NVIDIA Quadro M5500 Mobile
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro M5500 Mobile Specifications
Quadro M5500 Mobile GPU Core
Shader units and compute resources
The NVIDIA Quadro M5500 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro M5500 Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro M5500 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro M5500 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro M5500 Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro M5500 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro M5500 Mobile by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro M5500 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro M5500 Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro M5500 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Maxwell 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA Quadro M5500 Mobile is built on NVIDIA's Maxwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro M5500 Mobile will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro M5500 Mobile Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro M5500 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro M5500 Mobile to maintain boost clocks without throttling.
Quadro M5500 Mobile by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro M5500 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro M5500 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro M5500 Mobile Product Information
Release and pricing details
The NVIDIA Quadro M5500 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro M5500 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro M5500 Mobile Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro M5500 Mobile
The NVIDIA Quadro M5500 Mobile is an end-of-life mobile workstation GPU built on the Maxwell 2.0 architecture with the GM204 chip, manufactured by TSMC on a 28 nm process. It uses 5,200 million transistors across a 398 mm² die, yielding a transistor density of 13.1 million per square millimeter. The database records no benchmark entries for this part, an average benchmark score of 0, and a 50th percentile rank among all GPUs, so the specification table becomes the primary basis for analysis.
Benchmark Performance
The benchmark list for this GPU is empty, and the nearestRivals array contains no entries. Because of this, exact percentage deltas relative to competing GPUs cannot be calculated, and no score comparisons are available. The data instead provides throughput ceilings: FP32 compute is listed at 4.772 TFLOPS, pixel fill at 74.56 GPixel/s, and texture fill at 149.1 GTexel/s. These figures come from a configuration of 2048 shading units, 128 texture mapping units, and 64 ROPs, running at a base clock of 1140 MHz and a boost clock of 1165 MHz. The boost clock is only nominally above the base clock, which suggests the GPU is built to hold a fairly constant frequency rather than rely on large transient clock jumps.
The absence of a measured score means the 50th percentile cannot be tied to any observed workload. It is simply a rank stored in the database. The average benchmark score of 0 reinforces that no standard benchmark result has been ingested for the M5500 Mobile. In this context, the most concrete performance statements are the raw hardware rates: 4.772 TFLOPS of FP32, 74.56 GPixel/s of pixel throughput, and 149.1 GTexel/s of texture throughput. The record does not include an FP16 value, so half-precision performance is not characterized by this data.
No rival deltas are present because no rivals are listed. The requested comparison framework is therefore limited to understanding the part from its own specification sheet. The fill rates and compute rate are useful reference points, but they cannot be translated into percentage advantages or deficits without benchmark records from other GPUs.
Who Should Consider It
The data describes a GPU designed for systems built around MXM-B 3.0 modules. It is a mobile part, and its slot width is listed as MXM Module, so compatibility is tied to a laptop or chassis that accepts that module format. The bus interface is MXM-B 3.0, and display outputs are listed as portable-device dependent, meaning the host device controls the physical display connections.
For users deciding whether this GPU fits a workload, the key facts are memory capacity and bandwidth. The M5500 Mobile carries 8 GB of GDDR5 memory on a 256-bit bus, with 224.4 GB/s of bandwidth. Workloads that need more than 8 GB of resident data cannot fit on the GPU. Workloads that do fit will be limited by the 224.4 GB/s bandwidth ceiling, as well as by the pixel and texture rates of 74.56 GPixel/s and 149.1 GTexel/s.
The database does not contain benchmark results that map this GPU to specific resolution or quality settings. Any recommendation based on settings would require measured scores, which are absent. What the data can support is a capacity-based statement: the 8 GB frame buffer and 256-bit memory interface indicate an ability to address large scenes, but the actual frame rate at any resolution or detail level is not recorded. The GPU is positioned as a Maxwell-generation Quadro mobile part, between the Quadro Kepler-M predecessor and the Quadro Pascal-M successor, and its software API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.
Memory Subsystem
The memory subsystem is one of the most detailed portions of the fact pack. The M5500 Mobile has 8 GB of GDDR5, a 256-bit bus width, a memory clock of 1753 MHz, and an effective data rate of 7 Gbps. The corresponding bandwidth is 224.4 GB/s. This memory configuration determines how quickly textures, geometry, and compute buffers can be moved between the 2048 shading units and the frame buffer.
For high-resolution rendering, both capacity and bandwidth matter. The 8 GB capacity sets an upper bound on how much image and scene data can be stored on the GPU at once. The 224.4 GB/s bandwidth sets the rate at which that data can be accessed. The 256-bit interface is the bus that connects memory to the GPU core. The pixel rate of 74.56 GPixel/s and texture rate of 149.1 GTexel/s are the rates at which the GPU can consume that data in fill-limited work. The record does not include FP16 throughput, so memory bandwidth behavior under half-precision compute workloads cannot be evaluated from this data.
The memory clock is listed both as 1753 MHz and 7 Gbps effective, which allows the effective transfer rate to be stated without relying on derived figures. The combination of 8 GB and 224.4 GB/s is a meaningful specification because it defines the primary resource envelope for any workload. Without benchmark scores, the memory subsystem is the strongest available indicator of where this GPU might be used.
FAQ
Q: What architecture does the Quadro M5500 Mobile use?
A: It is built on the Maxwell 2.0 architecture with the GM204 chip, manufactured by TSMC on a 28 nm process using 5,200 million transistors on a 398 mm² die.
Q: How much memory does it have and what is the bus width?
A: It has 8 GB of GDDR5 memory on a 256-bit bus, with a memory clock of 1753 MHz and an effective data rate of 7 Gbps, yielding a bandwidth of 224.4 GB/s.
Q: Does it support DirectX 12?
A: Yes. The API list includes DirectX 12 (12_1), along with OpenGL 4.6 and Vulkan 1.4.
Q: Does it have ray tracing or tensor cores?
A: The database lists no RT cores and no tensor cores for this GPU.
Q: What is the TDP and what power connectors does it require?
A: The TDP is 150 W. The power connectors field is listed as None, and no suggested PSU is provided in the fact pack.
Q: What benchmark scores are recorded?
A: No benchmark entries are recorded. The average benchmark score is 0, and the percentile rank versus all GPUs is the 50th percentile.
How It Compares
The database lists no nearest rivals for the Quadro M5500 Mobile, so a per-rival comparison cannot be produced. The nearestRivals array is empty, meaning there are no named competitor scores, no deltaPct values, and no ranking context beyond the 50th percentile field. Without that data, any attempt to compare against a specific GPU would be unsupported.
The fact pack does provide generational context. The predecessor is the Quadro Kepler-M, and the successor is the Quadro Pascal-M. This places the M5500 Mobile between two other Quadro mobile families, but no scores are given for either. The 50th percentile rank is the only relative position available, and because the average score is 0, even that rank lacks a numerical performance anchor.
In the absence of rival data, the comparison section is best understood as a placeholder: the GPU occupies a middle percentile rank in the global database, but the specific rivals that would make that rank meaningful are not listed.
Power and Cooling
The Quadro M5500 Mobile has a TDP of 150 W. This is the only power consumption figure in the fact pack. The slot width is listed as MXM Module, and the bus interface is MXM-B 3.0, so the physical form factor is designed for mobile systems rather than a desktop expansion slot. The power connectors field is listed as None, which indicates that no auxiliary power connectors are specified in the database. No suggested PSU is provided, and because this is an MXM module, a desktop power supply recommendation would not apply in the same way as for a desktop GPU.
Cooling information is not directly listed. The data gives a 150 W TDP but does not describe a cooler, heatsink, or thermal solution. The mobile nature of the module means the thermal design is ultimately dependent on the host chassis. Display outputs being portable-device dependent reinforces that the GPU relies on the host system for integration.
Ray Tracing and Feature Set
The fact pack lists no RT cores and no tensor cores for this GPU, so there is no data indicating hardware ray tracing acceleration or tensor processing capabilities. The architecture is listed as Maxwell 2.0, and the API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. These API versions define the software feature context available to applications.
The display outputs are portable-device dependent, meaning the physical output support is determined by the host device rather than by the GPU itself. The GPU’s feature set, as recorded, consists of the Maxwell 2.0 architecture, its 2048 shading units, 128 TMUs, 64 ROPs, and the API list. Without RT core or tensor core counts, any assessment of ray tracing or tensor performance cannot be grounded in this fact pack.
The AMD Equivalent of Quadro M5500 Mobile
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
Popular NVIDIA Quadro M5500 Mobile Comparisons
See how the Quadro M5500 Mobile stacks up against similar graphics cards from the same generation and competing brands.
Compare Quadro M5500 Mobile with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs