NVIDIA Quadro K510M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro K510M Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro K510M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro K510M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro K510M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro K510M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro K510M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro K510M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro K510M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro K510M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro K510M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro K510M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kepler 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA Quadro K510M is built on NVIDIA's Kepler 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro K510M will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro K510M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro K510M to maintain boost clocks without throttling.
Quadro K510M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro K510M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro K510M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro K510M Product Information
Release and pricing details
The NVIDIA Quadro K510M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro K510M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro K510M
The NVIDIA Quadro K510M is an end-of-life Kepler 2.0 GPU built around the GK208 chip. TSMC manufactured the device on a 28 nm process, integrating 1,020 million transistors into an 87 mm² die, for a transistor density of 11.7M / mm². It is listed in the Quadro Kepler-M (Kx100M) generation, with a release date of 2013-07-22. The database places it at the 50th percentile among all GPUs, but its benchmark array is empty and its average benchmark score is 0. Its predecessor is the Quadro Fermi-M and its successor is the Quadro Maxwell-M, providing lineage context without any measured scores for comparison.
How It Compares
The nearestRivals field for the K510M is empty. There are no named competitor products, no rival benchmark scores, and no deltaPct values in the record. This means no direct head-to-head performance comparisons can be constructed from the data, and there is no percentage advantage or deficit to report against another GPU.
The only comparative position available is percentileVsAllGpus: 50, which places the K510M at the midpoint of the database’s all-GPU distribution. That position is not supported by any raw benchmark result, because avgBenchmarkScore is 0 and the benchmarks array is empty. The percentile is therefore a database classification rather than a tested workload outcome.
The predecessor and successor fields provide product-line context: the K510M follows the Quadro Fermi-M and precedes the Quadro Maxwell-M. The record does not include benchmark scores for either of those products, so their relationship to the K510M is positional rather than performance-based.
Ray Tracing and Feature Set
The K510M is based on the Kepler 2.0 architecture and uses the GK208 chip. The rtCores and tensorCores fields are both null, indicating that the data set includes no dedicated ray tracing cores and no tensor cores. The feature set therefore does not expose hardware ray traversal acceleration or tensor-core-based processing in its specification record.
API support is listed as DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. These are the three API entries in the record, and they define the exposed software interfaces. The shading pipeline is built around 192 shading units, 16 texture mapping units, and 8 ROPs. Pixel fill rate is 3.556 GPixel/s, texture fill rate is 14.22 GTexel/s, and FP32 compute is 341.4 GFLOPS.
The FP16 field is null, so the record does not report a half-precision throughput figure. Display outputs are listed as "Portable Device Dependent", meaning the module does not define a fixed output connector set in the data. The absence of RT and tensor core entries, combined with the Kepler 2.0 architecture, gives the feature set a conventional raster-oriented specification profile rather than a ray-tracing-focused one.
Benchmark Performance
The benchmarks array is empty. No application-level test scores are recorded for the K510M, and the average benchmark score field is 0. Because nearestRivals is also empty, there are no deltaPct values to analyze and no percentage deltas to compute against competing products.
The performance data that does exist is specification-based. Base clock and boost clock are both 889 MHz, so the record shows no clock uplift between the two states. The game clock field is null. Memory is 1024 MB of GDDR5 on a 64-bit bus, with a memory clock of 600 MHz and an effective data rate of 2.4 Gbps. The resulting memory bandwidth is 19.20 GB/s.
Throughput rates are fixed at specification level. Pixel fill is 3.556 GPixel/s, texture fill is 14.22 GTexel/s, and FP32 compute is 341.4 GFLOPS. These figures describe the hardware’s rated throughput limits, not measured benchmark results.
The percentileVsAllGpus value of 50 places the K510M at the middle of the database population. However, with no benchmarks array entries and an average benchmark score of 0, the 50th percentile is not validated by any recorded workload. In the absence of rival scores and measured data, the numerical performance story for the K510M rests entirely on its clock, memory, and fill-rate specifications.
FAQ
Q: What memory configuration does the K510M use?
A: The K510M uses 1024 MB of GDDR5 memory on a 64-bit bus, with a memory clock of 600 MHz and an effective data rate of 2.4 Gbps. Memory bandwidth is 19.20 GB/s.
Q: Which graphics APIs does the K510M support?
A: The API list includes DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175.
Q: Does the K510M have ray tracing or tensor cores?
A: No. The rtCores and tensorCores fields are null, and the architecture is Kepler 2.0. The record does not include dedicated ray tracing or tensor core resources.
Q: What are the clock and shader specifications?
A: The GK208 chip has a base clock of 889 MHz and a boost clock of 889 MHz. The GPU contains 192 shading units, 16 texture mapping units, and 8 ROPs.
Q: What is the power requirement, and are external power connectors needed?
A: The TDP is 30 W. The power connectors field is "None", and the suggested PSU field is null, so no power connector requirement or PSU recommendation is listed.
Q: What is the production status and product lineage?
A: The K510M is end-of-life, released on 2013-07-22. Its predecessor is the Quadro Fermi-M, and its successor is the Quadro Maxwell-M.
Power and Cooling
The K510M carries a TDP of 30 W. The power connectors field is "None", so no external power connector is listed. The suggested PSU field is null, meaning the database provides no power supply recommendation for this module.
The slot width is recorded as MXM Module, and the bus interface is MXM-A (3.0). With no power connectors listed, power delivery is expected to come through the MXM interface. Display outputs are "Portable Device Dependent", so the output configuration is determined by the host portable device rather than by a fixed board-level output set.
The dimensions fields are all null, so the record provides no length, height, or width values for the module. No physical clearance can be derived from the database entry. The production status is end-of-life, which describes the product’s lifecycle state in the data. The combination of a 30 W TDP, no power connectors, and an MXM module form factor points to an integrated mobile design rather than a standalone desktop card.
Detailed benchmark scores and charts for the NVIDIA Quadro K510M are below.
Benchmark Scores
No benchmark data available for this GPU.
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