NVIDIA Quadro FX Go1000
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro FX Go1000 Specifications
Quadro FX Go1000 GPU Core
Shader units and compute resources
The NVIDIA Quadro FX Go1000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro FX Go1000 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro FX Go1000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX Go1000 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro FX Go1000 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX Go1000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro FX Go1000 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX Go1000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Rankine Architecture & Process
Manufacturing and design details
The NVIDIA Quadro FX Go1000 is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX Go1000 will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro FX Go1000 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro FX Go1000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX Go1000 to maintain boost clocks without throttling.
Quadro FX Go1000 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro FX Go1000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro FX Go1000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro FX Go1000 Product Information
Release and pricing details
The NVIDIA Quadro FX Go1000 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX Go1000 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro FX Go1000 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro FX Go1000
The NVIDIA Quadro FX Go1000 is a mobile workstation graphics processor built on the NV36 chip, using the Rankine architecture and fabricated by TSMC on a 130 nm process. The die measures 133 mm² and contains 82 million transistors, yielding a transistor density of 616.5K per mm². It belongs to the Quadro FX Go generation, was released on 2004-02-24, and is now marked as end-of-life. The part uses an AGP 4x bus interface, has no power connectors, and its display outputs are described as portable device dependent. Memory is 128 MB of DDR type on a 128-bit bus, with a memory clock of 285 MHz (570 Mbps effective) and a bandwidth of 9.120 GB/s. The GPU has 4 texture mapping units and 4 render output units, producing a pixel rate of 1.180 GPixel/s and a texture rate of 1.180 GTexel/s. The database places it at the 50th percentile among all GPUs, with an average benchmark score of 0.
Benchmark Performance
The FACT PACK for this GPU lists no benchmark entries, and the nearestRivals array is empty. Consequently, there are no measured scores to compare, no percentage deltas to report, and no rival performance gaps to quantify. The only numerical performance indicators are the percentile and average score fields: the percentileVsAllGpus value is 50, which places the Quadro FX Go1000 exactly at the midpoint of the database's GPU distribution. The avgBenchmarkScore is 0, which indicates that no workload results have been recorded for this part. These two numbers together suggest that the database holds no validated performance data for this GPU, so any attempt to derive relative speed from benchmark results would be unsupported. The raw hardware numbers — 1.180 GPixel/s pixel fill rate, 1.180 GTexel/s texture fill rate, and 9.120 GB/s memory bandwidth — are present, but without benchmark scores they cannot be translated into application-level performance statements. The data simply does not support a comparative performance analysis.
How It Compares
The nearestRivals field is empty, so no direct rival comparisons are possible from the FACT PACK. There are no competitor names, no score deltas, and no relative percentile positions to reference. The only positional context comes from the product lineage: the predecessor is listed as Quadro4 Go, and the successor is Quadro FX Mobile. This places the Quadro FX Go1000 chronologically and architecturally between those two families, but the FACT PACK provides no specifications or scores for either, so a quantitative comparison is out of scope. The GPU's own characteristics — 128 MB DDR memory, a 128-bit bus, and the Rankine architecture — define its position within the Quadro FX Go generation, but without rival data, the comparison section must remain limited to what the pack states. The 50th percentile ranking is the sole relative metric, indicating a middle position in the database's overall GPU list, though this is not tied to any specific competitor.
Ray Tracing and Feature Set
The FACT PACK lists no ray tracing cores and no tensor cores for the Quadro FX Go1000; both fields are null. This means the hardware has no dedicated RT or tensor acceleration as recorded in the database. The feature set is instead defined by the API support. DirectX support is listed as version 9.0a. OpenGL support is 1.5 (full) with 2.0 (partial). These API levels indicate a DirectX 9-era part with partial OpenGL 2.0 capability, which is consistent with a 2004 mobile workstation GPU. The absence of RT and tensor cores means any ray tracing or tensor-based workloads would not be accelerated by this hardware. The pixel rate of 1.180 GPixel/s and texture rate of 1.180 GTexel/s define the raw fill throughput, but they do not imply any ray tracing capability. The memory subsystem — 128 MB DDR on a 128-bit bus with 9.120 GB/s bandwidth — provides the data path for these features but does not add specialized compute units. In summary, the feature set is limited to the DirectX 9.0a and OpenGL 1.5/2.0 APIs, with no ray tracing or tensor core presence.
FAQ
Q: What is the memory configuration of the NVIDIA Quadro FX Go1000?
A: The GPU has 128 MB of DDR memory on a 128-bit bus, with a memory clock of 285 MHz (570 Mbps effective) and a bandwidth of 9.120 GB/s.
Q: What is the bus interface for this GPU?
A: The bus interface is AGP 4x. The power connectors are listed as none, and display outputs are described as portable device dependent.
Q: What API versions does the Quadro FX Go1000 support?
A: DirectX support is 9.0a, and OpenGL support is 1.5 (full) with 2.0 (partial). Vulkan support is not listed.
Q: What is the production status and release date?
A: The production status is end-of-life, and the release date is 2004-02-24.
Q: How many texture mapping units and render output units does it have?
A: It has 4 texture mapping units and 4 render output units, yielding a pixel rate of 1.180 GPixel/s and a texture rate of 1.180 GTexel/s.
Q: What is the process node and transistor count?
A: The process node is 130 nm, fabricated by TSMC. The die contains 82 million transistors on a 133 mm² die, giving a transistor density of 616.5K per mm².
Who Should Consider It
The Quadro FX Go1000 is a legacy mobile workstation part, and the data supports a narrow set of use cases. With 128 MB of DDR memory, a 128-bit bus, and 9.120 GB/s bandwidth, the memory subsystem is small by any standard, and the 1.180 GPixel/s pixel rate and 1.180 GTexel/s texture rate define a low fill throughput. These figures indicate that the GPU can handle basic 3D rendering tasks, but the absence of benchmark scores means no resolution or settings recommendations can be grounded in measured results. The DirectX 9.0a and OpenGL 1.5 (full) / 2.0 (partial) API support suggest it was intended for professional 3D applications from the early 2000s, not for modern workloads. The end-of-life production status further reinforces that this is not a part for current systems. Users who need a GPU for legacy software that requires these specific API versions, or who are maintaining a vintage mobile workstation, may find the Quadro FX Go1000 relevant. However, given the lack of benchmark data, any claim about playable resolutions or quality settings would be speculative. The 50th percentile ranking in the database offers no practical guidance for specific games or applications. In short, the Quadro FX Go1000 is best suited for historical or compatibility purposes, where its exact specifications are known and its performance envelope is understood from the hardware numbers alone.
The AMD Equivalent of Quadro FX Go1000
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