NVIDIA Quadro M3000 SE
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro M3000 SE Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro M3000 SE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro M3000 SE Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro M3000 SE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro M3000 SE by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro M3000 SE Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro M3000 SE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro M3000 SE by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro M3000 SE, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro M3000 SE Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro M3000 SE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Maxwell 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA Quadro M3000 SE is built on NVIDIA's Maxwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro M3000 SE will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro M3000 SE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro M3000 SE to maintain boost clocks without throttling.
Quadro M3000 SE by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro M3000 SE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro M3000 SE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro M3000 SE Product Information
Release and pricing details
The NVIDIA Quadro M3000 SE is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro M3000 SE by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro M3000 SE
The NVIDIA Quadro M3000 SE is a Maxwell 2.0 professional module built around the GM204 chip. The listed specifications include a 75 W TDP, an MXM Module form factor, 4 GB of GDDR5 on a 256-bit bus, and no display outputs. The data record also shows an empty benchmarks array, an average benchmark score of 0, and an empty nearestRivals array, so this analysis is necessarily specification-driven rather than benchmark-driven.
Benchmark Performance
The dataset contains no benchmark scores. The benchmarks array is empty, and the average benchmark score is 0. That zero is not a measured result; it indicates the absence of aggregated benchmark data. The only ranking field present is percentileVsAllGpus 50, which places this GPU at the midpoint of the database’s all-GPU distribution. Without benchmark entries, that percentile cannot be tied to a specific frame rate or workload score.
The performance-relevant hardware is still clearly specified. The GPU has 1,024 shading units, 64 TMUs, and 32 ROPs. The base clock is 823 MHz, and the boost clock is 924 MHz. At those clocks, the peak pixel rate is 29.57 GPixel/s, and the peak texture rate is 59.14 GTexel/s. FP32 compute throughput is 1.892 TFLOPS. These are peak theoretical rates, not application scores.
Because the nearestRivals array is empty, no deltaPct values exist. This means no percentage lead or deficit versus any named rival can be calculated from the FACT PACK. Statements such as “30% ahead of X in multi-core” are not possible with this data. What can be said is that the part belongs to the Quadro Maxwell generation, uses the Maxwell 2.0 architecture, and was released on 2016-10-01. The production process is TSMC’s 28 nm node, with 5,200 million transistors on a 398 mm² die, yielding a transistor density of 13.1M per mm².
Ray Tracing and Feature Set
The FACT PACK lists rtCores as null. No RT core count is provided, so there is no data showing dedicated hardware ray tracing acceleration. Similarly, tensorCores is null, meaning no tensor core data is present. The feature set therefore rests on the Maxwell 2.0 architecture and the API support listed in the record.
The supported APIs are DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. DirectX 12 is represented by the 12_1 feature level. OpenGL support is 4.6, and Vulkan support is 1.4. The FP16 field is null, so no half-precision compute rate is listed. This is a specification record without dedicated ray tracing or tensor acceleration fields, and without a measured API-specific performance result.
Who Should Consider It
The M3000 SE is not a product for someone needing a direct display connection. Display outputs are listed as “No outputs,” which means the host system must supply its own display path. The form factor is an MXM Module, and the TDP is 75 W, so it fits systems designed around a compact module rather than a full-size add-in card.
The memory configuration is 4 GB of GDDR5 on a 256-bit bus, with 160.4 GB/s of bandwidth. Workloads that fit within 4 GB are the only ones that can be addressed by this module. The FP32 rate is 1.892 TFLOPS, and there is no FP16 figure, so the intended compute profile is standard FP32 work rather than half-precision compute. The absence of benchmark scores prevents a resolution-by-resolution recommendation; the data does not state how this GPU performs at any specific resolution or setting level.
For users with a 75 W MXM slot, a 250 W suggested PSU, and a workload that fits inside 4 GB, the M3000 SE is a plausible fit. For users who need current high-end rendering features or measured high-resolution frame rates, the data record does not support those use cases.
How It Compares
The nearestRivals array in the FACT PACK is empty. No rival names, scores, or deltaPct values are listed, so no per-rival comparison paragraphs can be written. The only positional data point is percentileVsAllGpus 50, which places the GPU at the median of the database’s tracked GPU distribution. That rank is not supported by an average benchmark score, since the average benchmark score is 0.
The product lineage is defined by predecessor and successor fields. The predecessor is Quadro Kepler, and the successor is Quadro Pascal. That gives a generation sequence but not a performance delta. Without rival benchmark entries, the M3000 SE cannot be positioned against any specific competitor product in quantitative terms.
FAQ
Q: Does the NVIDIA Quadro M3000 SE have dedicated ray tracing cores?
A: No RT core count is listed in the FACT PACK; rtCores is null. Tensor cores are also listed as null. The API list is DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.
Q: What is the memory configuration?
A: The GPU has 4 GB of GDDR5 on a 256-bit bus, with 160.4 GB/s of bandwidth. The memory clock is 1253 MHz, which the data lists as 5 Gbps effective.
Q: Does this module require an external power connector?
A: Power connectors are listed as None. The TDP is 75 W, and the suggested PSU is 250 W.
Q: Can it output video to a monitor?
A: No. Display outputs are listed as “No outputs,” so it does not provide direct display connectors.
Q: Is the GPU still in production?
A: The production status is End-of-life. The release date is 2016-10-01, with Quadro Kepler listed as predecessor and Quadro Pascal listed as successor.
Q: What process node is used?
A: The process node is 28 nm at TSMC. The die contains 5,200 million transistors on a 398 mm² die, giving a transistor density of 13.1M per mm².
Power and Cooling
The TDP is 75 W, which is the board’s thermal design power in the data. The form factor is listed as MXM Module, and no external power connectors are present. The suggested PSU is 250 W. Since the power connector field is None, installation does not require attaching graphics power cables; power delivery is handled through the module/interface design.
The bus interface is PCIe 3.0 x16. Cooling details are not listed in the FACT PACK, but the MXM Module classification and 75 W TDP imply that cooling is handled by the host module or chassis rather than by a standalone cooler. The product is end-of-life, which is relevant for system-level replacement decisions.
Memory Subsystem
The memory subsystem is 4 GB of GDDR5 on a 256-bit bus. Bandwidth is 160.4 GB/s. The memory clock is 1253 MHz, with an effective data rate of 5 Gbps. That combination of bus width and effective speed produces the stated 160.4 GB/s figure.
The GPU’s 64 TMUs and 32 ROPs place demands on memory. Peak texture rate is 59.14 GTexel/s, and peak pixel rate is 29.57 GPixel/s. Those operations require the memory subsystem to feed data quickly, and 160.4 GB/s is the listed ceiling. For high-resolution work, the 4 GB capacity is the hard limit; the data does not include measured memory usage or frame rates at specific resolutions. A qualitative statement: the memory subsystem is defined by 4 GB, a 256-bit bus, and 160.4 GB/s, and any workload that exceeds those resources will be limited by them.
Detailed benchmark scores and charts for the NVIDIA Quadro M3000 SE are below.
Benchmark Scores
No benchmark data available for this GPU.
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