NVIDIA Quadro FX 560
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro FX 560 Specifications
Quadro FX 560 GPU Core
Shader units and compute resources
The NVIDIA Quadro FX 560 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro FX 560 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro FX 560's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 560 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro FX 560 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 560's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro FX 560 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 560 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA Quadro FX 560 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 560 will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro FX 560 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro FX 560 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 560 to maintain boost clocks without throttling.
Quadro FX 560 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro FX 560 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro FX 560. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro FX 560 Product Information
Release and pricing details
The NVIDIA Quadro FX 560 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 560 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro FX 560 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro FX 560
The NVIDIA Quadro FX 560 is a professional graphics card built on the Curie architecture, using the G73 chip manufactured on a 90 nm process at TSMC. It contains 177 million transistors on a 125 mm² die, yielding a transistor density of 1.4 million per square millimeter. The card was released on April 19, 2006, and is now end-of-life. It occupies a single slot, measures 198 mm (7.8 inches) in length and 111 mm (4.4 inches) in height, and connects via PCIe 1.0 x16. The database places this GPU at the 50th percentile of all GPUs, though its average benchmark score is recorded as 0, indicating no standardized performance results are available in the dataset.
Power and Cooling
The Quadro FX 560 has a thermal design power (TDP) of just 30 W. This low power draw means that a simple, passive or low-profile active air cooler is sufficient; the card is single-slot and does not require any auxiliary power connectors. The suggested power supply unit is rated at 200 W, which is modest by modern standards but entirely adequate given the card’s own consumption. Because no power connectors are present, all power is drawn from the PCIe slot, simplifying installation in older systems. The combination of a 30 W TDP and a 200 W PSU recommendation indicates that the card is designed for low-power workstations or legacy machines where power delivery is limited. The absence of any high-current connectors also means that the card can be installed without worrying about PSU cable availability.
Memory Subsystem
The Quadro FX 560 is equipped with 128 MB of GDDR3 memory, accessed via a 128-bit bus. The memory clock runs at 600 MHz, with an effective data rate of 1200 Mbps, producing a bandwidth of 19.20 GB/s. This memory configuration is small by any modern standard, and the bandwidth is correspondingly constrained. For high-resolution rendering or large texture sets, 128 MB is severely limiting; the card would struggle to hold the working set of even moderately complex scenes. The 128-bit bus width does provide a reasonable path for data movement, but the overall capacity and speed cap the card’s ability to handle high-resolution framebuffers or multi-sample anti-aliasing. In practical terms, the memory subsystem is suited to 2D desktop work, simple 3D models, and older applications that were designed for the memory capacities of the mid-2000s. The bandwidth of 19.20 GB/s is roughly one-tenth of what a modern entry-level card offers, but for its intended era and workload, it was adequate.
Ray Tracing and Feature Set
The Quadro FX 560 does not include any dedicated ray tracing cores or tensor cores. Both fields are listed as null in the specifications, meaning there is no hardware acceleration for ray tracing or AI-based features. The card relies entirely on the Curie architecture’s traditional rasterization pipeline. In terms of API support, it offers DirectX 9.0c (feature level 9_3) and OpenGL 2.1. There is no Vulkan support, as the API did not exist at the time of release. The pixel rate is 2.800 GPixel/s, and the texture rate is 4.200 GTexel/s, derived from 12 texture mapping units (TMUs) and 8 render output units (ROPs). These figures place the card in the low-to-mid range of its generation. The lack of RT and tensor cores means that any ray-traced effects, if attempted, would be handled in software, which is impractical for real-time use. The feature set is thus limited to what DirectX 9.0c and OpenGL 2.1 could offer in 2006: fixed-function shading, early programmable shaders, and basic multisampling.
Who Should Consider It
Given the 128 MB memory, 19.20 GB/s bandwidth, and the 30 W TDP, the Quadro FX 560 is best suited for legacy professional environments. It could serve as a basic display adapter for 2D CAD drafting, spreadsheet work, or older 3D applications that were optimized for the memory and shader models of the early 2000s. The card’s 50th percentile ranking among all GPUs in the database suggests it sits at the median of historical performance, but that percentile is based on a dataset that likely includes many modern GPUs; in absolute terms, the FX 560 is far behind any current product. For users running Windows XP-era software or maintaining vintage workstations, the card’s low power draw and single-slot form factor are advantages. However, for any modern workload, high-resolution gaming, 3D rendering, video editing, the memory capacity and bandwidth are simply too small. The absence of Vulkan support and the limitation to DirectX 9.0c mean that most contemporary games and applications will not run. The card is not a viable option for anyone seeking to play modern titles or use current professional software. Instead, it is a historical artifact, useful only for compatibility with legacy systems.
Benchmark Performance
The database lists no benchmark scores for the Quadro FX 560, and the average benchmark score is 0. The percentile rank of 50 indicates that, when compared to all GPUs in the database, the card sits exactly at the midpoint, meaning half of all recorded GPUs are slower and half are faster. However, this percentile is likely skewed by the inclusion of many older and low-end cards; it does not reflect any direct measurement of the FX 560’s performance. Without any nearest rivals listed, there are no delta percentages to report. The pixel rate of 2.800 GPixel/s and texture rate of 4.200 GTexel/s are the only quantitative performance indicators available. These figures suggest that the card can fill a 1280x1024 framebuffer at roughly 2.8 billion pixels per second, which translates to about 60 frames per second at that resolution if the scene is simple. In practice, the limited memory bandwidth and small VRAM would become bottlenecks long before the pixel fill rate is saturated. The absence of benchmark data means that any comparative analysis is impossible; the card’s actual performance must be inferred from its specifications alone.
FAQ
Q: What is the TDP of the NVIDIA Quadro FX 560?
A: The TDP is 30 W.
Q: Does the card require any external power connectors?
A: No, it has no power connectors; it draws all power from the PCIe slot.
Q: What is the suggested power supply wattage for a system with this card?
A: The suggested PSU rating is 200 W.
Q: How much memory does the Quadro FX 560 have and what is its bandwidth?
A: It has 128 MB of GDDR3 memory with a 128-bit bus and a bandwidth of 19.20 GB/s.
Q: Which APIs are supported?
A: It supports DirectX 9.0c (feature level 9_3) and OpenGL 2.1. It does not support Vulkan.
Q: What is the launch MSRP of this card?
A: The launch MSRP was 299 USD.
Q: Does the card have ray tracing or tensor cores?
A: No, both rtCores and tensorCores are null, meaning there is no hardware acceleration for ray tracing or AI features.
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