NVIDIA Quadro FX 570M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro FX 570M Specifications
Quadro FX 570M GPU Core
Shader units and compute resources
The NVIDIA Quadro FX 570M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro FX 570M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro FX 570M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 570M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro FX 570M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 570M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro FX 570M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro FX 570M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro FX 570M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 570M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA Quadro FX 570M is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 570M will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro FX 570M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro FX 570M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 570M to maintain boost clocks without throttling.
Quadro FX 570M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro FX 570M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro FX 570M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro FX 570M Product Information
Release and pricing details
The NVIDIA Quadro FX 570M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 570M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro FX 570M Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro FX 570M
The NVIDIA Quadro FX 570M is a mobile professional graphics solution built on the Tesla architecture, featuring the G84 chip produced on TSMC’s 80 nm process. With a transistor count of 289 million on a 169 mm² die, this part targets a specific segment of the mobile workstation market from its 2007 release window. The data indicates a product that is now end-of-life, yet its specifications reveal a clear design philosophy centered on professional certification rather than raw gaming throughput.
Benchmark Performance
The Quadro FX 570M presents a compute profile defined by its 32 shading units, 16 texture mapping units, and 8 raster output units. These fixed-function blocks yield a pixel rate of 3.800 GPixel/s and a texture rate of 7.600 GTexel/s. The raw floating-point performance, measured at FP32, reaches 60.80 GFLOPS, which places the card in a modest tier when viewed against the broader GPU landscape. The benchmark data shows no recorded scores for this unit, and its average benchmark score sits at zero, indicating a lack of standardized testing results in the current database. However, the percentile rank against all GPUs is 50, placing it exactly at the median of the distribution—a position that suggests it outperforms half of all known GPUs while trailing the other half, a nuanced placement for a mobile professional part from this era.
The memory subsystem consists of 512 MB of GDDR3 memory on a 128-bit bus, delivering a bandwidth of 22.46 GB/s. The effective memory clock is 1404 Mbps, which was standard for the period. This bandwidth figure, while limited by modern standards, was sufficient for the professional workloads of its time, such as CAD viewport rendering and light 3D modeling. The interaction between the 60.80 GFLOPS compute capacity and the 22.46 GB/s memory bandwidth creates a balanced profile for vertex-heavy tasks, but the data shows no benchmark scores to quantify real-world scaling. The FP32 throughput is the sole compute metric provided, with no FP16 or tensor performance listed, reinforcing that this architecture predates the specialized compute cores found in later generations.
How It Compares
The nearest rivals list for the Quadro FX 570M is empty, meaning the database currently holds no direct comparative benchmarks against other GPUs. This absence of rival data requires a cautious interpretation of its performance standing. The 50th percentile rank is the only positional metric available, and without specific rival scores or delta percentages, one cannot assert superiority or inferiority against particular models. The card sits in a historical context between the Quadro FX Go as its predecessor and the Quadro Fermi-M as its successor, but no quantitative comparisons exist in the provided facts.
Given the lack of nearest rivals, the analysis must rely on architectural positioning. The Tesla architecture, with its 80 nm process and 289 million transistors, was designed for the DirectX 10 era, and the 11.1 (10_0) DirectX support reflects that generation. The 32 shading units are organized in a configuration that prioritized professional precision over consumer gaming flexibility. Without rival data, the card’s 50th percentile status suggests it was neither a flagship nor a bottom-tier offering, but rather a mid-pack solution in the broader GPU ecosystem. The absence of benchmark scores further complicates absolute performance claims, so the data indicates a capable but unremarkable mobile workstation part.
Ray Tracing and Feature Set
The Quadro FX 570M does not include dedicated ray tracing cores or tensor cores, as these specialized hardware units were introduced in later architectures. The absence of these features means the card relies entirely on traditional rasterization techniques for rendering, with no hardware-accelerated ray tracing or AI-driven tensor operations. The API support confirms this legacy positioning: DirectX 11.1 (10_0) is listed, which indicates partial support for DirectX 11 features but with the shader model and pipeline features of DirectX 10. OpenGL 3.3 is supported, providing a stable foundation for professional applications that utilized this API during the card’s production life. No Vulkan support is listed, which is consistent with the 2007 release period, as Vulkan was not yet defined.
The feature set is further defined by its display outputs, which are listed as "Portable Device Dependent." This means the specific connectors and output configurations vary by laptop manufacturer, making the card’s interface capabilities non-uniform across implementations. The bus interface is PCIe 1.0 x16, which was the standard for the era and provides adequate bandwidth for the 22.46 GB/s memory throughput. The lack of RT and tensor cores, combined with the DirectX 10_0 feature level, positions this card as a pure rasterization engine for professional applications, with no forward-looking compute or ray tracing capabilities.
FAQ
Q: What is the architecture and process node of the NVIDIA Quadro FX 570M?
A: The card uses the Tesla architecture with the G84 chip, manufactured on an 80 nm process at TSMC. The die size is 169 mm² with 289 million transistors, yielding a transistor density of 1.7 million per mm².
Q: How much memory does the card have, and what is its bandwidth?
A: The Quadro FX 570M comes with 512 MB of GDDR3 memory on a 128-bit bus. The memory clock is 702 MHz, running at 1404 Mbps effective, which provides a bandwidth of 22.46 GB/s.
Q: Does the card support ray tracing or tensor operations?
A: No. The card has no ray tracing cores or tensor cores. Its compute capabilities are limited to traditional FP32 operations, with a peak performance of 60.80 GFLOPS. The API support includes DirectX 11.1 (10_0) and OpenGL 3.3, but no Vulkan.
Q: What is the power consumption and cooling requirement?
A: The thermal design power (TDP) is 45 W. The card does not require any external power connectors, and the power connector field is listed as "None." No suggested PSU is provided, which is typical for a mobile component that relies on the laptop’s power delivery system.
Q: What is the production status and release date of this GPU?
A: The Quadro FX 570M is end-of-life. Its release date is May 31, 2007. It is part of the Quadro FX Mobile (x700M) generation, with the Quadro FX Go as its predecessor and Quadro Fermi-M as its successor.
Q: What is the card’s performance percentile and average benchmark score?
A: The card sits at the 50th percentile against all GPUs, meaning it outperforms half of all known graphics cards. Its average benchmark score is zero, and there are no recorded benchmark entries in the database, indicating a lack of standardized performance tests for this model.
Power and Cooling
The Quadro FX 570M has a thermal design power (TDP) of 45 W, a figure that defines its peak thermal output under sustained load. This power envelope is modest by desktop standards but significant for a mobile part from 2007, requiring careful thermal management within a laptop chassis. The card requires no external power connectors, as the "None" designation indicates that it draws all power through the PCIe 1.0 x16 interface and the laptop’s internal power delivery system. No suggested PSU is listed for this component, which is consistent with its mobile nature—power supply recommendations typically apply to desktop cards, not portable devices.
The absence of a slot width or physical dimensions in the data further underscores its mobile design, as these specifications are dependent on the laptop implementation. The 45 W TDP means that a capable air cooler is necessary to dissipate heat in a confined space, but the card’s 80 nm process and 289 million transistors suggest it produces manageable heat for the era. The power connector requirement is minimal—none at all—which simplifies integration into portable devices. The 22.46 GB/s memory bandwidth and 60.80 GFLOPS compute capacity operate within this 45 W envelope, indicating a balanced power-to-performance ratio for professional mobile workloads. The data shows that this card was designed for battery-powered workstations where power efficiency was a secondary consideration to certified performance.
The AMD Equivalent of Quadro FX 570M
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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