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NVIDIA Quadro FX 5600

NVIDIA graphics card specifications and benchmark scores

1.5 GB
VRAM
MHz Boost
171W
TDP
384
Bus Width

At a Glance

NVIDIA
VRAM 1.5 GB
Shaders 128
Bus Width 384-bit
TDP 171W
Memory Type GDDR3
Architecture Tesla
nm
Process 90 nm
Released Mar 2007

NVIDIA Quadro FX 5600 Specifications

GPU Core

Shader units and compute resources

The NVIDIA Quadro FX 5600 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
128
Shaders
128
TMUs
32
ROPs
24
SM Count
16

Quadro FX 5600 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro FX 5600's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 5600 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
600 MHz
Memory Clock
800 MHz 1600 Mbps effective
Shader Clock
1350 MHz
GDDR GDDR 6X 6X

NVIDIA's Quadro FX 5600 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 5600's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1536 MB
VRAM
1,536 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
384 bit
Bus Width
384-bit
Bandwidth
76.80 GB/s

Quadro FX 5600 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro FX 5600, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
96 KB

Quadro FX 5600 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 5600 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
345.6 GFLOPS
Pixel Rate
14.40 GPixel/s
Texture Rate
38.40 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA Quadro FX 5600 is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 5600 will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G80
Process Node
90 nm
Foundry
TSMC
Transistors
681 million
Die Size
484 mm²
Density
1.4M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro FX 5600 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 5600 to maintain boost clocks without throttling.

TDP
171 W
TDP
171W
Power Connectors
2x 6-pin
Suggested PSU
450 W

Quadro FX 5600 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro FX 5600 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
254 mm 10 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 1.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro FX 5600. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1 (1.0)
CUDA
1.0
Shader Model
4.0

Quadro FX 5600 Product Information

Release and pricing details

The NVIDIA Quadro FX 5600 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 5600 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2007
Launch Price
2,999 USD
Production
End-of-life
Predecessor
Quadro FX Rankine
Successor
Quadro Fermi

About NVIDIA Quadro FX 5600

The NVIDIA Quadro FX 5600 is a professional workstation graphics card from the Tesla generation, built on the G80 chip using a 90 nm process at TSMC. It was released in early 2007, positioned as a high-end solution for the Quadro FX x600 series, succeeding the Quadro FX Rankine line and preceding the Quadro Fermi generation. With a production status of end-of-life, this card represents a historical data point in GPU evolution, yet its specifications offer insight into the professional rendering capabilities of its era.

Benchmark Performance

The benchmark data for the Quadro FX 5600 shows an average benchmark score of 0, with a percentile ranking of 50 among all GPUs. This percentile places it exactly at the median of the database, indicating that it neither outperforms nor underperforms the typical GPU in the collected dataset. However, this metric must be interpreted with caution, as the zero average score suggests a lack of active benchmark submissions for this specific model, making the percentile a positional placeholder rather than a reflection of competitive performance.

In the absence of direct benchmark scores, the theoretical compute metrics from the FACT PACK provide the clearest picture of performance. The card delivers 345.6 GFLOPS of FP32 compute, a figure that defines its raw mathematical throughput for single-precision workloads. This is paired with a pixel rate of 14.40 GPixel/s and a texture rate of 38.40 GTexel/s, which together govern how quickly the card can fill frames and apply textures in a rendering pipeline. These numbers indicate a card designed for mid-2000s professional workloads, where geometry and fill-rate limits were more common bottlenecks than today's compute-bound tasks.

The nearestRivals array is empty for this entry, meaning there are no direct comparative scores or deltaPct values available from the database. Consequently, any performance interpretation must rely on the absolute specifications rather than relative positioning. The 50th percentile suggests that, if benchmarked, this card would sit in the middle of the distribution, but without rival data, the analysis cannot state specific percentage advantages or deficits. The data shows a card that was competent for its time but lacks the headroom needed for modern professional applications.

How It Compares

Given that the nearestRivals list is empty, there are no specific rival comparisons to draw from the FACT PACK. The card's position in the database is isolated, with no direct competitor scores or deltaPct values provided. This absence of comparative data means the analysis cannot identify which cards it outperforms or trails behind by specific margins.

The Quadro FX 5600's predecessor and successor are named — Quadro FX Rankine and Quadro Fermi, respectively — but no benchmark scores are given for either. The transition from Rankine to Tesla architecture (this card) and then to Fermi represents generational leaps in GPU design, but without numeric evidence, any claims about relative improvement would be speculative. The data simply shows this card as a standalone entry, and the percentile of 50 offers the only positional reference, indicating median standing in the absence of direct rivals.

Ray Tracing and Feature Set

The Quadro FX 5600 does not have dedicated ray tracing cores or tensor cores, as these fields are null in the FACT PACK. This is consistent with its 2007 release, predating the introduction of hardware-accelerated ray tracing by over a decade. The card relies entirely on its 128 shading units for all graphics processing, with no specialized acceleration for real-time ray tracing workloads.

The API support reflects the era of its design. It supports DirectX 11.1, but with a feature level of 10_0, meaning it can run DirectX 11 applications but only with the shader model and feature set of DirectX 10. This limits its compatibility with modern games and professional software that require higher feature levels. OpenGL support is listed at version 3.3, which was contemporary for 2007 but is now several major revisions behind current standards. Vulkan support is null, indicating the card cannot run Vulkan applications at all. For professional users, this means the card is restricted to older OpenGL-based workflows and cannot take advantage of modern graphics APIs.

Power and Cooling

The Quadro FX 5600 has a thermal design power (TDP) of 171 W, which dictates its cooling and power supply requirements. A suggested PSU of 450 W is recommended for systems housing this card, providing sufficient headroom for the GPU and typical accompanying components. The card requires two 6-pin power connectors, a standard configuration for high-end cards of its generation, ensuring stable power delivery under load.

Cooling is handled by a dual-slot design, which occupies two expansion slots in the chassis. This form factor allows for a larger heatsink and fan assembly, necessary to dissipate the heat generated by the 171 W TDP. The card's physical dimensions are 254 mm in length (10 inches) and 111 mm in height (4.4 inches), making it a substantial addition to any workstation. The dual-slot cooler is a capable air-cooling solution for the thermal load, but users should verify chassis clearance given the card's length.

Who Should Consider It

The Quadro FX 5600 is a legacy product, and its target audience is narrow given its age and specifications. The benchmark data shows a percentile of 50, indicating median performance in the database, but the zero average score suggests it has not been actively tested. For professional workloads at its release, this card would have been suitable for CAD, 3D modeling, and scientific visualization tasks that primarily used OpenGL 3.3 or DirectX 10-level APIs.

The 128 shading units and 345.6 GFLOPS of FP32 compute are sufficient for basic 3D rendering and viewport manipulation in older software versions. However, the 76.80 GB/s memory bandwidth and 1.5 GB of VRAM limit its effectiveness at high resolutions or with large textures. Users considering this card today should restrict expectations to 1080p or lower resolutions with modest settings, and only for applications that do not require DirectX 11 feature level 11 or Vulkan support. It is not suitable for modern gaming or contemporary professional suites that demand newer API features.

Memory Subsystem

The memory subsystem of the Quadro FX 5600 consists of 1536 MB of GDDR3 memory, which was a generous amount for 2007 but is now considered minimal. The memory operates at 800 MHz with an effective data rate of 1600 Mbps, connected via a 384-bit bus interface. This combination yields a total memory bandwidth of 76.80 GB/s.

The 384-bit bus width is a notable feature, as it provides a wide data path that helps mitigate the relatively low clock speed of the GDDR3 memory. This bandwidth is the critical factor for high-resolution rendering, where the GPU must fetch and write large amounts of texture and framebuffer data. For 1080p workloads of the era, 76.80 GB/s would have been adequate, but for higher resolutions like 1440p or 4K, the bandwidth becomes a limiting bottleneck, potentially causing frame rate drops or reduced texture quality. The 1.5 GB capacity also restricts the size of textures and geometry that can be held in VRAM, which is a further constraint for modern content with high-resolution assets.

Detailed benchmark scores and charts for the NVIDIA Quadro FX 5600 are below.

Benchmark Scores

No benchmark data available for this GPU.

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