GEFORCE

NVIDIA Quadro K100M

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
851
MHz Boost
35W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 851 MHz
Shaders 192
Bus Width 64-bit
TDP 35W
Memory Type DDR3
Architecture Kepler
nm
Process 28 nm
Released Aug 2014

NVIDIA Quadro K100M Specifications

GPU Core

Shader units and compute resources

The NVIDIA Quadro K100M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
192
Shaders
192
TMUs
16
ROPs
8

Quadro K100M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro K100M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro K100M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
851 MHz
Base Clock
851 MHz
Boost Clock
851 MHz
Boost Clock
851 MHz
Memory Clock
900 MHz 1800 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro K100M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro K100M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
14.40 GB/s

Quadro K100M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro K100M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per SMX)
L2 Cache
128 KB

Quadro K100M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro K100M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
326.8 GFLOPS
FP64 (Double)
13.62 GFLOPS (1:24)
Pixel Rate
3.404 GPixel/s
Texture Rate
13.62 GTexel/s

Kepler Architecture & Process

Manufacturing and design details

The NVIDIA Quadro K100M is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro K100M will perform in GPU benchmarks compared to previous generations.

Architecture
Kepler
GPU Name
GK107
Process Node
28 nm
Foundry
TSMC
Transistors
1,270 million
Die Size
118 mm²
Density
10.8M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro K100M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro K100M to maintain boost clocks without throttling.

TDP
35 W
TDP
35W
Power Connectors
None

Quadro K100M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro K100M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-A (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro K100M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.175
Vulkan
1.2.175
OpenCL
3.0
CUDA
3.0
Shader Model
6.5 (5.1)

Quadro K100M Product Information

Release and pricing details

The NVIDIA Quadro K100M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro K100M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Aug 2014
Production
End-of-life
Predecessor
Quadro Fermi-M
Successor
Quadro Maxwell-M

About NVIDIA Quadro K100M

How It Compares

The NVIDIA Quadro K100M occupies a peculiar spot in the hardware landscape. With no direct rivals listed in the comparison data, its position must be inferred from its own specification sheet and the broader percentile ranking. At the 50th percentile among all GPUs, this is squarely a mid-pack performer — not an outlier at either extreme. The absence of nearest rivals suggests that, in the database, it sits in a performance tier where no other GPU shares a statistically meaningful score delta. This is not a card that invites head-to-head comparison; it is a niche product for a specific mobile workstation role.

Against the previous Quadro Fermi-M generation, the K100M represents a clear architectural step forward. The Kepler architecture, built on a 28 nm process at TSMC, brings a transistor count of 1,270 million on a 118 mm² die. That yields a transistor density of 10.8 million per square millimeter. The Fermi-M predecessor, by implication, used older technology with lower density and less efficient compute. The shift from Fermi to Kepler alone changes the feature set and power profile, even if raw benchmark scores are not available for direct comparison. The K100M's 35 W TDP and MXM-A (3.0) bus interface slot it into a specific class of thin-and-light mobile workstations, not desktop gaming rigs.

Looking forward to the Quadro Maxwell-M successor, the K100M again sits as an intermediate step. Maxwell would later refine power efficiency and add features, but the K100M establishes the baseline for the Kepler-M generation. The production status is end-of-life, meaning this is a legacy part. Its release date of August 2014 puts it in the mid-2010s mobile professional segment. The data shows a GPU that was designed for portability first and raw performance second — the 64-bit memory bus and 14.40 GB/s bandwidth are modest even for that era. This is not a card that will appear in high-performance compute discussions; it is a workstation entry point.

Ray Tracing and Feature Set

The K100M has no dedicated ray tracing cores and no tensor cores. This is a fundamental architectural limitation. The Kepler GK107 chip predates the RTX era by several years, and the data confirms that hardware-accelerated ray tracing is simply not part of its feature set. For any workload requiring real-time ray tracing, this GPU is not a viable option. The absence of these cores means any ray-traced effects would have to run on the 192 shading units via compute shaders, which is impractical for real-time use given the 326.8 GFLOPS FP32 throughput.

The API support, however, is more generous than the core count might suggest. DirectX 12 (11_0) support means the K100M can run modern DirectX 12 titles, though only at the 11_0 feature level. OpenGL 4.6 is fully supported, which is relevant for professional CAD and visualization software that relies heavily on OpenGL. Vulkan 1.2.175 is also present, providing access to modern cross-platform graphics APIs. These API listings indicate that the driver stack was kept reasonably current for the card's lifespan, even if the hardware itself is limited.

The memory subsystem is a key constraint. With 2 GB of DDR3 memory on a 64-bit bus, the bandwidth is 14.40 GB/s. This is low by any modern standard. The memory clock runs at 900 MHz, with an effective data rate of 1800 Mbps. For texture-heavy workloads, the 16 TMUs produce a texture rate of 13.62 GTexel/s, and the 8 ROPs deliver a pixel rate of 3.404 GPixel/s. These figures place the K100M firmly in entry-level territory. The shading unit count of 192 is modest, and the FP32 performance of 326.8 GFLOPS is roughly what a modern integrated GPU might achieve, though the K100M does have the advantage of dedicated VRAM.

Benchmark Performance

The benchmark data for the K100M is sparse. The average benchmark score is listed as 0, and the benchmarks array is empty. This is an unusual situation — the card has no recorded benchmark runs in the database. The percentile ranking of 50 is therefore derived from the card's specifications and historical context, not from direct performance measurements. This makes precise performance analysis challenging, but the specification sheet provides enough information to draw qualitative conclusions.

The FP32 throughput of 326.8 GFLOPS is the single most telling compute metric. To put this in perspective, a modern desktop GPU in the mid-range segment typically delivers several teraflops. The K100M's 326.8 GFLOPS is about two orders of magnitude lower. Even for the 2014 timeframe, this was a low-end mobile part. The texture rate of 13.62 GTexel/s and pixel rate of 3.404 GPixel/s are consistent with a GPU designed for basic 3D acceleration, not demanding rendering. The memory bandwidth of 14.40 GB/s is the true bottleneck — it would saturate quickly in any texture-heavy scene.

Without nearest rivals or benchmark scores, the percentile rank of 50 is the only comparative data point. This means the K100M sits exactly at the median of all GPUs in the database. That is a surprising position for a card with such modest specs, but it likely reflects the fact that the database includes many older and less capable GPUs. The K100M outperforms a significant portion of the historical GPU population, but it is far from competitive with anything modern. For the applications it was designed for — basic mobile CAD, 2D drafting, and light 3D preview — the performance is adequate. For anything more demanding, the data suggests it would struggle. The 35 W TDP is a bright spot; it allows for fanless or low-noise operation in professional laptops, which is a meaningful advantage in that form factor.

FAQ

Q: Does the NVIDIA Quadro K100M support ray tracing?

A: No. The K100M has no RT cores and no tensor cores. Hardware-accelerated ray tracing is not supported on this GPU.

Q: What APIs are available on the K100M?

A: The card supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175, according to the specification data.

Q: How much memory does the K100M have and what type is it?

A: The K100M features 2 GB of DDR3 memory on a 64-bit bus, with a bandwidth of 14.40 GB/s and an effective memory clock of 1800 Mbps.

Q: What is the power consumption of the K100M?

A: The TDP is 35 W, and the card uses no external power connectors. It is designed as an MXM Module with an MXM-A (3.0) bus interface.

Q: When was the K100M released and what is its production status?

A: The K100M was released on August 21, 2014. Its production status is end-of-life.

Q: What is the FP32 performance of the K100M?

A: The FP32 compute performance is 326.8 GFLOPS, with a texture rate of 13.62 GTexel/s and a pixel rate of 3.404 GPixel/s.

Who Should Consider It

The K100M is not a card for gamers or content creators. Its 326.8 GFLOPS FP32 throughput and 14.40 GB/s memory bandwidth preclude any serious modern gaming or 3D rendering. The 2 GB DDR3 frame buffer is sufficient for 1080p desktop use and light 2D applications, but it would be overwhelmed by any modern title at medium settings. The data does not support recommending this for gaming at any resolution or settings level.

The intended audience is professionals using mobile workstations for basic CAD, 2D drafting, and spreadsheet-heavy engineering work. For such tasks, the OpenGL 4.6 support is valuable — many professional applications still rely on OpenGL for viewport rendering. The 35 W TDP means the card can be integrated into thin laptops without excessive heat or battery drain. The MXM-A (3.0) form factor makes it a replacement part for specific laptop models that shipped with this GPU. If you own a legacy mobile workstation and the K100M has failed, this card is a drop-in replacement.

At a resolution of 1920x1080, the K100M can handle 2D UI rendering and basic 3D viewport rotation in lightweight CAD packages. The 3.404 GPixel/s pixel rate is sufficient for simple scenes. However, the 64-bit memory bus becomes a limiting factor when textures exceed a few hundred megabytes. For moderate 3D models with heavy textures, the card will throttle due to bandwidth constraints. The 50th percentile ranking suggests it is not the worst GPU available, but it is also far from the best.

Users considering this card should have modest expectations. It is a legacy part with end-of-life status, no ray tracing, and no tensor cores. For professional software that is not GPU-accelerated, the performance is irrelevant. For anything that does use the GPU, the K100M will provide acceptable but not impressive results at low settings. The absence of benchmark scores in the database is telling — no one has bothered to run standardized tests on this card, likely because it is not a performance-oriented product. If your workflow is 2D-centric or involves light 3D preview, the K100M will suffice. If you need real-time ray tracing, AI acceleration, or high-fidelity rendering, look elsewhere — the data shows this card is not equipped for those tasks.

Detailed benchmark scores and charts for the NVIDIA Quadro K100M are below.

Benchmark Scores

No benchmark data available for this GPU.

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