NVIDIA Quadro K200M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro K200M Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro K200M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro K200M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro K200M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro K200M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro K200M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro K200M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro K200M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro K200M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro K200M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro K200M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kepler Architecture & Process
Manufacturing and design details
The NVIDIA Quadro K200M is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro K200M will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro K200M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro K200M to maintain boost clocks without throttling.
Quadro K200M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro K200M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro K200M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro K200M Product Information
Release and pricing details
The NVIDIA Quadro K200M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro K200M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro K200M
The NVIDIA Quadro K200M is a Kepler-generation mobile workstation GPU fabricated by TSMC on a 28 nm process. It integrates 1,270 million transistors on a 118 mm² die, achieving a transistor density of 10.8 million per mm². Released in 2014 and now classified as end-of-life, the K200M holds the 50th percentile position among all GPUs in the database, though its average benchmark score is 0 — an indication that no measured performance entries are recorded for this part.
Memory Subsystem
The K200M is equipped with 2 GB of DDR3 memory on a 64-bit bus, yielding a peak bandwidth of 14.40 GB/s. The memory clock runs at 900 MHz, which translates to 1800 Mbps effective data rate. This is a deliberately constrained memory configuration. A 64-bit bus is narrow, and DDR3 is a low-bandwidth memory type; together, they cap the card's ability to feed its shading units.
For high-resolution workloads, the consequences are significant. The 14.40 GB/s ceiling means that large frame buffers, high-resolution textures, and multi-sample anti-aliasing will all contend for a very limited pool of bandwidth. The 2 GB capacity is generous for the card's era, but capacity without bandwidth is of limited use. At high resolutions, the pixel rate of 2.980 GPixel/s and the texture rate of 11.92 GTexel/s will saturate quickly, and the memory subsystem will become the primary bottleneck. In practice, this card is best suited to low-resolution, low-detail scenarios where the bandwidth constraint is less binding.
The 64-bit bus also has implications for power and die area. A narrower bus requires fewer I/O pins and less on-chip memory controller logic, which helps keep the TDP at 35 W. However, the trade-off is a hard ceiling on memory throughput that cannot be overcome by clock speed alone. The 900 MHz memory clock is not high enough to compensate for the narrow bus. The 14.40 GB/s figure is the single most limiting specification on this card, as it directly bounds how quickly textures and geometry data can be moved into the shading units.
Ray Tracing and Feature Set
The K200M is built around the GK107 chip, a Kepler-architecture design with 192 shading units, 16 texture mapping units, and 8 raster operation units. The fact pack lists no ray tracing cores and no tensor cores — the hardware simply has no dedicated units for these workloads. Ray tracing, if attempted, would be executed as general-purpose compute on the 192 shading units, which is impractical given the FP32 throughput of 286.1 GFLOPS.
The API support is broader than the hardware would suggest. The card supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. The DirectX 12 entry is explicitly qualified with the 11_0 feature level, meaning the card is DX12-compatible at the 11_0 feature tier — a typical limitation for Kepler parts. OpenGL 4.6 and Vulkan 1.2.175 provide modern API access, but without RT or tensor hardware, the feature set remains firmly rasterization-oriented.
The 8 ROPs are the smallest configuration in the Kepler lineup, and the 16 TMUs are equally modest. These counts, combined with the 745 MHz clock (which is both base and boost, with no headroom), define a part that is built for basic graphics output rather than compute-heavy tasks. The pixel rate of 2.980 GPixel/s and texture rate of 11.92 GTexel/s are direct consequences of these limited resources. There is no dynamic clock scaling on this part; the fixed 745 MHz frequency means performance is entirely predictable but also entirely capped.
Benchmark Performance
The database records an average benchmark score of 0 for the K200M, and the benchmarks array is empty. This means there are no measured performance results to analyze. The card's performance must therefore be inferred from its architectural parameters and its 50th percentile ranking.
The 50th percentile placement is a median position: half of all GPUs in the database rank higher, and half rank lower. However, given the absence of benchmark data, this percentile is likely a specification-derived estimate rather than a measured outcome. The FP32 throughput of 286.1 GFLOPS is the key compute metric. It places the K200M firmly in the entry-level mobile segment, though no direct rivals are listed in the database to anchor the comparison.
The fixed 745 MHz clock, with boost equal to base, means the card does not dynamically overclock. This is a deliberate choice for a 35 W TDP part; there is no thermal or power headroom for boost behavior. The pixel rate of 2.980 GPixel/s and texture rate of 11.92 GTexel/s are modest figures that will limit performance in fill-rate-bound scenes, such as those with heavy alpha blending or large texture fetches. The 286.1 GFLOPS FP32 figure, when divided across the 192 shading units, yields a per-unit throughput consistent with the 745 MHz clock — there are no hidden performance reserves.
In real-world terms, the K200M would be expected to handle legacy DirectX 12 (11_0) titles at low settings and modest resolutions. The 2 GB frame buffer is sufficient for older games, but the 14.40 GB/s bandwidth will cause stuttering in scenes that stream large textures. The 50th percentile rank suggests that, within the database's universe, the K200M is an average performer — but the zero benchmark score means this rank is not backed by actual test data. The absence of measured results is itself a signal: the card is old enough and niche enough that no standardized benchmark runs have been recorded.
Who Should Consider It
The K200M is an end-of-life product, so its relevance is limited to legacy systems and refurbished mobile workstations. The MXM-A (3.0) bus interface and the MXM module slot width indicate a modular laptop design. The display outputs are listed as "portable device dependent," meaning the actual video connectors are determined by the host laptop rather than the card itself.
For users maintaining a Kepler-era workstation laptop, the K200M provides a 2 GB frame buffer and 14.40 GB/s of bandwidth — sufficient for basic CAD viewing, 2D design, and office productivity. The 35 W TDP and the absence of power connectors make it a straightforward replacement in compatible MXM slots. No auxiliary power is required, which simplifies installation and keeps thermal demands low.
The card is not suitable for high-resolution gaming, ray-traced workloads, or compute-intensive tasks. The 286.1 GFLOPS FP32 throughput and the absence of RT/tensor hardware are clear indicators. Users who need modern graphics features should look to the successor, the Quadro Maxwell-M generation, or to more recent parts. The K200M occupies a narrow niche: it is a low-power, legacy mobile workstation GPU that keeps older laptops functional. Its 50th percentile ranking suggests it is not an outlier in either direction — it is a middle-of-the-road part that does exactly what it was designed to do, no more.
How It Compares
The fact pack lists no nearest rivals for the K200M, so a direct numeric comparison against competing GPUs is not possible from the available data. The card's position is defined by its 50th percentile placement among all GPUs and by its architectural lineage.
The predecessor, Quadro Fermi-M, represents the prior architecture generation. Moving from Fermi to Kepler brought the 28 nm process and a transistor count of 1,270 million on a 118 mm² die. The successor, Quadro Maxwell-M, follows with the Maxwell architecture. Without benchmark scores for any of these parts, the comparison is architectural rather than numerical. The K200M sits between these two generations, inheriting Kepler's efficiency improvements over Fermi while lacking the feature advances of Maxwell.
Against the broader GPU landscape, the 50th percentile is a median placement. The K200M is neither a high-end part nor a bottom-tier one — it sits exactly in the middle of the database's distribution. However, the zero average benchmark score tempers this ranking; the percentile is likely a specification-based estimate rather than a measured result. The 286.1 GFLOPS FP32 throughput and 14.40 GB/s bandwidth are the numbers that will actually determine its behavior in the field.
In the absence of rival entries, the K200M is best understood as a low-power Kepler workstation part that fills a narrow niche: legacy mobile workstations that need a 2 GB frame buffer and a 35 W power draw. Its 50th percentile rank indicates that, within the database's universe of GPUs, it is an average performer — but the average is heavily influenced by the absence of benchmark data. The card's longevity in the database confirms its role as a reliable, if unremarkable, entry point in the Quadro mobile lineup.
Detailed benchmark scores and charts for the NVIDIA Quadro K200M are below.
Benchmark Scores
No benchmark data available for this GPU.
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