NVIDIA Quadro FX 580
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro FX 580 Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro FX 580 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro FX 580 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro FX 580's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 580 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro FX 580 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 580's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro FX 580 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro FX 580, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro FX 580 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 580 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA Quadro FX 580 is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 580 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro FX 580 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 580 to maintain boost clocks without throttling.
Quadro FX 580 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro FX 580 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro FX 580. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro FX 580 Product Information
Release and pricing details
The NVIDIA Quadro FX 580 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 580 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro FX 580
The NVIDIA Quadro FX 580 is an end-of-life professional GPU from the Tesla architecture, built around the G96C chip. TSMC manufactures the die on a 55 nm process, integrating 314 million transistors into a 121 mm² package with a transistor density of 2.6M per mm². The card was released on 2009-04-08 with a launch MSRP of 199 USD. In the database it carries an average benchmark score of 0 and a percentileVsAllGpus of 50, placing it at the midpoint of the GPU distribution.
Benchmark Performance
The most important datum in the FACT PACK is the average benchmark score of 0. No executed benchmark results are recorded for this SKU, so the database provides no direct performance score against which the card can be ranked. The only positional signal is percentileVsAllGpus of 50: the FX 580 sits at the median of all GPUs in the database. The nearestRivals list is empty, so there are no rival names, rival scores, or deltaPct values to draw comparisons from. Consequently, exact percentage deltas to competitors cannot be reported. The performance profile must instead be read from the fixed specification table.
The fixed specifications define the compute and rasterization ceilings. The G96C die contains 32 shading units, 16 texture mapping units, and 8 render output units. These units combine to produce a pixel rate of 3.600 GPixel/s, a texture rate of 7.200 GTexel/s, and an FP32 throughput of 72.00 GFLOPS. Read alongside the 50th-percentile placement, these figures indicate a card positioned toward the middle of the database rather than at the top or bottom. The zero average score, however, means that placement is not corroborated by measured workloads.
API support further shapes what the card can run. The FX 580 exposes DirectX 11.1 (10_0) and OpenGL 3.3. The "10_0" feature level in the DirectX entry means applications that require a higher feature level will not use that API path. OpenGL 3.3 likewise bounds the graphics feature set. The generation field reads "Quadro FX Tesla (x800)", linking the card to the x800 iteration of the professional Quadro FX Tesla line. In the absence of benchmark scores, these API and feature-level facts are the practical indicators of software compatibility.
Who Should Consider It
The FX 580 is suited to workloads whose memory requirements fit within 512 MB. The framebuffer is GDDR3 on a 128-bit bus with a bandwidth of 25.60 GB/s. Any application that must store large framebuffers, render targets, or texture sets will be bounded by those two figures: capacity fixes how much data can reside on the card, and bandwidth fixes how quickly that data moves. For a multi-display professional desktop, the output configuration of 1x DVI and 2x DisplayPort is more relevant than raw rasterization speed; the card can drive multiple outputs simultaneously, assuming the software and display configuration permit it.
For 3D workloads, the 3.600 GPixel/s pixel rate and 7.200 GTexel/s texture rate indicate a card designed for moderate resolutions and scene complexity. Users running high-resolution, texture-heavy applications should note the 512 MB capacity: once the working set exceeds that amount, performance will be gated by memory management. Conversely, users with legacy professional applications that target the DirectX 11.1 (10_0) or OpenGL 3.3 feature levels may find the card sufficient.
The power envelope also matters. The 40 W TDP, single-slot cooler, and absence of auxiliary power connectors mean the card can be installed in systems with a 200 W suggested PSU. That makes it fit for compact or older workstations where high-capacity power supplies are not available. However, the production status is end-of-life, and the successor family is Quadro Fermi. Professional buyers planning new deployments would generally not select an end-of-life product; those who already own an FX 580 can still rely on its display outputs and stated API support for existing workflows.
How It Compares
The FACT PACK's nearestRivals field contains no entries. There are no rival names, scores, or deltaPct values to cite, so a rival-by-rival comparison is impossible from this data. The only comparative signal available is percentileVsAllGpus, which is 50. That places the card at the median of the database's all-GPU distribution. The average benchmark score of 0 does not contradict this placement; it simply means the percentile is not backed by recorded benchmark runs. Without nearest rivals, no statement such as "ahead of" or "behind" a named product can be made, and no rival specification can be discussed. The comparison story for the FX 580 is therefore limited to its own specifications and its median percentile position.
FAQ
Q: What is the memory configuration of the Quadro FX 580?
A: It has 512 MB of GDDR3 memory on a 128-bit bus, with a bandwidth of 25.60 GB/s and a memory clock of 800 MHz (1600 Mbps effective).
Q: Does the card require external power connectors?
A: No. The powerConnectors field is "None", and the suggested PSU rating is 200 W.
Q: What display outputs are available?
A: The card has 1x DVI and 2x DisplayPort outputs.
Q: What are the manufacturing process and die size?
A: The G96C chip is built by TSMC on a 55 nm process, containing 314 million transistors on a 121 mm² die, giving a transistor density of 2.6M per mm².
Q: Is this product still in production?
A: No. The production status is "End-of-life". The release date is 2009-04-08, and the successor family is Quadro Fermi.
Q: Which graphics APIs does the FX 580 support?
A: It supports DirectX 11.1 (10_0) and OpenGL 3.3. The Vulkan field is not specified.
Memory Subsystem
The memory subsystem of the Quadro FX 580 is internally consistent. The memory type is GDDR3, with 512 MB of capacity. The bus width is 128 bit, and the memory clock is 800 MHz, which the FACT PACK also expresses as 1600 Mbps effective. Those elements together produce the stated 25.60 GB/s bandwidth, the peak rate at which the graphics processor can read from or write to its framebuffer.
For high-resolution use, two limits matter. First, the 512 MB capacity bounds the framebuffer size; a high-resolution display requires more pixels of storage, and each pixel with color and depth information consumes part of that 512 MB. Second, the 25.60 GB/s bandwidth bounds how quickly those pixels can be written and read. The pixel rate of 3.600 GPixel/s describes the output capability of the render output units; if each pixel generates multiple bytes of memory traffic, the bus will be the practical constraint. The 128-bit bus is a middle-ground configuration for the product line, while the 512 MB size is the more likely bottleneck in memory-intensive scenarios. The memory clock of 800 MHz is the reference point that, with the 128-bit bus, yields the listed 25.60 GB/s transfer rate.
Power and Cooling
The FX 580 has a 40 W TDP, which is the thermal design power that the cooling solution must dissipate. The card is single-slot, occupying one expansion slot in the chassis. It has no auxiliary power connectors; power is drawn from the PCIe 2.0 x16 bus interface. The suggested PSU rating in the FACT PACK is 200 W, the recommended capacity for a system containing this card. This low power draw and single-slot design simplify installation in cases with limited space. The physical dimensions are 198 mm in length (7.8 inches) and 111 mm in height (4.4 inches), which define the clearances required in a target system.
The cooling solution is not described beyond the single-slot form factor, but the 40 W TDP indicates that heat output is modest for that cooler class. There is no cable management burden from power connectors, no requirement for a high-wattage PSU beyond the 200 W suggestion, and no dual-slot exhaust requirement. The combination of 55 nm process, 314 million transistors, and 40 W TDP summarizes the power-related story: the card draws from the bus, uses one slot, and fits within a 200 W PSU recommendation.
Detailed benchmark scores and charts for the NVIDIA Quadro FX 580 are below.
Benchmark Scores
No benchmark data available for this GPU.
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