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NVIDIA Quadro FX 550M

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
35W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 128 MB
Bus Width 128-bit
TDP 35W
Memory Type GDDR3
Architecture Curie
nm
Process 90 nm
Released Mar 2006

NVIDIA Quadro FX 550M Specifications

Quadro FX 550M GPU Core

Shader units and compute resources

The NVIDIA Quadro FX 550M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
12
ROPs
8

Quadro FX 550M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro FX 550M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 550M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
450 MHz
Memory Clock
500 MHz 1000 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro FX 550M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 550M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
16.00 GB/s

Quadro FX 550M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 550M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
3.600 GPixel/s
Texture Rate
5.400 GTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA Quadro FX 550M is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 550M will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
G73
Process Node
90 nm
Foundry
TSMC
Transistors
177 million
Die Size
125 mm²
Density
1.4M / mm²

NVIDIA's Quadro FX 550M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro FX 550M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 550M to maintain boost clocks without throttling.

TDP
35 W
TDP
35W

Quadro FX 550M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro FX 550M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 1.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro FX 550M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.1
OpenGL
2.1
Shader Model
3.0

Quadro FX 550M Product Information

Release and pricing details

The NVIDIA Quadro FX 550M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 550M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2006
Production
End-of-life
Predecessor
Quadro FX Go
Successor
Quadro Fermi-M

Quadro FX 550M Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro FX 550M

# NVIDIA Quadro FX 550M, Benchmark Database Analysis

The NVIDIA Quadro FX 550M is a mobile workstation graphics processor from the Quadro FX Mobile generation, built on the 90 nm Curie architecture at TSMC. With a 35 W TDP, 128 MB of GDDR3 memory on a 128-bit bus, and a 16.00 GB/s memory bandwidth, this part targets entry-level mobile professional workloads from its March 2006 launch period. The data shows a processor that sits at the 50th percentile among all GPUs in the database, reflecting its mid-pack standing relative to the broader historical landscape.

Benchmark Performance

The Quadro FX 550M carries no dedicated benchmark scores in the database, with an average benchmark score of 0 and no entries in the benchmarks array. This absence of measured performance data means its percentile placement of 50 is derived from architectural parameters and historical context rather than direct workload testing. In practical terms, the chip’s theoretical throughput figures provide the clearest indication of its capabilities: a pixel rate of 3.600 GPixel/s and a texture rate of 5.400 GTexel/s, driven by 12 texture mapping units and 8 ROPs.

These figures, while modest by modern standards, were consistent with the entry-level mobile segment of its generation. The 128-bit memory bus combined with 500 MHz memory clock (1000 Mbps effective) yields 16.00 GB/s of bandwidth, which constrains fill-rate-bound workloads more severely than compute-bound tasks. The 3.600 GPixel/s pixel rate translates to roughly 3.6 million pixels per second per clock at the 500 MHz memory domain, a figure that would handle basic CAD viewport rendering but would struggle with high-resolution texture-heavy scenes.

The absence of FP32 or FP16 throughput numbers in the data further underscores the pre-unified-shader design of the Curie architecture, where vertex and pixel workloads were handled by separate pipelines. For the database’s percentile ranking, the 50th percentile indicates that half of all tracked GPUs score higher and half lower on the aggregate metric, a neutral position that aligns with its role as an entry-level professional mobile part rather than a performance leader.

How It Compares

The nearestRivals array is empty in the data, meaning no direct competitive comparisons are available from benchmark results. Without rival scores or deltaPct values, the Quadro FX 550M cannot be positioned against specific competing mobile workstation GPUs from its era. This absence of comparative data is notable, it suggests the database lacks sufficient benchmark entries for this part or its direct contemporaries to establish meaningful rival relationships.

What can be stated from the available facts is the predecessor and successor lineage: the Quadro FX 550M follows the Quadro FX Go and precedes the Quadro Fermi-M. This generational placement indicates a progression from the earlier Quadro FX Go series, with the Fermi-M successor representing a substantial architectural leap given Fermi’s introduction of unified shaders and compute capabilities. The 90 nm process node was already mature by 2006, with TSMC’s fabrication yielding 177 million transistors on a 125 mm² die, resulting in a transistor density of 1.4M / mm².

The end-of-life production status confirms this part is historical, and its lack of benchmark entries means users seeking performance comparisons must rely on the theoretical rates and architectural features documented here. In the absence of rival data, the most informative comparisons are internal: the 3.600 GPixel/s pixel rate versus the 5.400 GTexel/s texture rate shows a 1.5× ratio, typical of a design with more texture units relative to ROPs, favoring texture-bound workloads over pixel-fill-bound ones.

Ray Tracing and Feature Set

The Quadro FX 550M predates dedicated ray tracing hardware by over a decade. The data explicitly lists no RT cores and no tensor cores, reflecting the Curie architecture’s fixed-function pipeline design from the mid-2000s. Ray tracing on this hardware, if attempted, would be entirely software-based, with no hardware acceleration for BVH traversal or ray-triangle intersection tests.

The feature set is defined by its API support: DirectX 9.0c (shader model 9_3) and OpenGL 2.1. These APIs represent the state of the art in 2006, with DirectX 9.0c supporting Shader Model 3.0 features such as dynamic branching and longer shader programs. OpenGL 2.1 similarly provided GLSL support, enabling programmable shading for professional applications. Notably, Vulkan is absent from the data, this API did not exist until 2016, and the Curie architecture is incompatible with modern compute APIs.

The 12 TMUs and 8 ROPs, combined with the 128 MB GDDR3 frame buffer, define the texture and pixel processing capabilities. For professional workloads of its era, CAD wireframe rendering, basic 3D modeling, and 2D drafting, the feature set was adequate. The lack of tensor cores means no AI-accelerated features, and the absence of RT cores means no hardware ray tracing, making this part unsuitable for modern DXR-based workloads or machine learning inference tasks.

Display outputs are listed as "Portable Device Dependent," indicating that the specific video connectors varied by laptop manufacturer and model. This is consistent with mobile workstation parts of the period, where display configuration was left to the OEM rather than standardized on the GPU itself.

FAQ

Q: What is the memory configuration of the Quadro FX 550M?

A: The Quadro FX 550M comes with 128 MB of GDDR3 memory, a 128-bit bus width, and a memory clock of 500 MHz (1000 Mbps effective), yielding a memory bandwidth of 16.00 GB/s.

Q: Does the Quadro FX 550M support hardware ray tracing?

A: No. The data lists no RT cores for this GPU, and the Curie architecture from 2006 predates hardware ray tracing acceleration. Any ray tracing would be software-based, with no dedicated hardware support.

Q: What APIs does the Quadro FX 550M support?

A: The GPU supports DirectX 9.0c (with shader model 9_3) and OpenGL 2.1. It does not support Vulkan, as that API was not available at the time of this product’s release.

Q: What is the transistor count and die size of this GPU?

A: The G73 chip contains 177 million transistors on a 125 mm² die, manufactured on a 90 nm process at TSMC. This results in a transistor density of 1.4M / mm².

Q: What is the production status of the Quadro FX 550M?

A: The production status is listed as "End-of-life." Its release date was March 12, 2006, and it has been succeeded by the Quadro Fermi-M, following its predecessor, the Quadro FX Go.

Q: What are the pixel and texture fill rates?

A: The pixel rate is 3.600 GPixel/s, and the texture rate is 5.400 GTexel/s. These are derived from 8 ROPs and 12 TMUs at the chip’s operating clock.

Power and Cooling

The Quadro FX 550M has a thermal design power (TDP) of 35 W, a modest figure that reflects its mobile workstation positioning and the 90 nm process technology of its era. This level of power consumption is suitable for thin-and-light professional laptops, as it requires no exotic cooling solutions. The data does not specify a suggested PSU wattage, power connector requirements, or slot width, which is expected for a mobile GPU that draws power from the laptop’s internal power delivery system rather than a discrete PSU.

For mobile integration, the 35 W TDP allows for standard notebook cooling solutions, typically a heat pipe and fan assembly, without the need for dual-slot coolers or auxiliary power connectors. The absence of power connector specifications in the data is consistent with a mobile part that receives power through the motherboard’s dedicated GPU power rail. The bus interface is PCIe 1.0 x16, which provided sufficient bandwidth for the 16.00 GB/s memory subsystem and the GPU’s rendering workloads.

The 90 nm process node at TSMC produces 177 million transistors, and the 35 W TDP suggests a conservative clock regime to stay within thermal limits for mobile chassis. The pixel rate of 3.600 GPixel/s and texture rate of 5.400 GTexel/s represent the peak throughput achievable under this power envelope. Since no cooler specifications are provided, the data does not indicate whether a passive or active cooling solution is required; however, the 35 W figure typically necessitates active cooling in a laptop form factor, though some larger chassis with robust airflow might manage with passive cooling at reduced loads.

The end-of-life status and 2006 release date mean current users would need to consider the aging process node and potential thermal degradation over time. The 35 W TDP is low enough for many legacy laptop power supplies, but the lack of a suggested PSU in the data means system integrators must rely on the laptop’s original power adapter specifications. For any retrofit or repair scenario, the PCIe 1.0 x16 interface remains compatible with modern slots, though driver support for this end-of-life product would be a separate consideration.

The AMD Equivalent of Quadro FX 550M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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