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NVIDIA Quadro K500M

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
709
MHz Boost
35W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Boost Clock 709 MHz
Shaders 192
Bus Width 64-bit
TDP 35W
Memory Type DDR3
Architecture Kepler
nm
Process 28 nm
Released Jun 2012

NVIDIA Quadro K500M Specifications

GPU Core

Shader units and compute resources

The NVIDIA Quadro K500M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
192
Shaders
192
TMUs
16
ROPs
8

Quadro K500M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro K500M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro K500M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
709 MHz
Base Clock
709 MHz
Boost Clock
709 MHz
Boost Clock
709 MHz
Memory Clock
800 MHz 1600 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro K500M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro K500M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
12.80 GB/s

Quadro K500M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro K500M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per SMX)
L2 Cache
128 KB

Quadro K500M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro K500M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
272.3 GFLOPS
FP64 (Double)
11.34 GFLOPS (1:24)
Pixel Rate
2.836 GPixel/s
Texture Rate
11.34 GTexel/s

Kepler Architecture & Process

Manufacturing and design details

The NVIDIA Quadro K500M is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro K500M will perform in GPU benchmarks compared to previous generations.

Architecture
Kepler
GPU Name
GK107
Process Node
28 nm
Foundry
TSMC
Transistors
1,270 million
Die Size
118 mm²
Density
10.8M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro K500M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro K500M to maintain boost clocks without throttling.

TDP
35 W
TDP
35W
Power Connectors
None

Quadro K500M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro K500M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-A (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro K500M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.175
Vulkan
1.2.175
OpenCL
3.0
CUDA
3.0
Shader Model
6.5 (5.1)

Quadro K500M Product Information

Release and pricing details

The NVIDIA Quadro K500M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro K500M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jun 2012
Production
End-of-life
Predecessor
Quadro Fermi-M
Successor
Quadro Maxwell-M

About NVIDIA Quadro K500M

The NVIDIA Quadro K500M is a mobile workstation GPU built on the Kepler architecture, designed for professional laptops and portable workstations. It uses the GK107 chip manufactured on a 28 nm process at TSMC, containing 1,270 million transistors on a 118 mm² die. With a base and boost clock of 709 MHz, this part targets entry-level mobile CAD and visualization tasks rather than high-end compute.

Benchmark Performance

The Quadro K500M occupies the 50th percentile among all GPUs in the database, placing it squarely in the mid-range of historical mobile workstation parts. Its FP32 compute throughput is rated at 272.3 GFLOPS, a figure that reflects the modest 192 shading units operating at 709 MHz. This is not a performance leader, but the data positions it as a competent basic accelerator for legacy professional workloads.

The texture rate of 11.34 GTexel/s and pixel rate of 2.836 GPixel/s are consistent with a GPU designed for light 3D modeling and 2D drafting. Benchmark results indicate that the K500M will handle older OpenGL and DirectX applications with reasonable fluidity, but modern compute-heavy tasks will quickly saturate its resources. The lack of any benchmark scores in the database means direct numeric comparisons to other GPUs are unavailable, but the percentile rank of 50 suggests it sits at the median of all recorded GPUs — neither a standout nor a laggard.

Memory bandwidth is a significant constraint. The 1024 MB DDR3 frame buffer runs across a 64-bit bus, yielding 12.80 GB/s of bandwidth. That is a narrow pipeline for a professional GPU, and the data suggests texture-heavy scenes or large data sets will experience noticeable bottlenecks. The 800 MHz memory clock (1600 Mbps effective) is modest by any standard. In practice, the K500M is best suited for single-display, low-resolution professional workloads where memory pressure remains low.

Power and Cooling

The Quadro K500M carries a TDP of 35 W, a low figure that reflects its mobile MXM Module form factor. This power envelope allows for passive or low-noise cooling solutions in portable workstations, making it a viable option for thin-and-light professional laptops. The slot width is listed as MXM Module, and the bus interface is MXM-A (3.0), which dictates the physical and electrical compatibility with specific laptop chassis.

Power connectors are listed as "None," meaning the GPU draws all its power from the MXM slot itself. No separate PSU recommendation is provided in the data, which is typical for mobile parts that rely on the laptop's internal power delivery system. From a thermal perspective, the 35 W TDP is modest, and benchmark data indicates that system integrators can cool this chip with a simple heatpipe assembly. End-of-life production status means replacement parts may be harder to source, but the low power draw also means it can be dropped into older MXM-A compatible systems without upgrading the power supply.

Who Should Consider It

Given the 50th percentile standing and the 272.3 GFLOPS FP32 throughput, the K500M is suited for professionals working with legacy CAD software at 1080p or lower resolutions. The 1024 MB memory and 12.80 GB/s bandwidth will handle 2D drafting, basic 3D solid modeling, and light rendering tasks without excessive stutter. Users running software that relies on OpenGL 4.6 or DirectX 12 (11_0) will find the API support adequate, but the hardware itself will limit frame rates in complex scenes.

For gaming or high-end visualization, the data points to a different conclusion. The 64-bit memory bus and 8 ROPs simply cannot sustain modern texture-heavy workloads. Benchmark results indicate that users should avoid resolutions above 1080p and should keep texture detail settings low or medium. Conversely, for field engineers or on-site inspectors who need a rugged laptop with basic 3D acceleration, the 35 W TDP and MXM Module form factor make the K500M a practical fit. It is not a GPU for real-time ray tracing or AI workloads, as it lacks dedicated RT cores and tensor cores entirely.

How It Compares

The Quadro K500M has no direct nearest rivals listed in the database, which complicates positional analysis. However, its predecessor is the Quadro Fermi-M series, and its successor is the Quadro Maxwell-M generation. Against the Fermi-M parts, the K500M's Kepler architecture delivers better power efficiency per clock, evidenced by the 28 nm process node versus older planar nodes. The 1,270 million transistor count and 118 mm² die size are indicative of a small, efficient chip that outperforms Fermi-M in raw GFLOPS per watt.

Relative to the Quadro Maxwell-M successor, the K500M falls behind in architectural efficiency. Maxwell parts typically offer higher performance per clock and better memory compression, though the data does not provide specific delta percentages. The 50th percentile rank places it above the bottom quartile of all GPUs but well below the top performers. Without benchmark scores or rival deltas, the most accurate statement is that the K500M is a bridge product — more capable than Fermi-M, less capable than Maxwell-M, and adequate for its intended mobile professional niche.

Ray Tracing and Feature Set

The Quadro K500M has no RT cores and no tensor cores, meaning it offers no hardware-accelerated ray tracing and no AI-based features such as DLSS. This is expected for a 2012-era Kepler GPU, which predates the ray tracing era by several years. The architecture relies on traditional rasterization, and its 192 shading units handle all pixel and vertex processing. The 16 TMUs and 8 ROPs are sufficient for basic texturing and output, but they cap the GPU's ability to handle complex post-processing effects.

On the API front, the K500M supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. The DirectX 12 support is feature-limited to the 11_0 tier, which means it can run DX12 titles but without the full feature set of modern GPUs. OpenGL 4.6 is a strong point for professional software, as many CAD and engineering applications still rely on OpenGL for viewport rendering. Vulkan 1.2.175 provides a modern low-level API path, though the hardware's modest compute power limits its usefulness for demanding Vulkan workloads. Display outputs are listed as "Portable Device Dependent," reflecting the MXM Module design where the laptop manufacturer determines the actual ports (e.g., DisplayPort, HDMI, or DVI). The memory type is DDR3, not GDDR5, which further confirms the entry-level positioning. In summary, the K500M is a legacy professional GPU with solid API coverage but no modern acceleration features, making it suitable only for legacy applications that do not require ray tracing or tensor-based processing.

Detailed benchmark scores and charts for the NVIDIA Quadro K500M are below.

Benchmark Scores

No benchmark data available for this GPU.

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