GEFORCE

NVIDIA Quadro K5000M

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
601
MHz Boost
100W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 601 MHz
Shaders 1,344
Bus Width 256-bit
TDP 100W
Memory Type GDDR5
Architecture Kepler
nm
Process 28 nm
Released Aug 2012

NVIDIA Quadro K5000M Specifications

GPU Core

Shader units and compute resources

The NVIDIA Quadro K5000M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,344
Shaders
1,344
TMUs
112
ROPs
32

Quadro K5000M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro K5000M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro K5000M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
601 MHz
Base Clock
601 MHz
Boost Clock
601 MHz
Boost Clock
601 MHz
Memory Clock
750 MHz 3 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro K5000M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro K5000M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
96.00 GB/s

Quadro K5000M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro K5000M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per SMX)
L2 Cache
512 KB

Quadro K5000M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro K5000M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1.615 TFLOPS
FP64 (Double)
67.31 GFLOPS (1:24)
Pixel Rate
16.83 GPixel/s
Texture Rate
67.31 GTexel/s

Kepler Architecture & Process

Manufacturing and design details

The NVIDIA Quadro K5000M is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro K5000M will perform in GPU benchmarks compared to previous generations.

Architecture
Kepler
GPU Name
GK104
Process Node
28 nm
Foundry
TSMC
Transistors
3,540 million
Die Size
294 mm²
Density
12.0M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro K5000M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro K5000M to maintain boost clocks without throttling.

TDP
100 W
TDP
100W
Power Connectors
None

Quadro K5000M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro K5000M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-B (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro K5000M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.175
Vulkan
1.2.175
OpenCL
3.0
CUDA
3.0
Shader Model
6.5 (5.1)

Quadro K5000M Product Information

Release and pricing details

The NVIDIA Quadro K5000M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro K5000M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Aug 2012
Production
End-of-life
Predecessor
Quadro Fermi-M
Successor
Quadro Maxwell-M

About NVIDIA Quadro K5000M

How It Compares

The NVIDIA Quadro K5000M is a professional mobile GPU built on the Kepler architecture, fabricated on TSMC's 28 nm process with 3,540 million transistors on a 294 mm² die. Its transistor density of 12.0M / mm² places it squarely in the mid-range of that era's mobile parts. The data shows the K5000M sits at the 50th percentile against all GPUs in the database, meaning half of all tracked graphics processors outperform it and half fall behind — a balanced midpoint that reflects its age and professional positioning rather than any particular strength or weakness. With no nearest rivals listed in the data, direct competitive comparisons cannot be drawn from benchmark deltas; instead, its standing must be inferred from its percentile rank and architectural characteristics. The K5000M's production status is end-of-life, and it was released on August 6, 2012, slotting between the Quadro Fermi-M predecessor and the Quadro Maxwell-M successor in NVIDIA's professional mobile lineup. Its bus interface is MXM-B (3.0), a modular form factor that allows laptop manufacturers to swap graphics modules without replacing the entire motherboard — a design choice that was common for high-end mobile workstations of that generation. Display outputs are marked as portable device dependent, meaning the actual ports vary by laptop implementation rather than being fixed by the GPU itself. The chip is GK104, a widely used die in NVIDIA's Kepler desktop lineup, repurposed here for mobile professional workloads.

Ray Tracing and Feature Set

The Quadro K5000M has no dedicated ray tracing cores and no tensor cores, according to the specification data. This places it firmly in the pre-RTX era, where real-time ray tracing was not a hardware-accelerated feature but rather a software-based workload handled by general-purpose shader units. The GPU does include 1,344 shading units, 112 texture mapping units, and 32 raster output pipelines, which provide the raw compute capacity for traditional rasterization tasks. Its API support includes DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175 — the DirectX 12 support is notably limited to the 11_0 feature level, meaning it cannot take advantage of higher-tier DirectX 12 features like mesh shaders or variable rate shading. OpenGL 4.6 and Vulkan 1.2.175 are relatively modern API versions, suggesting the driver stack has been maintained to support contemporary graphics libraries even though the hardware itself is dated. The absence of tensor cores also means no AI-accelerated features like DLSS or neural network-based denoising are available; any such workloads would run on the general-purpose FP32 compute units. The FP32 throughput is 1.615 TFLOPS, which was respectable for a 2012 mobile part but is dwarfed by modern GPUs by orders of magnitude. Pixel rate is 16.83 GPixel/s and texture rate is 67.31 GTexel/s, both figures that reflect the 601 MHz base and boost clock — interestingly, the base and boost clocks are identical at 601 MHz, indicating no dynamic clock headroom is utilized in the default configuration. Memory is 4 GB of GDDR5 on a 256-bit bus, yielding 96.00 GB/s of bandwidth; the memory clock is 750 MHz with 3 Gbps effective data rate.

Benchmark Performance

Benchmark data for the Quadro K5000M is sparse — the avgBenchmarkScore field reads 0, and there are no individual benchmark entries in the provided data. The only quantitative performance indicator is the percentileVsAllGpus value of 50, which places it at the exact median of all GPUs tracked in the database. This percentile suggests that while the K5000M is not a high-performance part by modern standards, it is also not a bottom-tier offering; it sits in the middle of the pack, likely due to its professional driver optimizations and 4 GB memory buffer being useful for certain compute and visualization workloads even in its later years. Because no nearest rivals are provided with scores or deltaPct values, this analysis cannot make precise percentage comparisons against specific competing GPUs. However, the architectural data provides context: with 1.615 TFLOPS FP32 throughput and 96.00 GB/s memory bandwidth, the K5000M is clearly optimized for bandwidth-sensitive professional applications rather than raw compute throughput. The 1,344 shading units are organized in a configuration that delivers a texture rate of 67.31 GTexel/s, which is modest by today's standards but was sufficient for CAD, 3D modeling, and medical imaging workloads common in the early 2010s. The 32 ROPs produce a pixel rate of 16.83 GPixel/s, limiting fill-rate-bound performance at high resolutions. The 4 GB VRAM capacity is notable for the era — many desktop GPUs of 2012 shipped with 2 GB — and this larger frame buffer would have been a selling point for handling large datasets and multi-viewport professional workflows. The memory bus width of 256 bit, combined with the 3 Gbps effective GDDR5 speed, delivers the 96.00 GB/s figure, which is sufficient for the K5000M's compute capabilities but not exceptional. The identical base and boost clocks of 601 MHz suggest a thermally conservative design, prioritizing stability in thin laptop chassis over peak performance.

Power and Cooling

The Quadro K5000M has a TDP of 100 W, a figure that is remarkably high for a mobile GPU from 2012 and explains the MXM module form factor — such power dissipation requires dedicated cooling solutions that are not feasible in standard laptop designs. The slot width is listed as MXM Module, and the power connectors are specified as "None," meaning the GPU draws all its power through the MXM connector itself rather than requiring auxiliary power cables. This is typical for mobile modules, where the motherboard provides power through the socket. The suggested PSU field is null, which is expected for a mobile part since laptops do not use user-replaceable power supplies in the same way desktops do. The 100 W TDP, combined with the 28 nm process node, indicates a power efficiency of roughly 16.15 GFLOPS per watt when considering FP32 throughput — a figure that was competitive for its time but pales against modern silicon. The absence of a boost clock differential (base equals boost at 601 MHz) suggests the GPU is designed to run at a constant clock rate, which simplifies thermal management in the constrained thermal envelope of a mobile workstation. The 3,540 million transistor count on a 294 mm² die results in a transistor density of 12.0M / mm², which is moderate for a 28 nm part and indicates that the GK104 chip was not pushed to its density limits in this mobile variant. For system integrators, the 100 W TDP means the K5000M requires a laptop with a robust cooling solution — typically dual or triple heat pipes with multiple fans — and the MXM module's standardized dimensions allow for interchangeable upgrades, though the end-of-life status means no newer Kepler-based modules would be drop-in replacements without driver and BIOS support.

FAQ

Q: What is the release date of the NVIDIA Quadro K5000M?

A: The K5000M was released on August 6, 2012, and its production status is now end-of-life, with the Quadro Maxwell-M listed as its successor.

Q: Does the Quadro K5000M support hardware ray tracing?

A: No, the K5000M has no dedicated ray tracing cores and no tensor cores. It relies on its 1,344 shading units for all compute tasks, including any software-based ray tracing workloads.

Q: What is the memory configuration of the K5000M?

A: The GPU comes with 4 GB of GDDR5 memory on a 256-bit bus, delivering 96.00 GB/s of memory bandwidth. The memory clock is 750 MHz with a 3 Gbps effective data rate.

Q: What APIs does the Quadro K5000M support?

A: The K5000M supports DirectX 12 (11_0 feature level), OpenGL 4.6, and Vulkan 1.2.175. The DirectX 12 support is limited to the 11_0 feature level, so it cannot use higher-tier DirectX 12 features.

Q: How much power does the K5000M consume?

A: The TDP is 100 W, and the GPU uses no additional power connectors — it draws all power through the MXM-B (3.0) interface. The base and boost clocks are both 601 MHz.

Q: What is the transistor count and die size of the K5000M?

A: The GK104 chip contains 3,540 million transistors on a 294 mm² die, fabricated by TSMC on a 28 nm process, resulting in a transistor density of 12.0M / mm².

Detailed benchmark scores and charts for the NVIDIA Quadro K5000M are below.

Benchmark Scores

No benchmark data available for this GPU.

Compare with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs