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NVIDIA Quadro FX 880M

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
35W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 48
Bus Width 128-bit
TDP 35W
Memory Type GDDR3
Architecture Tesla 2.0
nm
Process 40 nm
Released Jan 2010

NVIDIA Quadro FX 880M Specifications

GPU Core

Shader units and compute resources

The NVIDIA Quadro FX 880M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
48
Shaders
48
TMUs
16
ROPs
8
SM Count
6

Quadro FX 880M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro FX 880M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 880M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
550 MHz
Memory Clock
790 MHz 1580 Mbps effective
Shader Clock
1210 MHz
GDDR GDDR 6X 6X

NVIDIA's Quadro FX 880M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 880M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
25.28 GB/s

Quadro FX 880M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro FX 880M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
64 KB

Quadro FX 880M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 880M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
116.2 GFLOPS
Pixel Rate
4.400 GPixel/s
Texture Rate
8.800 GTexel/s

Tesla 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA Quadro FX 880M is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 880M will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla 2.0
GPU Name
GT216
Process Node
40 nm
Foundry
TSMC
Transistors
486 million
Die Size
100 mm²
Density
4.9M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro FX 880M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 880M to maintain boost clocks without throttling.

TDP
35 W
TDP
35W
Power Connectors
None

Quadro FX 880M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro FX 880M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-A (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro FX 880M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_1)
DirectX
11.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.2
Shader Model
4.1

Quadro FX 880M Product Information

Release and pricing details

The NVIDIA Quadro FX 880M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 880M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2010
Production
End-of-life
Predecessor
Quadro FX Go
Successor
Quadro Fermi-M

About NVIDIA Quadro FX 880M

The NVIDIA Quadro FX 880M is a mobile GPU in the Quadro FX Mobile (x800M) generation. It uses the GT216 chip with Tesla 2.0 architecture and is fabricated by TSMC on a 40 nm process. The die contains 486 million transistors on a 100 mm² area, producing a transistor density of 4.9M / mm². The release date is 2010-01-06, and the production status is end-of-life. Its predecessor is the Quadro FX Go, and its successor is the Quadro Fermi-M. No series or codename values are provided in the fact pack, so the product is identified by its NVIDIA Quadro FX 880M name and generation entry only.

Power and Cooling — TDP, PSU recommendation, connector requirements

The TDP is 35 W, which is the only power-related numeric field in the pack. The suggestedPsu field is null, so there is no PSU recommendation in the database. The slotWidth is MXM Module, and the busInterface is MXM-A (3.0). Power connectors are None, meaning the module has no auxiliary power connector requirement. Display outputs are portable device dependent, so the physical display connectors are owned by the host portable device rather than specified on the card. The fact pack does not list dimensions, so card length, height, and width are unavailable for mechanical compatibility analysis.

The combination of a 35 W TDP and None power connectors indicates a module that is powered through the MXM-A interface and does not require additional cabling. The 40 nm TSMC process and 486 million transistor count are manufacturing facts that accompany the 35 W power envelope. No cooler size or type is specified in the fact pack; thermal management data are limited to the 35 W TDP. In a portable-device context, the device-dependent display output and MXM slot are the integration boundaries. The absence of a suggested PSU also means the database does not provide a desktop power-supply recommendation for this GPU. Any cooling or power delivery decisions would have to be made at the system level, since the card-level data only lists the TDP, the slot type, the bus interface, and the absence of power connectors.

Ray Tracing and Feature Set — RT/tensor cores, API support from facts

The rtCores field is null, and the tensorCores field is null, so no ray tracing core count or tensor core count is present. The architecture is listed as Tesla 2.0, with the GT216 chip as the specific implementation. API support is DirectX 11.1 (10_1) and OpenGL 3.3; the Vulkan entry is null. The shading array contains 48 shading units, 16 TMUs, and 8 ROPs. FP32 compute is 116.2 GFLOPS. FP16 throughput is not listed. Pixel fill rate is 4.400 GPixel/s, and texture fill rate is 8.800 GTexel/s.

The memory subsystem is 1024 MB of GDDR3 on a 128-bit bus, with memory clocked at 790 MHz and an effective data rate of 1580 Mbps. Memory bandwidth is 25.28 GB/s. These are the feature-defining specifications in the record. Without RT or tensor core entries, the data set contains no hardware-accelerated ray tracing or tensor operation metrics. The API list is limited to DirectX 11.1 (10_1) and OpenGL 3.3; because Vulkan is null, no Vulkan API support is recorded. The feature set is therefore defined by the Tesla 2.0 architecture, the GT216 chip, the fixed shader/TMU/ROP counts, and the DirectX/OpenGL entries. No FP16 compute value is available to compare against FP32 throughput, so the only compute figure in the record is 116.2 GFLOPS at FP32.

Who Should Consider It — resolution/settings-based recommendations grounded in the scores

The benchmarks array is empty, and avgBenchmarkScore is 0. The only ranking metric is percentileVsAllGpus, set to 50, placing this GPU at the median of the all-GPU distribution. Because no per-resolution scores are present, the database cannot provide resolution- or settings-specific guidance for this GPU. The GPU is an MXM-A (3.0) module with no power connectors, a 35 W TDP, and portable-device-dependent display outputs. That makes the relevant platform a portable device with an MXM-A slot and no auxiliary GPU power.

The compute and memory figures are 116.2 GFLOPS FP32, 25.28 GB/s bandwidth, and 1024 MB GDDR3, all of which can be used for workload sizing. Since production status is end-of-life, it is not a current-generation choice from the database's perspective. The 50th percentile indicates a middle-of-the-road placement rather than a top or bottom ranking. There is no measured data to support a claim that it can handle a particular resolution at a particular quality level. The absence of benchmark scores means that any workload expectation must be derived from the memory bandwidth, memory capacity, FP32 throughput, and fill rates in the fact pack rather than from measured application performance.

FAQ

Q: What is the TDP of the NVIDIA Quadro FX 880M?

A: The TDP is 35 W.

Q: Does it require auxiliary power connectors?

A: No. The powerConnectors field is None, and no suggested PSU is listed.

Q: What memory configuration is listed?

A: It uses 1024 MB GDDR3 on a 128-bit bus, with 25.28 GB/s bandwidth. The memory clock is 790 MHz, with an effective data rate of 1580 Mbps.

Q: Does it have ray tracing or tensor cores?

A: No. The rtCores and tensorCores fields are both null.

Q: Which graphics APIs are listed?

A: DirectX 11.1 (10_1) and OpenGL 3.3. The Vulkan entry is null.

Q: What is the production status and lineage?

A: The production status is end-of-life. The predecessor is Quadro FX Go, and the successor is Quadro Fermi-M.

Benchmark Performance — analyze scores vs rivals with exact % deltas

The benchmarks field is an empty array. The avgBenchmarkScore is 0, and the nearestRivals field is an empty array. With nearestRivals empty, there are no rival names, scores, or deltaPct values to compare. Therefore, no exact percentage deltas can be derived from the fact pack. The only comparative score is percentileVsAllGpus, which is 50. This percentile means the FX 880M is positioned at the median of the all-GPU distribution in the database.

A 0 average benchmark score indicates that no non-zero performance sample is stored for this GPU. The specification-derived throughput limits are FP32 at 116.2 GFLOPS, texture fill at 8.800 GTexel/s, pixel fill at 4.400 GPixel/s, and memory bandwidth at 25.28 GB/s. These are theoretical maxima, not measured application scores. The absence of nearestRivals also means the database does not list a comparison set for percentile decomposition. The data cannot state how the FX 880M compares to any named rival because no rival data exists. Consequently, the benchmark section is a median percentile with no score-based deltas.

Detailed benchmark scores and charts for the NVIDIA Quadro FX 880M are below.

Benchmark Scores

No benchmark data available for this GPU.

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