NVIDIA Quadro K2000M Embedded
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro K2000M Embedded Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro K2000M Embedded GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro K2000M Embedded Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro K2000M Embedded's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro K2000M Embedded by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro K2000M Embedded Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro K2000M Embedded's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro K2000M Embedded by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro K2000M Embedded, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro K2000M Embedded Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro K2000M Embedded against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kepler Architecture & Process
Manufacturing and design details
The NVIDIA Quadro K2000M Embedded is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro K2000M Embedded will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro K2000M Embedded determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro K2000M Embedded to maintain boost clocks without throttling.
Quadro K2000M Embedded by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro K2000M Embedded are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro K2000M Embedded. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro K2000M Embedded Product Information
Release and pricing details
The NVIDIA Quadro K2000M Embedded is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro K2000M Embedded by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro K2000M Embedded
The NVIDIA Quadro K2000M Embedded is an end-of-life embedded GPU from the Kepler family, fabricated by TSMC on a 28 nm process. The chip, labelled EXK107, contains 1,270 million transistors on a 118 mm² die, giving a transistor density of 10.8M / mm². It belongs to the Quadro Kepler-M (Kx000M) generation and was released on 2012-03-21. The record lists the bus interface as PCIe 3.0 x16 and the display output as 1x DVI. The benchmarks array is empty, the average benchmark score is 0, the nearestRivals array is empty, and the percentileVsAllGpus field is 50.
Benchmark Performance
The performance record for this part is unpopulated. The benchmarks array is empty, so there are no individual benchmark scores to analyze. The avgBenchmarkScore field is 0, which in this record is a placeholder rather than a measured result. NearestRivals is also empty, meaning no exact deltaPct comparisons to other GPUs are available. The only performance-position field is percentileVsAllGpus, set to 50.
The raw specification rates are as follows: FP32 throughput is 812.5 GFLOPS, pixel rate is 16.93 GPixel/s, and texture rate is 33.86 GTexel/s. The texture rate is higher than the pixel rate, which reflects the listed 32 TMUs and 16 ROPs. The shading unit count is 384. Clocks are recorded as an 835 MHz base clock, a 1058 MHz boost clock, and a 900 MHz memory clock, with the effective memory transfer rate listed as 3.6 Gbps.
The FP16 field is null, so the FP32 figure of 812.5 GFLOPS is the only shader compute rate in the record. With no benchmark entries and no rival scores, the percentileVsAllGpus value of 50 is the only positional performance metric. That field places the GPU in the middle of the database's all-GPU distribution. The data does not provide frame-rate results or workload-specific performance.
Ray Tracing and Feature Set
The rtCores field is null and the tensorCores field is null. No ray tracing core count and no tensor core count are recorded in the data. The architecture is Kepler, and the chip is designated EXK107. API support is DirectX 11.0 (11_0) and OpenGL 4.1; the Vulkan field is null, so no Vulkan support level is documented.
The FP16 field is also null, leaving FP32 at 812.5 GFLOPS as the only shader throughput specification. The bus interface is PCIe 3.0 x16, which is the connection recorded for the part. Display output is limited to 1x DVI, so the feature set must be evaluated with a single display connector in mind.
How It Compares
The nearestRivals array in the record is empty. There are no rival names, no rival scores, and no deltaPct values, so a rival-by-rival comparison cannot be constructed from this database entry. The only quantifiable placement is percentileVsAllGpus = 50, which puts the GPU at the midpoint of the all-GPU distribution in the database.
The record does provide context through generation succession. The predecessor field is Quadro Fermi-M and the successor field is Quadro Maxwell-M. This places the Quadro K2000M Embedded between those two series in the database's product lineage. The production status field is End-of-life, so the part is no longer in active production. Beyond the predecessor/successor lineage, the empty nearestRivals list means no comparative performance paragraphs can be written with exact deltas.
Power and Cooling
The TDP is listed as 45 W. The slot-width field is recorded as IGP, meaning the data does not treat this as a conventional expansion card with a slot width. No power connector requirements are listed in the powerConnectors field, and the suggestedPsu field is null, so no PSU recommendation is included.
Cooling guidance is similarly sparse: the dimensions fields for length, height, and width are all null. The only thermal/power anchor in the data is the 45 W TDP. System integration should therefore be planned around that TDP, with the understanding that no auxiliary power connector data and no PSU wattage class are provided. The 45 W figure is the power envelope in the record.
Who Should Consider It
Release date is 2012-03-21 and production status is End-of-life, so this is a legacy embedded part. It belongs to the Quadro Kepler-M (Kx000M) generation. The slot-width field is IGP, and the only display output is 1x DVI. These factors indicate an integrated or embedded system role rather than a desktop replacement GPU.
With 2 GB GDDR5, a 128-bit bus, 57.60 GB/s bandwidth, and 16.93 GPixel/s pixel rate, the recorded specifications describe a modest memory and fill-rate budget. The FP32 rate is 812.5 GFLOPS. Because no benchmark scores are present, no resolution/settings recommendation can be grounded in measured fps. The data instead supports a qualitative fit: systems needing the recorded Kepler feature set, DirectX 11.0 (11_0) and OpenGL 4.1, in a 45 W envelope. The single DVI output is the only display interface in the record.
Memory Subsystem
The memory subsystem is fully specified: 2 GB of GDDR5 on a 128-bit bus. The memory clock is 900 MHz, with data rate listed as 3.6 Gbps effective. Combined, the bus width and data rate produce a bandwidth of 57.60 GB/s. This is the memory throughput figure that appears in the record.
The 128-bit bus is a key constraint. It sets the memory interface width and, together with the GDDR5 data rate, explains the 57.60 GB/s bandwidth. The 2 GB capacity is fixed, so frame data that exceeds it must be handled outside the local frame buffer, a process not benchmarked in this record. For high resolutions, the practical limits are the 2 GB capacity and the 57.60 GB/s bandwidth. No memory benchmark entries are available to show how these limits affect actual scenes.
Detailed benchmark scores and charts for the NVIDIA Quadro K2000M Embedded are below.
Benchmark Scores
No benchmark data available for this GPU.
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