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NVIDIA Quadro FX 570

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
38W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 256 MB
Shaders 16
Bus Width 128-bit
TDP 38W
Memory Type DDR2
Architecture Tesla
nm
Process 80 nm
Released Sep 2007

NVIDIA Quadro FX 570 Specifications

GPU Core

Shader units and compute resources

The NVIDIA Quadro FX 570 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
16
Shaders
16
TMUs
8
ROPs
8
SM Count
2

Quadro FX 570 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro FX 570's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 570 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
460 MHz
Memory Clock
400 MHz 800 Mbps effective
Shader Clock
920 MHz
GDDR GDDR 6X 6X

NVIDIA's Quadro FX 570 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 570's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
12.80 GB/s

Quadro FX 570 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro FX 570, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
32 KB

Quadro FX 570 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 570 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
29.44 GFLOPS
Pixel Rate
3.680 GPixel/s
Texture Rate
3.680 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA Quadro FX 570 is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 570 will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G84
Process Node
80 nm
Foundry
TSMC
Transistors
289 million
Die Size
169 mm²
Density
1.7M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro FX 570 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 570 to maintain boost clocks without throttling.

TDP
38 W
TDP
38W
Power Connectors
None
Suggested PSU
200 W

Quadro FX 570 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro FX 570 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
198 mm 7.8 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 1.0 x16
Display Outputs
2x DVI
Display Outputs
2x DVI

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro FX 570. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0

Quadro FX 570 Product Information

Release and pricing details

The NVIDIA Quadro FX 570 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 570 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Sep 2007
Launch Price
199 USD
Production
End-of-life
Predecessor
Quadro FX Curie
Successor
Quadro Fermi

About NVIDIA Quadro FX 570

The NVIDIA Quadro FX 570 is an end-of-life professional workstation card built on the Tesla architecture, using the G84 chip fabricated by TSMC on an 80 nm process. It launched on September 11, 2007 with a launch MSRP of 199 USD. The card occupies the 50th percentile in the benchmark database's GPU ranking, with an average benchmark score of 0, meaning the dataset contains no run results for this SKU. Its compute resources are modest: 16 shading units, 8 texture mapping units, and 8 ROPs deliver 29.44 GFLOPS of FP32 throughput, 3.680 GPixel/s pixel fill, and 3.680 GTexel/s texture fill. With 256 MB of DDR2 memory on a 128-bit bus and a 38 W TDP, this is a low-power entry point for the Quadro lineup, positioned between the Quadro FX Curie generation it replaced and the Quadro Fermi generation that followed.

Benchmark Performance

Benchmark results for the Quadro FX 570 are absent from the database — the avgBenchmarkScore field reads 0 — so direct score-to-score comparisons against rivals cannot be drawn from this dataset. The nearestRivals list is empty, meaning no recorded competitor entries with deltaPct values exist to reference. What the data does provide is a percentile placement: 50th percentile among all GPUs in the database. That places the card exactly at the median of the entire GPU population, a position that reflects its modest compute envelope rather than any specific head-to-head victory.

The raw throughput numbers tell a consistent story. FP32 compute sits at 29.44 GFLOPS, pixel fill is 3.680 GPixel/s, and texture fill matches at 3.680 GTexel/s. These figures are low in absolute terms, but they are internally balanced: 16 shading units, 8 TMUs, and 8 ROPs are all driven at the same rate, indicating a design where no single stage is dramatically over- or under-provisioned. The 29.44 GFLOPS FP32 figure points to a part built for precision-oriented professional workloads rather than raw gaming throughput. With no benchmark scores recorded, the 50th percentile is the only aggregate measure available, and it positions the card in the middle of the database's GPU ranking — a neutral placement that matches its role as an entry-level professional adapter.

Memory Subsystem

The Quadro FX 570 ships with 256 MB of DDR2 memory on a 128-bit bus. The memory clock is 400 MHz, which translates to 800 Mbps effective data rate, yielding a bandwidth of 12.80 GB/s. This is a small frame buffer by any standard, and it is paired with a narrow 128-bit interface. For high-resolution work, the implications are clear: at 256 MB, the card cannot hold large textures or deep color buffers in VRAM. Workloads that demand more than 256 MB will spill into system memory over the PCIe 1.0 x16 bus. The 12.80 GB/s bandwidth is sufficient for 2D desktop composition and modest 3D scenes, but it will become a bottleneck when rendering at high resolutions with anti-aliasing or large texture sets.

The 128-bit bus width combined with DDR2 memory means the card's memory subsystem is intentionally modest. For a professional card, this limits the resolution and texture quality that can be handled comfortably. The data shows a 400 MHz memory clock and 800 Mbps effective rate — figures that are low even for the 2007 era. In practice, users should expect to run at lower resolutions and reduced texture detail. The 256 MB capacity is the more binding constraint; bandwidth can be partially compensated by efficient access patterns, but capacity cannot be faked. For 2D CAD drawings and light 3D previews, 256 MB and 12.80 GB/s are adequate; for high-resolution rendering or large assembly models, they are not.

How It Compares

The nearestRivals field in the database is empty, so there are no recorded rival entries with names, scores, or deltaPct values to cite. The only comparative data point is the 50th percentile placement among all GPUs in the database. This median position means the Quadro FX 570 sits exactly in the middle of the historical GPU population recorded in the database — better than half of all GPUs, worse than the other half. That is a broad statement, but it is the only one the data supports.

Against its own product lineage, the card is positioned between the Quadro FX Curie generation that preceded it and the Quadro Fermi generation that succeeded it. The predecessor and successor names are recorded in the database, but no scores are attached to either. The transition from Curie to Tesla architecture (this card's architecture) and then to Fermi represents a shift in compute capabilities, but without benchmark numbers for those generations, no quantitative comparison is possible. The 50th percentile placement, however, suggests that within the database's full GPU set, this card is not an outlier in either direction. It is a middle-of-the-road professional adapter whose performance class is defined more by its 29.44 GFLOPS FP32 throughput and 3.680 GTexel/s texture rate than by any recorded benchmark score.

Who Should Consider It

Given the data, the Quadro FX 570 is suited to users whose workloads fit within its modest specifications. The 256 MB DDR2 frame buffer and 12.80 GB/s bandwidth dictate that this card is not for high-resolution 3D rendering or large texture workloads. The 29.44 GFLOPS FP32 throughput and 3.680 GPixel/s pixel fill rate suggest it can handle 2D CAD, spreadsheet-heavy multi-monitor setups (it has 2x DVI outputs), and light 3D preview work at lower resolutions. Users running software that relies on OpenGL 3.3 will find the API supported, though DirectX support is capped at 11.1 (10_0), which means applications targeting DirectX 10-level features are the ceiling.

For a professional workstation used in 2007-era workflows, this card would have been a reasonable entry point. For anyone considering it today, the 50th percentile placement and zero recorded benchmark scores should temper expectations. The card is end-of-life, so driver support and compatibility with current operating systems are not guaranteed. The practical recommendation is: use it for legacy 2D/light-3D professional applications at modest resolutions, with texture quality set to low or medium. It is not a card for ultra-high-resolution work, not a card for heavy simulation, and not a card for gaming — its FP32 throughput and memory bandwidth are simply too constrained. The 2x DVI outputs do allow dual-monitor productivity, which is a genuine strength for a 38 W card.

Ray Tracing and Feature Set

The Quadro FX 570 has no ray tracing cores and no tensor cores — both fields are null in the database. This is expected for a Tesla-architecture card from 2007, which predates hardware-accelerated ray tracing and AI-accelerated tensor operations. The feature set is therefore limited to the APIs the card exposes: DirectX 11.1 (with a feature level of 10_0) and OpenGL 3.3. Vulkan support is null, so any Vulkan-based application will not run on this hardware.

The DirectX 11.1 (10_0) support means the card can run applications that target DirectX 10-level features, but not those that require DirectX 11 feature levels such as tessellation or compute shaders beyond the 10_0 subset. OpenGL 3.3 is a reasonably modern version of the API for professional CAD and DCC applications of the era, and it provides access to features like instanced rendering and transform feedback. The absence of RT and tensor cores means any workload that relies on hardware ray tracing, denoising, or AI upscaling is entirely off the table. For the card's intended professional use — 2D and light 3D viewport work — the OpenGL 3.3 support is the most relevant feature. The 2x DVI outputs round out the feature set, providing dual-display capability without any additional display hardware.

Power and Cooling

The Quadro FX 570 has a TDP of 38 W, making it a very low-power card. It is a single-slot design with no auxiliary power connectors — the card draws all its power from the PCIe 1.0 x16 slot. The suggested PSU rating is 200 W, which means even a modest power supply can run this card. The physical dimensions are 198 mm (7.8 inches) in length and 111 mm (4.4 inches) in height, which is compact and will fit in most workstation chassis without clearance issues.

The 38 W TDP means cooling requirements are minimal. A single-slot cooler is sufficient, and the absence of power connectors simplifies installation. For a system builder, this card is nearly plug-and-play: insert into a PCIe 1.0 x16 slot, connect the 2x DVI monitors, and it runs. The 200 W suggested PSU is a low bar, and even systems with older or smaller power supplies can accommodate it. The combination of 38 W TDP, single-slot footprint, and no power connectors makes this one of the least demanding professional cards in terms of power and cooling. The trade-off, as the benchmark data shows, is that the performance envelope is equally modest.

Detailed benchmark scores and charts for the NVIDIA Quadro FX 570 are below.

Benchmark Scores

No benchmark data available for this GPU.

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