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NVIDIA Quadro M1200 Mobile

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1148
MHz Boost
45W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,148 MHz
Shaders 640
Bus Width 128-bit
TDP 45W
Memory Type GDDR5
Architecture Maxwell
nm
Process 28 nm
Released Jan 2017

NVIDIA Quadro M1200 Mobile Specifications

Quadro M1200 Mobile GPU Core

Shader units and compute resources

The NVIDIA Quadro M1200 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
640
Shaders
640
TMUs
40
ROPs
16

Quadro M1200 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro M1200 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro M1200 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
991 MHz
Base Clock
991 MHz
Boost Clock
1148 MHz
Boost Clock
1,148 MHz
Memory Clock
1253 MHz 5 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro M1200 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro M1200 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
80.19 GB/s

Quadro M1200 Mobile by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro M1200 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SMM)
L2 Cache
2 MB

Quadro M1200 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro M1200 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1,469.4 GFLOPS
FP64 (Double)
45.92 GFLOPS (1:32)
Pixel Rate
18.37 GPixel/s
Texture Rate
45.92 GTexel/s

Maxwell Architecture & Process

Manufacturing and design details

The NVIDIA Quadro M1200 Mobile is built on NVIDIA's Maxwell architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro M1200 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Maxwell
GPU Name
GM107
Process Node
28 nm
Foundry
TSMC
Transistors
1,870 million
Die Size
148 mm²
Density
12.6M / mm²

NVIDIA's Quadro M1200 Mobile Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro M1200 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro M1200 Mobile to maintain boost clocks without throttling.

TDP
45 W
TDP
45W
Power Connectors
None

Quadro M1200 Mobile by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro M1200 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-A (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro M1200 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
5.0
Shader Model
6.7 (5.1)

Quadro M1200 Mobile Product Information

Release and pricing details

The NVIDIA Quadro M1200 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro M1200 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2017
Production
End-of-life
Predecessor
Quadro Kepler-M
Successor
Quadro Pascal-M

Quadro M1200 Mobile Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro M1200 Mobile

NVIDIA Quadro M1200 Mobile is a Maxwell-generation mobile workstation GPU built around the GM107 chip. It was released on 2017-01-10, manufactured by TSMC on a 28 nm process, and contains 1,870 million transistors on a 148 mm² die. The database places it at the 50th percentile of all GPUs, while its benchmark array is empty and its average benchmark score is recorded as 0.

How It Compares

The nearestRivals collection for the Quadro M1200 Mobile is empty. That means there are no rival names, no rival scores, and no deltaPct values to report. Because the fact pack does not list a single nearest rival, this section cannot provide a per-rival comparison paragraph for any competing GPU.

The only positional metric is percentileVsAllGpus: 50, which places the M1200 at the midpoint of the database's all-GPU distribution. The generation field identifies the card as Quadro Maxwell-M (Mx200), and the lineage fields list Quadro Kepler-M as predecessor and Quadro Pascal-M as successor. No benchmark scores accompany either of those names, so no exact percentage lead or deficit against those generations can be calculated from the data.

The empty nearestRivals array is itself useful information: the database has not classified any other GPU as a close neighbor for this product. Any statement that the M1200 is faster or slower than a named card would require data the fact pack does not contain. The supported conclusion is limited to the 50th-percentile ranking and the hardware characteristics recorded in the JSON.

Who Should Consider It

The M1200 is an MXM Module with an MXM-A (3.0) bus interface, not a desktop card. That makes the practical audience narrow: owners of laptops or other portable systems designed around an MXM-A 3.0 socket. Because the display outputs are listed as Portable Device Dependent, the host system determines which physical video connectors are available, so the GPU cannot promise a fixed set of output ports.

The memory configuration is 4 GB GDDR5 on a 128-bit bus with 80.19 GB/s of bandwidth. This is the resource pool for render targets, textures, and geometry data. Workloads that fit within 4 GB will use the full buffer; workloads that expect to exceed 4 GB will be limited by capacity. The card is better suited to moderate-size scenes than to high-resolution rendering with very large texture sets.

Compute capability is fixed by the hardware: 640 shading units, 40 TMUs, 16 ROPs, and an FP32 rate of 1,469.4 GFLOPS. Applications that are shader-bound or compute-bound will be constrained by that ceiling. API support includes DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4, so the card can run older DirectX 11-era software as well as current OpenGL and Vulkan workstation titles.

Because production status is end-of-life, the M1200 is not a reasonable choice for a fresh system build. The sensible use case is replacement or repair of an existing Maxwell-generation mobile workstation with an MXM-A 3.0 slot. No benchmark scores are stored for this card, so a purchase decision cannot be justified by synthetic performance data; it has to be based on socket compatibility, memory capacity, bandwidth, API support, and the 45 W power envelope.

Power and Cooling

The TDP is 45 W, the only thermal specification given in the fact pack. The power connectors field is None, meaning the module does not require auxiliary power cables. The card is powered through the MXM Module connection, and the bus interface is MXM-A (3.0), which defines the electrical and physical mating standard.

The suggested PSU field is null, so the database provides no recommended power-supply wattage. There is no desktop power-supply recommendation to repeat. The slot width is MXM Module, so installation depends on an MXM socket in the host laptop or portable system.

Dimensions are not recorded: length, height, and width are all null in the fact pack. That means cooler compatibility cannot be assessed from this page. The only useful thermal input is the 45 W TDP, which should be considered when checking whether the existing laptop cooling solution can handle the module.

FAQ

Q: What architecture and chip does the Quadro M1200 Mobile use?

A: It uses the Maxwell architecture with the GM107 chip. It is manufactured by TSMC on a 28 nm process, with 1,870 million transistors on a 148 mm² die and a transistor density of 12.6M per mm².

Q: What is the memory configuration?

A: It has 4 GB of GDDR5 memory with a 128-bit bus and 80.19 GB/s of bandwidth. The memory clock is 1253 MHz, described as 5 Gbps effective.

Q: Does it require extra power connectors?

A: No. The power connectors field is None, and the TDP is 45 W, so the module is expected to run from the MXM connection.

Q: What API support does it have?

A: It supports DirectX 12 at the 11_0 feature level, OpenGL 4.6, and Vulkan 1.4.

Q: Is the Quadro M1200 Mobile still in production?

A: No. The production status is end-of-life. It was released on 2017-01-10, with predecessor Quadro Kepler-M and successor Quadro Pascal-M.

Q: Are there benchmark scores for this GPU?

A: The benchmarks array is empty, and the average benchmark score is 0. The only ranking value is percentileVsAllGpus: 50, which places it at the midpoint of all GPUs in the database.

Benchmark Performance

The benchmark records for the M1200 are absent. The benchmarks array is empty, the average benchmark score is 0, and nearestRivals contains no entries. As a result, there are no exact deltaPct values to quote and no supported way to say that this GPU is a certain percentage ahead of or behind another named product.

The single quantitative ranking signal is percentileVsAllGpus: 50. That is a positional rank, not a performance percentage. It indicates the M1200 sits at the midpoint of the all-GPU distribution, but it does not represent half the performance of any specific card.

The fixed rates in the fact pack are the closest available substitutes for measured scores. The base clock is 991 MHz and the boost clock is 1148 MHz. With 640 shading units, 40 TMUs, and 16 ROPs, the pixel rate is 18.37 GPixel/s and the texture rate is 45.92 GTexel/s. FP32 compute is 1,469.4 GFLOPS, and no FP16 value is listed, so FP16 throughput is not documented.

These numbers describe the hardware ceiling, not application performance. A workload that is pixel-rate-bound will be measured against 18.37 GPixel/s; a texture-bound workload will be measured against 45.92 GTexel/s; a compute-bound workload will be measured against 1,469.4 GFLOPS. Without benchmark results, translating those ceilings into actual frames per second or render times is not possible from this page.

Memory Subsystem

The memory subsystem consists of 4 GB of GDDR5 on a 128-bit bus. The memory clock is 1253 MHz, listed as 5 Gbps effective, and the resulting bandwidth is 80.19 GB/s. That bandwidth is the maximum rate at which data can move between the GPU and VRAM.

The 128-bit bus is a structural limitation. At 5 Gbps effective per pin, the card reaches 80.19 GB/s, and that is the full memory pipe. The 640 shading units and 40 TMUs all depend on that same pipe, so texture fetches and shader data reads share the available bandwidth.

For high-resolution work, the 4 GB capacity is the hard boundary for simultaneous color buffers, depth buffers, render targets, and textures. When the working set exceeds 4 GB, performance will be constrained by the fact that the data cannot all reside in local VRAM. The 16 ROPs work with the 128-bit memory path to produce the 18.37 GPixel/s pixel rate, which is also tied to the memory system's throughput.

The memory clock at 1253 MHz with 5 Gbps effective is the speed component of that equation. Users considering this card should look at both the capacity and the bandwidth: 4 GB sets how much data can be held, while 80.19 GB/s sets how fast that data can be fed to the GPU. In high-resolution rendering, either one can become the limiting factor, and the fact pack does not include benchmark data to show which limit is reached first.

The AMD Equivalent of Quadro M1200 Mobile

Looking for a similar graphics card from AMD? The AMD Radeon RX 460 1024SP offers comparable performance and features in the AMD lineup.

AMD Radeon RX 460 1024SP

AMD • 2 GB VRAM

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