, 11.20 GB/s of bandwidth, four TMUs, two ROPs, a pixel rate of 900.0 MPixel/s, and a texture rate of 1.800 GTexel/s.
This module offers DirectX 9.0c (9_3) and OpenGL 2.1 support, so software written for those API levels is the relevant use case. The absence of a Vulkan entry and the null RT/tensor core fields indicate that modern API workloads and ray-traced features are not part of the listed feature set. The display output being "Portable Device Dependent" means the module is intended for portable devices that implement their own video output wiring.
Users or systems that require an MXM-III module with a 10 W TDP and no auxiliary power connector could consider this part from a physical-integration standpoint. It is not possible to make a score-based recommendation for specific resolutions or quality settings because no benchmark scores are present in the FACT PACK. The only performance-related specifications available are the fill rates, memory bandwidth, and API capabilities. With a 64-bit memory bus and 512 MB of DDR2 memory, the module is positioned as a light, mobile-oriented component. The end-of-life production status and 2006 release date further place it outside current graphics workloads.
FAQ
Q: What is the memory configuration of the NVIDIA Quadro NVS 120M?
A: The memory configuration is 512 MB of DDR2 on a 64-bit bus. The memory clock is 700 MHz, producing a 1400 Mbps effective data rate, and the memory bandwidth is listed as 11.20 GB/s.
Q: Does the Quadro NVS 120M support Vulkan?
A: No. The API list in the FACT PACK includes DirectX 9.0c (9_3) and OpenGL 2.1, while the Vulkan field is null.
Q: What is the thermal design power and power connector requirement?
A: The TDP is listed as 10 W. The power connectors field is "None", so no auxiliary power connectors are specified. The suggested PSU field is null, meaning no PSU recommendation is provided.
Q: What is the production status of the Quadro NVS 120M?
A: The production status is "End-of-life". The release date is 2006-05-31.
Q: Does the module have ray tracing cores or tensor cores?
A: The FACT PACK lists `rtCores` as null and `tensorCores` as null. No ray-tracing or tensor-core counts are provided.
Q: What benchmark scores are recorded for this GPU?
A: The `benchmarks` array is empty, and the `avgBenchmarkScore` is 0. The `percentileVsAllGpus` field is 50, but no nearest rivals are listed.
Ray Tracing and Feature Set
The ray-tracing and tensor-core fields are both null in the FACT PACK. This means the data set records no ray-tracing cores and no tensor cores for the Quadro NVS 120M. The architecture is listed as Curie, and the chip is G72B, but there is no indication of a hardware RT or tensor path.
The supported API list is limited to DirectX 9.0c (9_3) and OpenGL 2.1. The Vulkan field is null, so no Vulkan support is listed. These API entries define the software feature set available to applications. DirectX 9.0c (9_3) and OpenGL 2.1 are the only graphics API capabilities in the data.
The fixed-function feature set includes four texture mapping units and two ROPs. The pixel rate is 900.0 MPixel/s, and the texture rate is 1.800 GTexel/s. The memory subsystem of 512 MB DDR2 on a 64-bit bus with 11.20 GB/s bandwidth supports these rates, but the data does not list shading units, FP16, or FP32 throughput. The process node is 90 nm, with 112 million transistors on an 81 mm² die, and the transistor density is 1.4M / mm². The foundry is TSMC.
The display outputs are "Portable Device Dependent", so the physical display feature set is determined by the host portable device rather than by a fixed set of connectors on the module. The bus interface is MXM-III, and the slot width is MXM Module. The generation is NVS Mobile, and the production status is End-of-life. The combination of no RT cores, no tensor cores, and no Vulkan entry indicates that the listed feature set is rooted in the DirectX 9.0c/OpenGL 2.1 era, with no modern ray-traced or tensor-accelerated capability recorded.
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