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NVIDIA Quadro FX 500

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 128 MB
Bus Width 128-bit
Memory Type DDR
Architecture Rankine
nm
Process 150 nm
Released May 2003

NVIDIA Quadro FX 500 Specifications

Quadro FX 500 GPU Core

Shader units and compute resources

The NVIDIA Quadro FX 500 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

Quadro FX 500 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro FX 500's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 500 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
270 MHz
Memory Clock
240 MHz 480 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro FX 500 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 500's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
7.680 GB/s

Quadro FX 500 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 500 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.080 GPixel/s
Texture Rate
1.080 GTexel/s

Rankine Architecture & Process

Manufacturing and design details

The NVIDIA Quadro FX 500 is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 500 will perform in GPU benchmarks compared to previous generations.

Architecture
Rankine
GPU Name
NV34
Process Node
150 nm
Foundry
TSMC
Transistors
45 million
Die Size
124 mm²
Density
362.9K / mm²

NVIDIA's Quadro FX 500 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro FX 500 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 500 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

Quadro FX 500 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro FX 500 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
152 mm 6 inches
Height
111 mm 4.4 inches
Bus Interface
AGP 8x
Display Outputs
1x DVI1x VGA
Display Outputs
1x DVI1x VGA

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro FX 500. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0a
DirectX
9.0a
OpenGL
1.5 (full) 2.0 (partial)
OpenGL
1.5 (full) 2.0 (partial)

Quadro FX 500 Product Information

Release and pricing details

The NVIDIA Quadro FX 500 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 500 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2003
Production
End-of-life
Predecessor
Quadro4 Celcius
Successor
Quadro FX Curie

Quadro FX 500 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro FX 500

The NVIDIA Quadro FX 500 is an entry-level professional workstation graphics card from the Rankine generation, built on a 150 nm process at TSMC. It targets a very specific segment of the market where basic 3D acceleration and multi-display functionality are required without the need for high-end compute performance. The data indicates a 50th percentile standing among all GPUs, placing it firmly in the middle of the pack historically, though its absolute performance is modest by modern standards.

Who Should Consider It

The Quadro FX 500 is designed for legacy professional environments where software certification and stability outweigh raw speed. Benchmark results are not available, but the hardware specifications suggest it is suitable for 2D CAD drafting, basic solid modeling, and office productivity tasks that leverage the certified OpenGL driver stack. With 128 MB of DDR memory and a 128-bit bus, this card is adequate for 1280x1024 or 1600x1200 resolutions in older applications, but it will struggle with high-polygon scenes or large textures at higher settings. The 1.080 GTexel/s texture fill rate and 1.080 GPixel/s pixel rate indicate that texture-heavy workloads will be limited. Users running Windows XP-era software with modest GPU demands, such as early 2000s mechanical CAD packages, will find it functional. It is not suitable for modern gaming, video editing, or GPU-accelerated compute tasks. The single-slot, low-profile physical design (152 mm length, 111 mm height) makes it viable for compact workstations of that era, but the AGP 8x interface restricts it to older motherboards. For high-resolution multi-monitor setups, the dual outputs (DVI and VGA) provide basic flexibility, but the 7.680 GB/s bandwidth will bottleneck any significant texture streaming.

Ray Tracing and Feature Set

The Quadro FX 500 does not include dedicated ray tracing cores or tensor cores, as these hardware units were not part of the Rankine architecture. The chip, NV34, provides no hardware-accelerated ray tracing capabilities whatsoever. Feature support is limited to DirectX 9.0a and OpenGL 1.5 (with partial 2.0 support), which means the card predates modern graphics APIs entirely. There is no Vulkan support, and DirectX 11/12 features are absent. The lack of tensor cores also eliminates any AI-accelerated workflows, including DLSS or similar neural rendering techniques. In professional applications, this translates to reliance on fixed-function pipeline operations and early shader model 2.0 support. The partial OpenGL 2.0 compliance allows some basic fragment and vertex shader programs, but the 4 texture mapping units and 4 ROPs severely restrict shader complexity. For users requiring modern feature sets, hardware ray tracing, mesh shaders, or variable rate shading, this card offers nothing. Its value lies solely in legacy driver support and certified performance for outdated software suites. The absence of any RT or tensor core counts in the data confirms that this is a pure rasterization device.

How It Compares

The Quadro FX 500 has no nearest rivals listed in the benchmark database, indicating that its performance profile is isolated within the historical record. This absence of comparative data means there are no direct percentile deltas or score differentials to reference against competing workstation cards of its era. Without nearest rival entries, the analysis must rely on absolute specifications. The 45 million transistor count on a 124 mm² die yields a density of 362.9K transistors per mm², which is characteristic of early 150 nm parts. Compared to its predecessor, the Quadro4 Celcius, the FX 500 represents a generational shift to the Rankine architecture, offering DirectX 9.0a support versus the older DirectX 8 era. Its successor, the Quadro FX Curie, would later bring architectural improvements, but no direct performance percentages are available. The lack of benchmark scores and rival comparisons means that positional statements cannot be made with numeric precision. The 50th percentile standing is the only global ranking metric, suggesting it sits exactly at the median of all GPUs ever tracked, which is a surprisingly central position given its modest specs, likely reflecting the large number of similarly limited cards in the database.

FAQ

Q: Does the Quadro FX 500 support hardware ray tracing?

A: No. The card has no ray tracing cores and no tensor cores, and the DirectX 9.0a API support does not include any ray tracing features.

Q: What is the maximum memory bandwidth available?

A: The 128-bit memory bus combined with 240 MHz DDR memory (480 Mbps effective) delivers a peak bandwidth of 7.680 GB/s.

Q: Can this card be used in a modern PC?

A: No. The AGP 8x bus interface is obsolete, and no modern motherboard supports this slot type without legacy hardware.

Q: How many displays can it drive simultaneously?

A: The card provides one DVI output and one VGA output, allowing for a dual-display configuration.

Q: What is the transistor count and die size?

A: The NV34 chip contains 45 million transistors on a 124 mm² die, fabricated on a 150 nm process at TSMC.

Q: Does it support Vulkan?

A: No. Vulkan is not supported, and OpenGL support is limited to version 1.5 with partial 2.0 compliance.

Power and Cooling

The Quadro FX 500 is an extremely low-power card, though the exact TDP is not specified in the data. The suggested power supply is 200 W, which is a very modest requirement typical of early 2000s workstation components. The card requires no external power connectors, drawing all its power from the AGP slot itself. This makes installation straightforward in any compatible system with a 200 W or greater power supply. The single-slot cooling solution is passive or low-profile active, given the absence of any power connector requirements. The 150 nm process node and 45 million transistors generate minimal heat, so thermal management is not a concern. The physical dimensions are compact: 152 mm in length (6 inches) and 111 mm in height (4.4 inches), fitting into standard ATX or smaller chassis. The lack of a power connector simplifies cable management and reduces system build complexity. For users retrofitting an older workstation, the 200 W PSU recommendation is easily met by even basic power supplies of that generation. The card's end-of-life production status means that replacement units are scarce, but power consumption remains negligible. The 4 TMUs and 4 ROPs operate at low clock frequencies, further reducing electrical load.

Memory Subsystem

The Quadro FX 500 comes equipped with 128 MB of DDR memory, which was a standard capacity for entry-level professional cards in its era. The memory operates at 240 MHz with a 480 Mbps effective data rate, paired with a 128-bit memory bus. This configuration yields a peak bandwidth of 7.680 GB/s, which is sufficient for 2D desktop workloads and basic 3D rendering at lower resolutions. However, for high-resolution textures (e.g., 2048x2048 or larger) or complex scenes with multiple render targets, this bandwidth becomes a severe bottleneck. The 128 MB capacity limits the size of framebuffers and texture atlases, meaning that modern high-resolution displays (1440p or 4K) are completely out of reach. At 1280x1024 or 1600x1200, the card can manage basic CAD wireframes and shaded solids, but any anti-aliasing or anisotropic filtering will quickly saturate the memory bus. The 7.680 GB/s bandwidth is less than 10% of what entry-level cards offer today, highlighting the age of the design. The DDR type is single-data-rate in effective throughput, though the 480 Mbps effective rate indicates double-pumped operation. The 128-bit bus width is a balanced choice for the 128 MB capacity, avoiding the cost of wider buses while providing adequate throughput for the intended workload. For users requiring higher memory performance, the lack of any memory overclocking support in the driver stack means the 240 MHz clock is fixed. The memory subsystem is the primary limiter for any texture-heavy application, and the 4 TMUs further constrain texture fetch throughput to 1.080 GTexel/s.

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