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NVIDIA Quadro FX 4600 SDI

NVIDIA graphics card specifications and benchmark scores

768 MB
VRAM
MHz Boost
154W
TDP
384
Bus Width

At a Glance

NVIDIA
VRAM 768 MB
Shaders 96
Bus Width 384-bit
TDP 154W
Memory Type GDDR3
Architecture Tesla
nm
Process 90 nm
Released Mar 2007

NVIDIA Quadro FX 4600 SDI Specifications

Quadro FX 4600 SDI GPU Core

Shader units and compute resources

The NVIDIA Quadro FX 4600 SDI GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
96
Shaders
96
TMUs
24
ROPs
24
SM Count
12

Quadro FX 4600 SDI Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro FX 4600 SDI's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 4600 SDI by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
500 MHz
Memory Clock
700 MHz 1400 Mbps effective
Shader Clock
1200 MHz
GDDR GDDR 6X 6X

NVIDIA's Quadro FX 4600 SDI Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 4600 SDI's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
768 MB
VRAM
768 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
384 bit
Bus Width
384-bit
Bandwidth
67.20 GB/s

Quadro FX 4600 SDI by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro FX 4600 SDI, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
96 KB

Quadro FX 4600 SDI Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 4600 SDI against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
230.4 GFLOPS
Pixel Rate
12.00 GPixel/s
Texture Rate
24.00 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA Quadro FX 4600 SDI is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 4600 SDI will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G80
Process Node
90 nm
Foundry
TSMC
Transistors
681 million
Die Size
484 mm²
Density
1.4M / mm²

NVIDIA's Quadro FX 4600 SDI Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro FX 4600 SDI determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 4600 SDI to maintain boost clocks without throttling.

TDP
154 W
TDP
154W
Power Connectors
1x 6-pin
Suggested PSU
450 W

Quadro FX 4600 SDI by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro FX 4600 SDI are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
229 mm 9 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 1.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro FX 4600 SDI. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1 (1.0)
CUDA
1.0
Shader Model
4.0

Quadro FX 4600 SDI Product Information

Release and pricing details

The NVIDIA Quadro FX 4600 SDI is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 4600 SDI by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2007
Launch Price
5,999 USD
Production
End-of-life
Predecessor
Quadro FX Rankine
Successor
Quadro Fermi

Quadro FX 4600 SDI Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro FX 4600 SDI

The NVIDIA Quadro FX 4600 SDI is a 90 nm GPU from the Tesla architecture, built by NVIDIA around the G80 chip. TSMC fabricated a 484 mm² die containing 681 million transistors, for a transistor density of 1.4M/mm². It belongs to the Quadro FX Tesla (x600) generation, and its launch MSRP was 5,999 USD. Released on 2007-03-04, the card is now marked end-of-life. The database lists no core clocks, no benchmark scores, no nearest rivals, and an average benchmark score of 0, leaving percentileVsAllGpus at 50 as the only global ranking.

Who Should Consider It

Because the average benchmark score is 0 and the nearestRivals array is empty, this product cannot be ranked using measured benchmark results. The 768 MB GDDR3 frame buffer and 67.20 GB/s bandwidth define the practical working set: workloads that fit within 768 MB are the intended audience. The 96 shading units, 24 TMUs, and 24 ROPs produce fixed fill rates of 12.00 GPixel/s and 24.00 GTexel/s, which are more aligned with conservative resolutions and settings than with extreme texture workloads. DirectX 11.1 support is listed with feature level 10_0, and OpenGL 3.3 is present, so legacy applications using those API levels are the natural software target. There is no Vulkan entry in the API list, and RT cores and tensor cores are both null, which rules out hardware ray tracing and tensor-accelerated tasks.

For resolution planning, the memory capacity is the stricter limit. A 768 MB frame buffer means high-resolution images with large texture sets can exceed available storage quickly; the 67.20 GB/s bandwidth then limits how fast data can move. The 50th percentile all-GPU position suggests a midpoint card, not a top-tier part. Display output consists of 2x DVI and 1x S-Video, which points toward multi-monitor DVI setups or S-Video display workflows rather than modern high-bandwidth display interfaces. The PCIe 1.0 x16 bus interface is another compatibility checkpoint for older systems. A user whose software fits inside DirectX feature level 10_0, OpenGL 3.3, and a 768 MB memory envelope could consider this card; a user targeting newer APIs, higher-capacity framebuffers, or ray-traced rendering should look elsewhere.

Ray Tracing and Feature Set

The record shows null values for both RT cores and tensor cores. Therefore, this chip has no dedicated hardware for ray tracing or tensor operations. API support is limited to DirectX 11.1 with feature level 10_0, OpenGL 3.3, and no Vulkan. The shading configuration consists of 96 shading units, 24 texture mapping units, and 24 raster operation units. These resources translate into a pixel rate of 12.00 GPixel/s and a texture rate of 24.00 GTexel/s. The fixed-function rates are the main throughput indicators because no base or boost core clocks are provided in the data.

The product name includes the SDI suffix, and its display outputs are 2x DVI and 1x S-Video. The bus interface is PCIe 1.0 x16. The absence of Vulkan means any Vulkan-only workload is unsupported by this device. In terms of feature completeness, the card is anchored to the OpenGL 3.3 and DirectX 10_0 feature-level era. There are no tensor cores for AI-style workloads and no RT cores for ray-traced effects, so any ray tracing or tensor acceleration would need to happen outside the GPU hardware, if at all. The data set does not list a Vulkan version, so the API field is effectively null for that path.

Power and Cooling

The card's TDP is 154 W. It is a dual-slot board, requiring two slot widths in the chassis. Power delivery uses one 6-pin PCIe power connector, and the suggested PSU rating is 450 W. The physical dimensions are 229 mm (9 inches) in length and 111 mm (4.4 inches) in height. The 90 nm process, 681 million transistors, and 154 W TDP together describe a part that needs substantial airflow; the dual-slot design provides the cooling surface, but the data set contains no further cooler details. The PCIe 1.0 x16 bus interface is the required motherboard connection. Because the card is end-of-life, buyers will need to consider the 450 W suggested PSU and 6-pin connector as hard installation requirements.

FAQ

Q: What API versions does the NVIDIA Quadro FX 4600 SDI support?

A: It supports DirectX 11.1 with feature level 10_0 and OpenGL 3.3. The Vulkan field is null, so no Vulkan support is listed.

Q: How much memory does it have, and what is the memory bandwidth?

A: It has 768 MB of GDDR3 on a 384-bit bus, with a memory clock of 700 MHz and 1400 Mbps effective, producing 67.20 GB/s of bandwidth.

Q: What are the power requirements?

A: The TDP is 154 W. The card is dual-slot, needs one 6-pin power connector, and has a suggested PSU of 450 W.

Q: Does the card support ray tracing or tensor cores?

A: No. RT cores and tensor cores are both null in the database, so there is no hardware acceleration for ray tracing or tensor operations.

Q: Is the card still in production?

A: No. It is marked end-of-life, with a release date of 2007-03-04. Its predecessor is Quadro FX Rankine and its successor is Quadro Fermi.

Q: What display outputs are available?

A: The output list is 2x DVI and 1x S-Video. The card uses a PCIe 1.0 x16 bus interface.

Benchmark Performance

The benchmark section of the data record is effectively empty: the average benchmark score is 0, the benchmarks array contains no entries, and nearestRivals is empty. This means there are no measured scores, no competitor names, and no deltaPct values to analyze. The only quantitative performance anchor is percentileVsAllGpus, which is 50. That places the card at the midpoint of the database's distribution of GPUs.

Theoretical peak rates provide the compute ceiling. FP32 throughput is 230.4 GFLOPS. Pixel rate is 12.00 GPixel/s, and texture rate is 24.00 GTexel/s. These values are derived from the 96 shading units, 24 TMUs, and 24 ROPs. They are useful for understanding the architecture's maximum output, but they cannot substitute for observed benchmark deltas. With no nearest rivals, there is no basis for saying that this card is ahead of or behind any specific competitor. The 50th percentile rank is the only comparative statement available: the card sits in the middle of the all-GPU list. The empty benchmark entries also mean that any claim about real-world performance would have to be built from memory size, bandwidth, and fill rates rather than from database scores.

Memory Subsystem

The memory subsystem is built around 768 MB of GDDR3 on a 384-bit bus. The memory clock is 700 MHz, or 1400 Mbps effective. Total bandwidth is 67.20 GB/s. For high-resolution workloads, the capacity limit is the first constraint: 768 MB is the entire frame buffer, so scenes requiring more memory exceed the card's data footprint. The 384-bit bus width is a wide interface, which helps stream texture and pixel data through the ROPs and shading units. Combined with the 24 TMUs and 24 ROPs, this memory path feeds a pixel rate of 12.00 GPixel/s and a texture rate of 24.00 GTexel/s.

The relationship between memory type, bus width, and bandwidth is central to resolution behavior. A 384-bit bus with GDDR3 yields 67.20 GB/s, which is the actual data throughput available to the GPU. At high resolutions, the image buffers and texture working set grow, and both the 768 MB capacity and the 67.20 GB/s bandwidth will be tested. The data set does not include frame-buffer usage examples, so no specific resolution ceiling can be proven. What the data does show is a memory system designed for wide access rather than raw capacity: 768 MB is modest by later standards, but the 384-bit bus indicates an emphasis on moving data efficiently across a broad path. Users should treat the 768 MB capacity as the hard memory boundary and the 67.20 GB/s bandwidth as the speed limit for large transfers.

How It Compares

The database lists no nearest rivals for the NVIDIA Quadro FX 4600 SDI. As a result, there are no rival names, scores, or deltaPct values to examine, and no direct competitor comparison can be produced. The only comparative data points are internal to the product record. The card sits at the 50th percentile vs all GPUs, which places it in the middle of the database distribution. Its average benchmark score is 0, reinforcing that no measured benchmark entries are attached to this product.

The product lineage provides context: the predecessor is Quadro FX Rankine and the successor is Quadro Fermi. Neither of those entries carries benchmark scores in this record, so the lineage is a naming and generation relationship, not a performance comparison. Without nearest rivals, any statement such as “ahead of” or “behind” a specific card would be unsupported by the data. In that sense, the only honest positioning is the percentile rank: a midpoint all-GPU placement, with a feature set tied to OpenGL 3.3, DirectX feature level 10_0, 768 MB of GDDR3, and a 154 W TDP.

The AMD Equivalent of Quadro FX 4600 SDI

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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