NVIDIA Quadro NVS 110M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro NVS 110M Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro NVS 110M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro NVS 110M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro NVS 110M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro NVS 110M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro NVS 110M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro NVS 110M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro NVS 110M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro NVS 110M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA Quadro NVS 110M is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro NVS 110M will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro NVS 110M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro NVS 110M to maintain boost clocks without throttling.
Quadro NVS 110M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro NVS 110M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro NVS 110M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro NVS 110M Product Information
Release and pricing details
The NVIDIA Quadro NVS 110M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro NVS 110M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro NVS 110M
The NVIDIA Quadro NVS 110M is a mobile professional graphics solution built on the Curie architecture, utilizing the G72 chip manufactured on a 90 nm process at TSMC. It integrates 112 million transistors on an 81 mm² die, yielding a transistor density of 1.4M per mm². The data places this part at the 50th percentile among all GPUs in the database, with an average benchmark score of zero, indicating its historical positioning rather than contemporary competitiveness.
Benchmark Performance
The benchmark data for the Quadro NVS 110M is sparse, as the `benchmarks` array is empty and the `nearestRivals` list contains no entries. Consequently, the average benchmark score registers at zero, and there are no direct percentage deltas to report against competing mobile workstation or consumer GPUs. The 50th percentile ranking is a median placement, but without concrete rival scores or a baseline figure, this percentile reflects the distribution of all GPUs in the database rather than a head-to-head comparison.
What the hardware specifications reveal is a part optimized for a specific era of mobile computing. The pixel rate is 600.0 MPixel/s, and the texture rate is 1.200 GTexel/s. These figures, derived from the 4 TMUs and 2 ROPs, indicate a design focused on 2D and basic 3D professional visualization tasks rather than high-end rendering. The memory subsystem comprises 512 MB of DDR memory on a 64-bit bus, delivering a bandwidth of 4.800 GB/s, with the memory clock set at 300 MHz (600 Mbps effective). This configuration suggests that the card was intended to handle modest resolutions and low-detail settings in professional applications, where geometric accuracy and driver stability were prioritized over raw frame throughput.
In the absence of rival comparisons, the percentile data serves as the only relative metric. Being at the 50th percentile means that half of all GPUs in the database score higher and half score lower, but given the zero average benchmark score, this is a nominal placement. The lack of any `nearestRivals` entries further underscores that this GPU does not compete with modern parts; it occupies a legacy category where performance expectations are minimal. For context, the 4.800 GB/s bandwidth is a hard constraint; any workload requiring large texture swaps or high-resolution framebuffers would quickly saturate this link, leading to stuttering or reduced frame rates.
Ray Tracing and Feature Set
The Quadro NVS 110M does not include any dedicated ray tracing cores or tensor cores; the `rtCores` and `tensorCores` fields are both null. This absence is consistent with its DirectX 9.0c (9_3) API support, which predates the introduction of hardware-accelerated ray tracing or AI-based rendering features. The GPU also lacks Vulkan support, with the field returning null, limiting it to legacy API pathways. OpenGL 2.1 is supported, which was standard for professional CAD and DCC applications of its time, but modern software titles requiring OpenGL 4.x or later will not function on this hardware.
The feature set is anchored by its 4 TMUs and 2 ROPs, which handle texture filtering and pixel output respectively. There are no shading units listed, but the architecture implies a fixed-function pipeline approach typical of the Curie generation. The bus interface is PCIe 1.0 x16, which provides adequate bandwidth for the 64-bit memory bus but is generations behind current standards. Display outputs are listed as "Portable Device Dependent," meaning the connectors vary by laptop manufacturer, so external display capabilities are not standardized.
For professional software, the key takeaway is that this GPU supports the DirectX 9.0c feature level 9_3, which limits shader model support to 3.0. Applications requiring Shader Model 4.0 or higher, such as newer versions of Autodesk products or Dassault Systèmes tools, will either run with reduced functionality or fail to launch. The lack of Vulkan also eliminates compatibility with modern game engines and some scientific visualization tools that rely on this API for low-level GPU access.
Who Should Consider It
Given the performance data, the Quadro NVS 110M is suitable for legacy 2D CAD drafting, spreadsheet-heavy productivity tasks, and basic presentation graphics where GPU acceleration is minimal. The 512 MB DDR memory and 4.800 GB/s bandwidth are sufficient for framebuffer operations at lower resolutions like 1024x768 or 1280x800, but the 600.0 MPixel/s pixel rate will struggle with any full-screen 3D viewport manipulation. Users working with static engineering drawings in AutoCAD 2006-era software or similar applications from that period would find the GPU adequate, provided they do not enable advanced lighting or anti-aliasing features.
For 3D modeling, the card is not recommended beyond the simplest wireframe or shaded views. The 1.200 GTexel/s texture rate means that applying detailed textures to models will cause noticeable slowdowns, and the 2 ROPs limit fill-rate intensive operations like transparency effects or high-resolution shadow maps. The 50th percentile ranking, while nominally median, does not translate to usable performance in any modern workload; it is a relic of a time when mobile workstations prioritized battery life and low heat output over computational power.
The GPU's end-of-life production status and 2006 release date place it firmly in the obsolescent category. It should only be considered by users maintaining vintage systems or running software certified for this specific hardware generation. For any task requiring DirectX 10 or later, or OpenGL 3.0 and above, the Quadro NVS 110M will be a bottleneck. The absence of any benchmark scores reinforces that it cannot deliver playable frame rates in contemporary 3D applications, even at low settings and reduced resolutions.
Power and Cooling
The Quadro NVS 110M has a thermal design power (TDP) of 10 W, which is exceptionally low by modern standards. This low power draw enables passive cooling solutions in thin-and-light laptops of its era, and the slot width is designated as "IGP" (integrated graphics processor), indicating it is typically soldered to the motherboard rather than installed as a discrete MXM module. The power connectors field reads "None," meaning the GPU draws all its power from the PCIe 1.0 x16 slot, which supplies up to 75 W, leaving ample headroom for the 10 W TDP. There is no suggested PSU rating provided, but for a laptop component, the system's external power adapter is the relevant supply, and a 10 W GPU adds negligible load.
Cooling requirements are minimal due to the 10 W TDP. A simple heat pipe or even a small heatsink with airflow from the system fan is sufficient to maintain safe operating temperatures. The 90 nm process node, while large by today's standards, does not generate excessive heat at this power level. Users should ensure that the laptop's cooling vents are unobstructed, but there is no risk of thermal throttling under normal operating conditions given the low power envelope. The lack of any power connectors simplifies installation and reduces cable clutter, though the IGP form factor means upgrades are not possible.
The memory operates at 300 MHz (600 Mbps effective), which is a low clock speed that contributes to the modest power consumption. The 64-bit memory bus further reduces the number of active pins and associated switching losses. For system integrators, the 10 W TDP allows for smaller battery sizing and longer battery life, which was a key selling point for professional notebooks of this generation. There is no data on recommended PSU wattage because the component is not user-serviceable; it is permanently affixed to the motherboard.
FAQ
Q: What is the release date of the NVIDIA Quadro NVS 110M?
A: The production status is listed as "End-of-life," and the release date is specified as 2006-05-31.
Q: Does the Quadro NVS 110M support DirectX 12 or Vulkan?
A: No. The supported APIs are DirectX 9.0c (9_3) and OpenGL 2.1. Vulkan support is not listed (null).
Q: What is the memory bandwidth of this GPU?
A: The memory bandwidth is 4.800 GB/s, derived from a 64-bit bus and DDR memory clocked at 300 MHz (600 Mbps effective).
Q: How many texture mapping units (TMUs) and render output units (ROPs) does it have?
A: The Quadro NVS 110M has 4 TMUs and 2 ROPs.
Q: Is the Quadro NVS 110M suitable for modern 3D rendering workloads?
A: No. The average benchmark score is 0, and there are no benchmark entries or nearest rivals, indicating it cannot handle contemporary 3D applications. Its DirectX 9.0c support and 600.0 MPixel/s pixel rate limit it to legacy tasks.
Q: What is the thermal design power (TDP) and what power connector does it require?
A: The TDP is 10 W, and it requires no power connectors ("None"). It draws power solely from the PCIe 1.0 x16 bus interface.
Detailed benchmark scores and charts for the NVIDIA Quadro NVS 110M are below.
Benchmark Scores
No benchmark data available for this GPU.
Compare with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs