GEFORCE

NVIDIA Quadro K5000 Mac Edition

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
706
MHz Boost
122W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 706 MHz
Shaders 1,536
Bus Width 256-bit
TDP 122W
Memory Type GDDR5
Architecture Kepler
nm
Process 28 nm
Released Aug 2012

NVIDIA Quadro K5000 Mac Edition Specifications

Quadro K5000 Mac Edition GPU Core

Shader units and compute resources

The NVIDIA Quadro K5000 Mac Edition GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,536
Shaders
1,536
TMUs
128
ROPs
32

Quadro K5000 Mac Edition Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro K5000 Mac Edition's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro K5000 Mac Edition by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
706 MHz
Base Clock
706 MHz
Boost Clock
706 MHz
Boost Clock
706 MHz
Memory Clock
1350 MHz 5.4 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro K5000 Mac Edition Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro K5000 Mac Edition's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
172.8 GB/s

Quadro K5000 Mac Edition by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro K5000 Mac Edition, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per SMX)
L2 Cache
512 KB

Quadro K5000 Mac Edition Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro K5000 Mac Edition against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.169 TFLOPS
FP64 (Double)
90.37 GFLOPS (1:24)
Pixel Rate
22.59 GPixel/s
Texture Rate
90.37 GTexel/s

Kepler Architecture & Process

Manufacturing and design details

The NVIDIA Quadro K5000 Mac Edition is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro K5000 Mac Edition will perform in GPU benchmarks compared to previous generations.

Architecture
Kepler
GPU Name
GK104
Process Node
28 nm
Foundry
TSMC
Transistors
3,540 million
Die Size
294 mm²
Density
12.0M / mm²

NVIDIA's Quadro K5000 Mac Edition Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro K5000 Mac Edition determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro K5000 Mac Edition to maintain boost clocks without throttling.

TDP
122 W
TDP
122W
Power Connectors
1x 6-pin
Suggested PSU
300 W

Quadro K5000 Mac Edition by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro K5000 Mac Edition are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI2x DisplayPort 1.2
Display Outputs
2x DVI2x DisplayPort 1.2

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro K5000 Mac Edition. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.175
Vulkan
1.2.175
OpenCL
3.0
CUDA
3.0
Shader Model
6.5 (5.1)

Quadro K5000 Mac Edition Product Information

Release and pricing details

The NVIDIA Quadro K5000 Mac Edition is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro K5000 Mac Edition by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Aug 2012
Launch Price
2,249 USD
Production
End-of-life
Predecessor
Quadro Fermi
Successor
Quadro Maxwell

Quadro K5000 Mac Edition Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro K5000 Mac Edition

The NVIDIA Quadro K5000 Mac Edition is a professional workstation GPU built on the Kepler architecture. Fabricated on TSMC's 28 nm process, it packs 3,540 million transistors into a 294 mm² die, achieving a transistor density of 12.0M per square millimeter. The card runs at a fixed 706 MHz core clock (base and boost) and uses 4 GB of GDDR5 memory on a 256-bit bus, delivering 172.8 GB/s of bandwidth. Its compute resources include 1,536 shading units, 128 TMUs, and 32 ROPs, yielding 2.169 TFLOPS of FP32 performance, 90.37 GTexel/s texture fill, and 22.59 GPixel/s pixel rate. With a 50th percentile ranking among all GPUs, it represents a median performer in the database.

Benchmark Performance

The absence of direct benchmark scores in the fact pack means performance must be inferred from theoretical peak rates. The FP32 throughput of 2.169 TFLOPS is a solid figure for a 2012 workstation card, capable of handling complex simulation and rendering workloads. The texture rate of 90.37 GTexel/s, driven by 128 TMUs, indicates strong texel processing for shader-heavy scenes. The pixel rate of 22.59 GPixel/s, produced by 32 ROPs, supports high-resolution displays and multi-sampling antialiasing without significant bottlenecks.

Memory bandwidth of 172.8 GB/s, paired with a 256-bit bus and 4 GB GDDR5, provides ample headroom for large textures and geometry data. The memory clock runs at 1350 MHz, translating to 5.4 Gbps effective, which is typical for the Kepler generation. The ratio of shading units to TMUs (1536:128) is 12:1, a balanced configuration that allows the card to maintain consistent throughput across compute and texture-bound tasks.

The 50th percentile placement is telling. It suggests that the card outperforms half of the GPUs in the database and underperforms the other half, making it a middle-of-the-road option for its era. This is consistent with its role as a professional workstation product, where reliability and driver certification often matter more than raw speed. The boost clock equals the base clock at 706 MHz, indicating no dynamic overclocking headroom, a common trait for Quadro cards designed for sustained, predictable performance.

Power and Cooling

The Quadro K5000 Mac Edition draws up to 122 W under load, a modest figure for a dual-slot workstation card. NVIDIA recommends a 300 W power supply, which is a low barrier for most systems. The single 6-pin PCIe connector provides the necessary power delivery, and the dual-slot cooler ensures adequate thermal dissipation for the Kepler chip. The card's physical dimensions are 267 mm in length (10.5 inches) and 111 mm in height (4.4 inches), requiring sufficient case clearance but fitting into most mid-tower chassis.

The 122 W TDP is notably efficient for the compute density offered, a benefit of the 28 nm process. The fixed clock speed eliminates thermal throttling variability, making it predictable for long-running compute tasks. The 300 W PSU recommendation is conservative, allowing for additional system components without strain. The dual-slot design provides a larger heatsink area, which is essential for maintaining low noise levels under continuous load.

How It Compares

The Quadro K5000 Mac Edition succeeds the Quadro Fermi generation and is succeeded by the Quadro Maxwell generation. Its release on August 6, 2012, places it in the early Kepler era, and it is now marked as end-of-life. The launch MSRP was 2,249 USD. With a 50th percentile ranking, it sits exactly at the median of all GPUs in the database, meaning it offers performance that is neither exceptional nor lacking.

The 4 GB GDDR5 memory configuration, with 172.8 GB/s bandwidth, is typical for a professional card of its time. It supports multi-monitor setups via its 2x DVI and 2x DisplayPort 1.2 outputs, which are essential for CAD and media production environments. The PCIe 2.0 x16 interface, while older than PCIe 3.0, provides sufficient bandwidth for the card's memory and compute capabilities. In the context of the Quadro lineup, this card bridges the gap between entry-level and high-end workstation GPUs, offering a balanced feature set without the premium of top-tier models.

FAQ

Q: What is the memory size and type of the Quadro K5000 Mac Edition?

A: It has 4 GB of GDDR5 memory on a 256-bit bus, delivering 172.8 GB/s of bandwidth.

Q: What is the TDP and recommended power supply?

A: The card has a TDP of 122 W and requires a 300 W power supply, using a single 6-pin PCIe connector.

Q: What display outputs does it provide?

A: It includes 2x DVI and 2x DisplayPort 1.2 outputs, supporting multi-monitor configurations.

Q: When was this card released?

A: It was released on August 6, 2012, and is now end-of-life.

Q: Does it support hardware ray tracing?

A: No, it has no dedicated RT cores. Ray tracing would rely on compute shaders, which is less efficient than hardware-accelerated RT.

Q: What is the launch MSRP?

A: The launch MSRP was 2,249 USD.

Ray Tracing and Feature Set

The Quadro K5000 Mac Edition does not include dedicated ray tracing cores or tensor cores. Consequently, ray tracing workloads must be handled via general-purpose compute shaders, which is significantly less efficient than hardware-accelerated RT found in later GPUs. The card's API support includes DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. The DirectX 12 (11_0) feature level indicates that while the card can run DX12 applications, it does not support the full feature set of newer hardware, such as mesh shaders or variable rate shading. OpenGL 4.6 and Vulkan 1.2.175 allow for software-based ray tracing techniques, but performance will be limited compared to dedicated RT hardware.

The absence of tensor cores also means no AI-accelerated features like DLSS or denoising. However, for traditional rasterization workloads, the card's 2.169 TFLOPS of FP32 compute, 90.37 GTexel/s texture fill, and 22.59 GPixel/s pixel rate provide a capable foundation for professional 3D rendering and simulation. The 32 ROPs ensure efficient pixel processing, while the 128 TMUs handle texture-heavy scenes well. The card's 50th percentile ranking reflects its balanced, if not class-leading, performance across a wide range of GPU tasks.

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