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NVIDIA Quadro FX Go540

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
25W
TDP
128
Bus Width

NVIDIA Quadro FX Go540 Specifications

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Quadro FX Go540 GPU Core

Shader units and compute resources

The NVIDIA Quadro FX Go540 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
8
ROPs
4
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Quadro FX Go540 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro FX Go540's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX Go540 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
300 MHz
Memory Clock
225 MHz 450 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro FX Go540 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX Go540's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
7.200 GB/s
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Quadro FX Go540 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX Go540 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.200 GPixel/s
Texture Rate
2.400 GTexel/s
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Curie Architecture & Process

Manufacturing and design details

The NVIDIA Quadro FX Go540 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX Go540 will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
NV43
Process Node
110 nm
Foundry
TSMC
Transistors
146 million
Die Size
154 mm²
Density
948.1K / mm²
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NVIDIA's Quadro FX Go540 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro FX Go540 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX Go540 to maintain boost clocks without throttling.

TDP
25 W
TDP
25W
Power Connectors
None
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Quadro FX Go540 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro FX Go540 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-II
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro FX Go540. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.0 (full) 2.1 (partial)
OpenGL
2.0 (full) 2.1 (partial)
Shader Model
3.0
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Quadro FX Go540 Product Information

Release and pricing details

The NVIDIA Quadro FX Go540 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX Go540 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Aug 2004
Production
End-of-life
Predecessor
Quadro4 Go
Successor
Quadro FX Mobile

Quadro FX Go540 Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA Quadro FX Go540

Have you ever wondered about the NVIDIA Quadro FX Go540 and its role in early 2000s mobile computing? This graphics card, released on August 9, 2004, was designed by NVIDIA for professional workstations on the go. With 128 MB of DDR VRAM, it offered a solid foundation for graphics-intensive tasks back then. The Curie architecture and 110 nm process node highlighted its cutting-edge status at the time. But does it still hold up today? The MXM-II interface allowed for easy integration into laptops, making upgrades more feasible. Its TDP of just 25W meant it was power-efficient for mobile devices. Overall, the NVIDIA Quadro FX Go540 catered to professionals needing reliable performance without excessive heat.

What kind of gaming performance could you expect from the NVIDIA Quadro FX Go540? While primarily aimed at professional use, it handled light gaming surprisingly well for its era. Titles from the mid-2000s ran smoothly at lower resolutions, thanks to its advanced graphics capabilities. However, without modern benchmark data, it's hard to quantify exactly how it stacks up against today's standards. The 128 MB video memory was sufficient for basic textures and effects, but demanding games might have pushed its limits. Cooling considerations were crucial, as the low TDP helped keep temperatures in check during extended sessions. So, is the NVIDIA Quadro FX Go540 a relic worth revisiting for retro gaming enthusiasts?

Curious about the advanced graphics features of the Quadro FX Go540 from NVIDIA? It supported OpenGL and DirectX for professional applications like CAD and 3D modeling. The DDR memory type ensured quick data access, vital for rendering complex scenes. Yet, with no available benchmark data, users had to rely on real-world tests from that period. Its architecture focused on precision rather than raw speed, making it ideal for accuracy in design work. Cooling was managed through the laptop's chassis, but the 25W TDP prevented thermal throttling in most cases. Would this card impress in today's software, or has it been outpaced by progress?

Thinking about optimal use cases for the NVIDIA mobile Quadro FX Go540? It shone in mobile workstations for architects, engineers, and early digital artists needing portable power. Video memory of 128 MB handled moderate workloads without issues, though multitasking could strain it. Gaming was a secondary feature, best for casual play rather than high-end titles. The MXM-II interface made it versatile for compatible systems, extending its lifespan. Cooling considerations favored well-ventilated laptops to maintain performance. Ultimately, does the NVIDIA Quadro FX Go540 represent a pivotal step in mobile graphics history?

The AMD Equivalent of Quadro FX Go540

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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