NVIDIA Quadro FX Go700
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro FX Go700 Specifications
Quadro FX Go700 GPU Core
Shader units and compute resources
The NVIDIA Quadro FX Go700 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro FX Go700 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro FX Go700's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX Go700 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro FX Go700 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX Go700's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro FX Go700 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX Go700 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Rankine Architecture & Process
Manufacturing and design details
The NVIDIA Quadro FX Go700 is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX Go700 will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro FX Go700 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro FX Go700 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX Go700 to maintain boost clocks without throttling.
Quadro FX Go700 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro FX Go700 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro FX Go700. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro FX Go700 Product Information
Release and pricing details
The NVIDIA Quadro FX Go700 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX Go700 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro FX Go700 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro FX Go700
The NVIDIA Quadro FX Go700 is a mobile workstation GPU released on June 24, 2003, and now marked end-of-life. It is built on the NV31 chip using the Rankine architecture, fabricated by TSMC on a 130 nm process with 80 million transistors. The GPU features 128 MB of DDR memory on a 128-bit interface, delivering 9.440 GB/s of bandwidth. With 4 texture mapping units and 4 render output units, it sustains 1.180 GTexel/s and 1.180 GPixel/s. The part occupies the 50th percentile of all GPUs in the database, indicating a median performance position.
Benchmark Performance
Benchmark results for the Quadro FX Go700 are not present in the database. The sole aggregate metric is a percentile rank of 50, which places it exactly at the midpoint of all GPUs tracked. This means that half of the GPUs in the database are expected to perform better and half worse, though without explicit scores the magnitude of the gap cannot be quantified.
Specification-level throughput figures provide a baseline. The pixel fill rate of 1.180 GPixel/s and texture fill rate of 1.180 GTexel/s are identical, suggesting that the ROP and TMU counts are balanced at 4 each. This symmetry is typical for a part that is not heavily specialized in either geometry or pixel processing. The memory subsystem, with 128 MB of DDR on a 128-bit bus, provides 9.440 GB/s. At 295 MHz memory clock, the effective data rate per pin is 590 Mbps. This bandwidth is modest by any standard, and it will likely be the limiting factor for texture-heavy workloads.
Given the lack of benchmark entries, the 50th percentile is the only comparative data point. It is important to note that this percentile is derived from the full GPU database, which includes many newer and more powerful parts; the actual position within its own generation would depend on direct comparisons that are not available. The equal pixel and texture rates also imply that the GPU is not constrained by a mismatch between these two stages, which can be a bottleneck in some architectures. However, the absolute values are low enough that they would only support modest rendering demands.
Ray Tracing and Feature Set
The Quadro FX Go700 does not include dedicated ray tracing cores or tensor cores. This is consistent with its 2003 release, predating those technologies by over a decade. The API support is limited to DirectX 9.0a and OpenGL 1.5 (full) with partial OpenGL 2.0. There is no Vulkan support. As a result, the GPU cannot execute hardware-accelerated ray tracing or machine learning inference tasks. Its feature set is confined to the early DirectX 9-era pipeline, which does not include the compute or mesh shader stages found in later generations.
The absence of RT and tensor cores means that any ray tracing or tensor workload would have to be handled through non-dedicated paths, which is not practical for those tasks. The display outputs are listed as "Portable Device Dependent", meaning the GPU relies on the laptop's integrated panel and external connectors rather than fixed outputs. This is a common arrangement for mobile GPUs, where the final display configuration is determined by the system manufacturer. The bus interface is AGP 4x, a standard for that period, and no power connectors are required, indicating that the card draws power solely from the system board.
Who Should Consider It
Based on the available specifications, the Quadro FX Go700 is a legacy mobile workstation component. Its 128 MB frame buffer and 128-bit memory bus are suited for applications that do not require large texture sets or high-resolution framebuffers. The 1.180 GPixel/s fill rate suggests that it can handle modest resolutions and moderate detail settings in older titles, though no specific resolution or settings guidance can be derived from the data. The 50th percentile ranking implies that it sits in the middle of the performance distribution for all GPUs in the database. However, because the database includes many modern parts, this percentile does not indicate its performance relative to its contemporaries.
For users seeking to run software from the early 2000s, this GPU may be adequate, but it lacks the feature set for modern APIs. Its Quadro branding indicates workstation use, and the "Go" suffix denotes mobility. The combination of 128 MB memory and a 128-bit bus suggests that it was designed for professional applications such as CAD or DCC that were optimized for the DirectX 9 and OpenGL 1.5 feature set. It is not intended for gaming or compute; the absence of dedicated tensor and RT cores precludes any AI or ray-traced workloads. The end-of-life status further limits its relevance for current deployments.
Architecture and Design
The Quadro FX Go700 is built on the NV31 chip, a member of the Rankine architecture family. The die is fabricated by TSMC on a 130 nm process and contains 80 million transistors on a 121 mm² area, yielding a transistor density of 661.2K per square millimeter. This is a relatively small chip by modern standards, but for its era it represented a mid-range mobile implementation. The GPU has 4 texture mapping units and 4 render output units. The memory interface is 128 bits wide, with 128 MB of DDR memory. The memory clock is 295 MHz, which translates to 590 Mbps effective data rate per pin. The total bandwidth is 9.440 GB/s.
The bus interface is AGP 4x, which was common for mobile workstations of that time. The power delivery is minimal, with no power connectors listed; the GPU draws power from the motherboard or portable device. Display connectivity is described as "Portable Device Dependent", meaning the outputs are not fixed but depend on the laptop's design. This is typical for mobile GPUs, where the panel and external ports are integrated by the OEM. The chip's transistor density of 661.2K per square millimeter reflects the 130 nm process capabilities and the relatively simple architecture. With only 4 TMUs and 4 ROPs, the design prioritizes low power and small size over raw performance.
How It Compares
The database does not provide any nearest rivals for the Quadro FX Go700. Consequently, there are no direct percentage deltas or score comparisons to report. The only positional reference is the 50th percentile, which places it at the median of all GPUs. In the product lineage, it sits between the Quadro4 Go and the Quadro FX Mobile. The Quadro4 Go is its predecessor, and the Quadro FX Mobile is its successor. Without benchmark scores for these or any other parts, a quantitative comparison is impossible.
The specification-based analysis above must serve as the primary evaluation. The 50th percentile rank is a neutral indicator; it does not tell us whether the GPU is stronger or weaker than its immediate predecessor or successor. The absence of nearestRivals data means that any relative performance claims would be speculative. The only factual comparisons available are the architectural differences: the Quadro FX Go700 uses the Rankine architecture, while the predecessor and successor belong to different product generations. The release date of June 24, 2003, places it in a specific time window, and its end-of-life status indicates that it has been superseded. For a benchmark database, the lack of direct rival scores is a significant gap, but the available specifications still allow for a reasonable characterization of its capabilities.
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