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NVIDIA Quadro FX 550

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
30W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 128 MB
Bus Width 128-bit
TDP 30W
Memory Type GDDR3
Architecture Curie
nm
Process 110 nm
Released Apr 2006

NVIDIA Quadro FX 550 Specifications

GPU Core

Shader units and compute resources

The NVIDIA Quadro FX 550 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
8
ROPs
4

Quadro FX 550 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro FX 550's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 550 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
360 MHz
Memory Clock
400 MHz 800 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro FX 550 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 550's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
12.80 GB/s

Quadro FX 550 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 550 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.440 GPixel/s
Texture Rate
2.880 GTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA Quadro FX 550 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 550 will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
NV43
Process Node
110 nm
Foundry
TSMC
Transistors
146 million
Die Size
154 mm²
Density
948.1K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro FX 550 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 550 to maintain boost clocks without throttling.

TDP
30 W
TDP
30W
Power Connectors
None
Suggested PSU
200 W

Quadro FX 550 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro FX 550 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
198 mm 7.8 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 1.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro FX 550. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.0 (full) 2.1 (partial)
OpenGL
2.0 (full) 2.1 (partial)
Shader Model
3.0

Quadro FX 550 Product Information

Release and pricing details

The NVIDIA Quadro FX 550 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 550 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Apr 2006
Production
End-of-life
Predecessor
Quadro FX Rankine
Successor
Quadro FX Tesla

About NVIDIA Quadro FX 550

The NVIDIA Quadro FX 550 is a workstation-oriented graphics card built on the Curie architecture, targeting a specific segment of the professional market from its 2006 release. With a 50th percentile ranking against all GPUs in the database, it sits in the middle of the pack historically, but its actual capabilities are defined by its modest specifications. The card is based on the NV43 chip, fabricated on a 110 nm process at TSMC, with 146 million transistors on a 154 mm² die. Its production status is end-of-life, and it uses a PCIe 1.0 x16 bus interface. For users dealing with legacy professional applications or older CAD workloads, this card offers a defined set of features, but its performance envelope is narrow, as benchmark results indicate a score of 0, with no direct rival comparisons available.

Who Should Consider It

The Quadro FX 550 is not a card for modern gaming or high-resolution content creation. Its design intent is clear from the memory configuration and pixel throughput. With a pixel rate of 1.440 GPixel/s and a texture rate of 2.880 GTexel/s, the card can handle basic 2D and early-3D workstation tasks, but it will struggle with anything beyond light to moderate loads. For resolution and settings, the data suggests that this card is best suited for 1024x768 or 1280x1024 displays with low to medium detail settings in older DirectX 9.0c applications. At these resolutions, the 128 MB memory buffer and 12.80 GB/s bandwidth might be sufficient for simple scenes, but any attempt to push higher resolutions like 1600x1200 or enable anti-aliasing will likely exhaust the frame buffer quickly, leading to stutter or reduced frame rates.

Users with legacy industrial design or architectural visualization software that relies on OpenGL 2.0 (full) support may find this card acceptable for 2D wireframe views or basic solid modeling. The card's single-slot design and low 30 W TDP make it easy to install in older office or workstation chassis without additional power requirements. However, for any task involving modern shader-heavy content, high-dynamic-range rendering, or large textures, the 128 MB VRAM is a hard limiting factor. The data indicates this is a card for basic productivity, not for rendering complex scenes or video editing. If your workflow involves only simple 2D interfaces, spreadsheet acceleration, or very old 3D applications that do not require more than 128 MB of texture storage, then the Quadro FX 550 can serve as a functional display adapter. For anything else, the benchmark results and specifications point to severe bottlenecks, making it unsuitable for contemporary software.

Memory Subsystem

The memory subsystem is one of the most critical aspects of the Quadro FX 550, and the numbers here tell a story of limitation. The card is equipped with 128 MB of GDDR3 memory, which was considered small even for its time. The memory operates at 400 MHz, translating to 800 Mbps effective data rate. This is paired with a 128-bit memory bus, yielding a total memory bandwidth of 12.80 GB/s. For context, this bandwidth is sufficient for basic framebuffer operations at lower resolutions, but it becomes a severe constraint when handling complex scenes with multiple textures or when using higher color depths. The 128-bit bus width means that data transfer is limited compared to wider buses, and the small frame buffer forces constant swapping of texture data, which hurts performance in any memory-intensive scenario.

In high-resolution contexts, the limitations are stark. At resolutions above 1280x1024, the 128 MB buffer cannot hold the color buffer, depth buffer, and texture data simultaneously, leading to significant performance degradation. The effective 800 Mbps memory speed is not enough to compensate for the lack of capacity. Benchmark results indicate that the card has no measurable performance in modern suites, which is consistent with its memory constraints. For dual-monitor setups, which the 2x DVI outputs support, the memory pressure increases because each display requires its own framebuffer, further reducing the available space for 3D rendering. The practical advice is to treat this card as a 2D output solution with marginal 3D capability, and to keep resolutions low and texture quality minimal. The 12.80 GB/s bandwidth is a hard ceiling that no driver optimization can overcome.

How It Compares

The FACT PACK lists no nearest rivals for the Quadro FX 550, meaning there are no direct comparison scores or deltaPct values available in the database. This absence of data is itself informative. It suggests that the card occupies a niche position where it has no direct peers in the tested benchmark pool, or that its performance is so low that it falls outside the range of comparable modern or even contemporary parts. Without rival scores, any comparison must be made on pure specifications. The card's 30 W TDP and single-slot footprint are its most distinguishing features, suggesting it was aimed at low-power workstations where a basic GPU was required. In the absence of rival data, users should infer that this card is not competitive with any card that has been benchmarked in the database, as its average benchmark score is 0.

The lack of nearest rivals also means that the percentile rank of 50 is not relative to any specific competitor but rather to the entire distribution of all GPUs in the database. This percentile indicates that it sits exactly at the median, which is surprising given its low specifications, but that median likely includes many other legacy or low-end cards. For practical purposes, the card is comparable to other early-2000s workstation GPUs in terms of feature set, but without hard numbers, any such comparison is speculative. The data simply does not support claims of superiority or inferiority to any named product. The only safe statement is that the Quadro FX 550 is a low-power, low-performance part that should be considered only for very specific legacy use cases, and that its position in the database reflects its minimal benchmark presence.

FAQ

Q: What is the maximum supported DirectX version for this card?

A: The card supports DirectX 9.0c (9_3), which limits it to applications designed for that era. Newer DirectX 10 or 11 titles will not run.

Q: Does this card require an external power connector?

A: No, the power connectors field is listed as "None." The card draws its power entirely from the PCIe 1.0 x16 slot, and its TDP is 30 W.

Q: What is the memory bandwidth of the Quadro FX 550?

A: The memory bandwidth is 12.80 GB/s, derived from a 128-bit bus width and 800 Mbps effective memory speed (400 MHz base).

Q: Can this card support multiple monitors?

A: Yes, it has 2x DVI and 1x S-Video outputs, allowing for dual DVI displays or a combination with S-Video. However, each active display consumes part of the 128 MB memory buffer.

Q: What operating system or API support should I expect for OpenGL?

A: The card provides full OpenGL 2.0 support and partial OpenGL 2.1 support. This is sufficient for many legacy CAD applications but not for modern OpenGL 4.x workloads.

Q: Is this card suitable for modern gaming at any settings?

A: No. With a pixel rate of 1.440 GPixel/s and 128 MB of GDDR3, the card cannot handle modern game render requirements. It is only viable for very old DirectX 9 titles at low resolutions.

Ray Tracing and Feature Set

The Quadro FX 550 does not include any ray tracing or tensor cores, as these are modern additions to GPU architectures. The chip is based on the Curie architecture, which predates these technologies. The card's feature set is therefore limited to the capabilities of DirectX 9.0c (9_3) and OpenGL 2.0 (full) with partial 2.1 support. This means it can handle fixed-function and early programmable shader pipelines, but it lacks the hardware acceleration for complex lighting calculations that ray tracing requires. The 8 texture mapping units (TMUs) and 4 raster operations pipelines (ROPs) are the core of its rendering capability, and they are geared toward traditional rasterization. The texture rate of 2.880 GTexel/s and pixel rate of 1.440 GPixel/s are the maximum throughputs for these operations.

For professional features, the card supports workstation-class drivers that were designed for stability in CAD and DCC applications, but the underlying hardware limits what those drivers can do. There is no support for hardware-accelerated ray tracing, and any such effect would have to be computed on the CPU, which is impractical for real-time use. The API support is strictly for legacy software; Vulkan is not supported, and DirectX is capped at 9_3. This makes the card completely unsuitable for any modern game or rendering engine that relies on DirectX 12 or Vulkan. In summary, the feature set is a snapshot of 2006-era workstation capabilities, focused on reliable 2D output and basic 3D acceleration, with no forward-looking technologies.

Power and Cooling

The Quadro FX 550 is remarkably efficient by modern standards, with a TDP of only 30 W. This low power draw means that it requires no additional power connectors, as the slot power from the PCIe 1.0 x16 interface is sufficient. The suggested PSU rating is 200 W, which is very modest and compatible with almost any desktop power supply from its era or even modern budget units. The card is single-slot in design, measuring 198 mm in length (7.8 inches) and 111 mm in height (4.4 inches), making it easy to fit in most cases. The cooling solution is passive or a simple low-profile fan, given the low heat output, but the exact cooler type is not specified in the data.

For system builders, the practical implication is that this card can be installed in virtually any system without concern for power delivery or thermal management. The 30 W TDP is less than many modern CPUs idle power draw, so heat dissipation is not a challenge. The absence of power connectors simplifies installation, and the single-slot profile leaves room for other expansion cards. However, the low power draw is also a reflection of the card's limited performance, so this efficiency is not a reason to choose it for anything but the most basic tasks. The 200 W PSU recommendation is a floor, and any standard ATX power supply will comfortably exceed this, even with a modest CPU and a few drives. The card's end-of-life status means that finding one today is a matter of salvage, but for a legacy system, it is a drop-in solution that will not stress the power supply.

Detailed benchmark scores and charts for the NVIDIA Quadro FX 550 are below.

Benchmark Scores

No benchmark data available for this GPU.

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